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  3. A mod has fixed Baldur's Gate 3's most annoying quirk—NPCs running away in fear from your pets

A mod has fixed Baldur's Gate 3's most annoying quirk—NPCs running away in fear from your pets




Dungeons & Dragons is rife with horrors—shapeshifting doppelgangers, mind flayers, Shadowheart's sub-optimised starting ability scores, the list goes on. You'd think, at this point, that any denizen of the Sword Coast would be used to them. As it stands, however, NPCs in Baldur's Gate 3 can be startled by something as pedestrian as a ranger's bear...
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