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Baldur's Gate 3 News

'This game could never be made by AI… it's too human,' says Baldur's Gate 3 actor Neil Newbon after wrapping a playthrough on stream




Over the course of two years and 126(!) episodes, Astarion actor Neil Newbon has been streaming a co-op playthrough of Baldur's Gate 3 alongside his friend Tom de Ville, with occasional guests like Amelia Tyler and Devora Wilde. And yes, he did romance himself. The series has finally wrapped up now, and Newbon spent a chunk of the final episode summing up his feelings about a game he clearly enjoys playing as much as he enjoyed working on...
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Baldur's Gate 3 sales have seen an "incredible" surge since Divinity's reveal, despite AI controversy

Who would have thought that a predominately single-player, non-live-service RPG would hit over 100,000 concurrent players two and a half years after it launched? Baldur's Gate 3 is just built different, and the genre-defining fantasy game has done just that. According to SteamDB, the game hit 111,544 concurrent Steam players on Sunday, January 18, and Larian CEO Swen Vincke says that both it and Divinity Original Sin 2 have seen a spike in sales since the announcement of Divinity at The Game Awards.


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Larian is "sorry" that Baldur's Gate 3's most underrated companion didn't get a "fulfilling arc," with romance on its improvement list

Former GTA dev congratulates "bold" Larian Studios for stepping away from Baldur's Gate 3

Baldur's Gate 3's Devora Wilde is okay with being typecast, especially if she gets to be "badass females"

Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'




Larian's next game, Divinity, is gonna have some big changes to the usual Original Sin formula—and it's thanks to Baldur's Gate 3, so sayeth a Larian lead in a recent Reddit AMA. Nick Pechenin, head of design at the studio, said that its take on the Dungeons & Dragons ruleset informed a lot of how Divinity's shaping up...
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'I wish Wyll had gotten more content' says the Baldur's Gate 3 writer who wrote him, and splitting his story between devils and dads 'might have been a mistake in hindsight'




Baldur's Gate 3, you may have heard, was quite a good videogame. Good enough to make PCG history, even. But not every part of it shines equally. Wyll, the origin character and (if you're not playing as him) party member, is notoriously a little underbaked. He's so straightforwardly good as to be, well, maybe a little dull, and he even gets outshone by other characters in some of his own big plot scenes—not because of a deficit in his performance, but because of how those scenes were written...
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Larian hope to have future companions spend less time jumping straight into your bed, and more time with each other

With Baldur's Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards - a process that'll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player's relationship veers into deeply horny territory are on their list of learnings.


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