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Baldur's Gate 3 hotfix rolled back, so hold onto your saves

August 17, 2023 - Baldur's Gate 3 hotfix 4 is now live again. Added comment from Larian below.


The latest Baldur's Gate 3 hotfix has been temporarily rolled back by developer Larian Studios, and it's unfortunate news for the most eager players among us. Baldur's Gate 3 hotfix 4 was deployed on Wednesday, August 16, and fixes some annoying multiplayer problems as well as improving some of the tougher combat sequences in the RPG game. Sadly, the update has been temporarily pulled due to "unexpected issues" and, while you can still play, your saves may be stuck in limbo until the Baldur's Gate 3 patch returns.


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Baldur's Gate 3 is the best RPG game I've ever had the pleasure of playing, hands down. Larian Studios poured its heart and soul into the new Dungeons & Dragons game, creating a massive world with a ridiculous amount of player choice. If you've been loving Baldur's Gate 3 as much as I have, then you've also likely been awaiting any news on updates. The DnD game just received its fourth post-launch patch today, and it's a hotfix bringing combat changes and bug fixes.


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'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud




There's no doubt in my mind that Baldur's Gate 3 will have its own legacy, especially as we've just awarded it an extremely rare 97% in our review. But it's also part of an existing lineage as the third game in a BioWare series dear to many longtime PC gamers. Baldur's Gate 3's lead writer Adam Smith tells us today during the PC Gamer Chat Log podcast that Larian never lost sight of the long shadow it was stepping into...
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Hotfix #4: Redeployed

Hello everyone,

Yesterday we had to rollback hotfix 4 because of a rare compiler issue. To avoid this from happening again we’re changing the way we deploy patches.

Players who had downloaded hotfix 4 were unable to continue from their hotfix 4 saves once we had rolled back the patch. While this is not ok, rolling back the patch in order to diagnose the problem and limit those exposed to it was the lesser of two evils. We truly appreciate your patience & understanding while we worked to understand the problem.

This situation is remedied now with the re-release of hotfix 4 but we recognize the frustration caused by this and want to apologize. That’s why we’re changing things up.

All of you should now be able to continue your adventures, but essentially, here’s what happened:

Hotfix 4 went through a rigorous QA pipeline and was confirmed as a candidate for release yesterday. However, we triggered a rebuild of the version relatively last minute to change the version number. The version that was cooked was unfortunately plagued by compiler corruption, which was causing certain exceptions that normally wouldn’t cause crashes to - you guessed it - cause crashes.

Since compiler issues like that are extremely rare, we weren’t prepared for it. We should’ve been. We messed up.

It didn’t help that it happened at the worst possible time of day but luckily we have studios in multiple countries. Overnight (for Europe), our teams in Canada and then Malaysia worked to diagnose what went wrong, so that work could begin on redeploying a fixed version of the hotfix

To avoid this from happening in the future, we’ll make sure that any change made to future version candidates - no matter how small, or innocuous - will always go through our full & comprehensive QA pipeline, which include a global in-house QA team, automated testing, unit tests, and save-game compatibility testing.

Baldur's Gate 3 Hotfix 4 rolled back out after originally being pulled over crashes [UPDATE]

Larian has re-released Hotfix 4 for Baldur's Gate 3 after it pulled it earlier due to causing some games to crash.

Because of the issue the hotfix caused. the team is changing how it deploys patches from here on out.

While Hotfix 4 went through a "rigorous QA pipeline" and was confirmed as a candidate for release, a rebuild of the version was created relatively last minute to change the version number. That version was unfortunately plagued by compiler corruption, causing certain exceptions that normally wouldn’t cause crashes.

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