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Baldur's Gate 3 News

Baldur's Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian's New Vegas-Style 'n+1' system for players who ignore the plot: 'It might be even more'




Baldur's Gate 3 is bafflingly reactive. You can't drop-kick an owlbear without the ripples spreading out and causing some kind of reaction later on down the line. But it goes even deeper than I knew: In a recent interview, Larian CEO Swen Vincke shed some light on the studio's "n+1" design philosophy, and revealed just how far it goes to create solutions for times when "the player fucked up everything."..
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Lae'zel's voice actor says that 'Baldur's Gate 3 is definitely as good—if not miles better—than any film or TV show I've done'




The talent behind Lae'zel in Baldur's Gate 3, Devora Wilde, is an accomplished voice actor—but she's also been on TV, starring in programs such as the Channel 4 sitcom Hollyoaks, where I imagine she was considerably less yellow. Though I think I'd probably tune in more if Chester suffered a Gith invasion...
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I'm my own worst enemy when it comes to gaming FOMO, and you probably are too




s gamers, we all joke about our huge backlogs of games and never having time to play anything, but behind the pained chuckles there's often a real anxiety. These days it's so easy to get swept up in the fast-paced world of PC gaming and feel like you're lagging behind everyone else, despite how many hours you're spending in front of your machine. I live in a constant state of feeling like I'm missing out on something, even when the latest flavour of the month is a game I wouldn't normally be interested in anyway, and I know this is a feeling that most people encounter...
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Hotfix #23 Now Live!

Hello everyone,

Coming in hot for all platforms, this hotfix aims to continue improving your Baldur’s Gate 3 experience, and addresses several crashes and bugs. The tradespeople of Baldur’s Gate have also had a word with our people, and we both agree that container-based antics, while amusing, are damaging the economy. So in this update we’ve fixed several bugs with buying and selling. No more free lunches!

As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

[h3]CRASHES AND BLOCKERS[/h3]
  • Fixed a bug causing you to get stuck in Lae'zel's recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
  • Fixed a potential rare crash related to our particle system.
  • Fixed a crash when throwing the Black Pudding Platter.
  • Fixed a crash during Character Creation.
  • Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
  • Fixed a rare crash related to VFX material loading.
  • Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
  • Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.

[h3]UI[/h3]
  • Fixed an issue where selling all wares didn't remove the proper gold amount from the trader inventory.
  • Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
  • Fixed a bug letting you 'buy' a stack of items for free when dragging the stack into a container and using the item splitter.
  • Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don't transfer to the trader's inventory.

[h3]SCRIPTING[/h3]
  • Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
  • Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
  • Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
  • Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.

[h3]CODE AND GAMEPLAY[/h3]
  • Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
  • Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
  • Fixed some characters missing their spell SFX when going from camp to the world.
  • Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.

Larian Studios' Swen Vincke does see potential uses for AI, but: 'We're hiring writers, not having ChatGPT write their dialogues'




I's been a fraught conversation in videogames. Heck, it's even reared its head in Dungeons & Dragons, the ruleset Baldur's Gate 3 was built on top of—especially after some recent comments by Hasbro's CEO about "leveraging" all of its previous works. Swen Vincke, the founder and CEO of Larian Studios is a lot more level-headed about the tech's use cases...
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