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Baldur's Gate 3 News

The Baldur's Gate 3 cast got a new set of pre-painted minis and—oh, oh no, oh no no no




Wizards of the Coast just put out a new line of Baldur's Gate 3 miniatures via WizKids, and some recipients are complaining because, well, half the cast looks like they got hit with an Acid Spray—maybe a Vitriolic Sphere...
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Baldur's Gate 3's latest hotfix quietly removes artifacts of a cut storyline never meant to be heard




Baldur's Gate 3's Patch 8 was stuffed full of wonderful things, like 12 new subclasses and a photo mode, but once it was out some players stumbled into new dialogue they had never heard before. A chat with a certain corpse revealed a snippet of a storyline that didn't actually exist anywhere else in the game. After some speculation over the last few weeks, Larian dropped a hotfix today that solves the mystery for good...
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New Baldur's Gate 3 update stops you from accidentally "tripping balls"

Larian has released a new Baldur's Gate 3 update aimed at fixing one of the most pervasive issues in the RPG since patch 8 dropped. Hotfix 31 finally stops you from "tripping balls" (Larian's words, not mine) when travelling between locations, because more often than not your screen would be covered in an eyewatering kaleidoscope of colors for no apparent reason.


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Baldur's Gate 3's latest hotfix gets rid of "trippy, high-saturation graphical artefacts", but also totally breaks everyone's immersion by making cats actually obey people

Baldur's Gate 3's Patch 8 was the game's last big update, but it's still getting handly little hotfixes to iron out bugs and issues. The latest, hotfix 31, takes care of plenty of stuff like that, including a pretty wacky-sounding visual glitch, but I do have to take issue with one of its tweaks to photo mode.

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Hotfix #31 Now Live!

Hey everyone,

Been tripping hard? It’s not you, it’s us. (Probably.). Today’s hotfix aims to tackle the kaleidoscope of colours that appear when changing locations, as well as various other bugs that have made their way into the game.

We’re still fixing a few things, and will continue to release small hotfixes addressing bugs in the game. Please report any issues with our Support Team.

Missed out on what’s new on Patch 8? Read all about it here, and tune into today’s stream as our Dark Urge run continues over on Twitch from 1pm UTC!

[h2]MODDING[/h2]

[h3]Toolkit[/h3]
  • Fixed a potential crash when loading a level without a required mod and then loading with the required mod.

[h2]GAME[/h2]

[h3]Crashes and Performance[/h3]
  • Fixed a crash when hovering over certain items in the inventory or while trading.
  • Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints.

[h3]New Subclasses[/h3]
  • Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses.
  • Immutable Form now reacts to Arcane Shot: Banishing Arrow.
  • The Fancy Footwork passive now also works even if you miss.
  • Vaprak's Greed now takes into account Human Versatility and increases carrying capacity accordingly by another quarter.
  • Arcane Shot: Grasping Arrow can now also damage Flying targets when they move.
  • Removed the Long Rest indicator on the Accursed Spectre passive tooltip.
  • Dazzling Breath now correctly applies the spellcasting ability modifier when an enemy succeeds its Saving Throw.
  • Dismissing Wind Walk and Gaseous Form will no longer also remove your Starry Form.
  • The Shadow Blade no longer shows an empty tooltip when you examine the item while upcasting.
  • Fixed a bug causing Shadow Blade to lose properties when other conditions are removed. This could cause, for example, the blade to lose any bonus damage when Concentration is broken.
  • Piercing Arrow's overall damage is now also reduced by half rather than just the bonus damage.
  • Curving Shot will now only target enemies and not neutral parties. (This could cause neutral parties to, then, naturally, also become your enemies.)
  • Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss.

[h3]Gameplay and Scripting[/h3]
  • Removed some defunct dialogue that mistakenly made it into Minthara's Speak with Dead dialogue in Patch 8.
  • Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding her parents' fate.
  • The recast of Cloudkill at Level 6 is now accurately marked as Level 6 instead of Level 5 in the UI.
  • Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI.
  • Fixed a multiplayer bug where the Traveller's Chest belonging to the client wouldn't show up in the Basement (Blighted Village) camp in Act I.
  • Fixed the Illusory Double invoked with Invoke Duplicity appearing to lack equipment and armour.
  • Fixed a bug where if you had Scratch summoned and then travelled to a new region, he would be dismissed once the new region loaded and, as a bonus, appear dead in your party line.
  • All barbarian Rages now correctly gain 3 damage bonus, instead of the previous 2, for objects thrown in a Rage once they hit Level 9.
  • The movement-based Booming Blade condition will no longer apply to inanimate objects that can't move on their own anyway.

[h3]Photo Mode[/h3]
  • Fixed Wild-Shaped boars and cats not paying proper attention to the 'Look at Camera' option.
  • Fixed a 'FileSystem error' potentially triggering for users who use non-Latin Windows user accounts when trying to save a screenshot using Photo Mode.

[h3]UI and Tooltips[/h3]
  • Fixed inconsistent damage values on the Booming Blade tooltips at higher levels.
  • Fixed a bug causing certain skill tooltips to not appear when you hover over them unless you pin them.
  • Fixed a Twitch extension bug causing the overlays to disappear on Twitch as soon as you click on them.