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  3. Baldur's Gate 3's Harpers just can't catch a break—sleuth discovers Jaheira's redshirts have a block in their code that nerfs their damage in half

Baldur's Gate 3's Harpers just can't catch a break—sleuth discovers Jaheira's redshirts have a block in their code that nerfs their damage in half




few things are certain in Baldur's Gate 3—you'll always roll a natural 1 at the worst possible time, your druid will spend most of their playtime casting longstrider on their minions, and the Harpers are wimps...
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