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Baldur's Gate 3 News

Larian releases Baldur's Gate 3 anniversary video celebrating the fans, and boss Swen Vincke says you ain't seen nothing yet: 'We're gonna take all of that energy and convert it into something new, something shiny, something big'




I dunno about you guys, but I get the impression this Baldur's Gate 3 game is kind of popular. I know, it might seem like I'm going out on a limb, but that's just the kind of expert analysis PC Gamer pays me the big bucks for, and I've got evidence to back it up. For instance, the big ol' "Thank You" video Larian just released on its YouTube channel to show its gratitude to all the people who have made the game part of their identity...
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Lae'zel's actor shares the 'one and only audition' that got her the role in Baldur's Gate 3, featuring threats, bullying, and more urine drinking than I expected




Can I make a confession? Can I make it even if I'm pretty sure I've said it before, multiple times, on this very website? I can? Great. Lae'zel is my favourite companion from Baldur's Gate 3. Yes, yes, everyone loves Karlach and the fancy vampire boy, but for me? I couldn't go anywhere without dragging my Songun BFFL along for the ride. Much like real life, I just can't get invested in someone if there isn't some implicit threat of violence against my person at all times...
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The performer for Baldur's Gate 3's smooth-talking devil, Raphael, thought the RPG was a musical




ndrew Wincott's BAFTA award winning performance as Raphael, one of Baldur's Gate 3's most entertaining villains, was one of the RPG's many highlights. He also famously gave us one of the game's most memorable musical numbers when he sang his own boss theme at the end of the House of Hope dungeon. It turns out, though, that this performance also gave him the wrong impression of what the game was all about...
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How Larian created Baldur's Gate 3's most audacious and musical dungeon




Baldur's Gate 3 serves up a bounty of massive, complex dungeons primed to gobble up unprepared adventurers, but the one that stuck with me the most—even now, a year after launch—has to be the House of Hope. This late game dungeon shares the limelight with some other corkers, like the exceptional Iron Throne, but still manages to stand out thanks to its audaciousness. To mark the RPG's one year anniversary, I spoke with the writers and designers involved in its creation to find out how my fave came together...
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