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  3. Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game'

Baldur's Gate 3 devs tried to make D&D's Dispel Magic work for a long time, but they had to can it: 'it would've doubled the size of the game'




I thoroughly enjoyed my time with Baldur's Gate 3, but I did have several instances where I thought: "man, it'd be good to have Dispel Magic here." Clouds of darkness, enemy buffs like Haste—they'd all make for prime tactical dispel targets. In an interview with D&D, founder and CEO of Larian Studios Swen Vincke revealed that they'd tried to make it work, but couldn't for one tragic reason—it'd break the game in half...
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