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Baldur's Gate 3 News

Larian Studios: Называть Baldur's Gate 3 консольным эксклюзивом PlayStation 5 неправильно

Ролевая игра Baldur's Gate 3 не является консольным эксклюзивом PlayStation 5 и в будущем ожидается на Xbox Series X|S. Об этом в переписке с пользователями Twitter напомнил глава издательского отдела Larian Studios Майкл Даус.

Hotfix #4 Now Live!

NOTICE: Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause.

If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. You can keep playing on your Hotfix 3 saves, you just won't be able to load saves from today’s Hotfix 4 until it’s pushed live again. Sorry about the inconvenience. 🙏

(8/16/23 @ 3:40pm PDT)
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Hello everyone,

Thanks to all of you, we had an even better second weekend on Steam than our first, taking us to over 850,000 concurrent players on Sunday. We can’t quite believe it, but we’re firmly in the top 10 most played games of all time on Steam now, and we’re immensely grateful.

All that said, Hotfix #4 is here and it’s taking aim at several crashes, bugs, flow issues, and companions who keep trying to sleep in, all detailed below. Beware of spoilers!

As Swen mentioned on Twitter, up next on our roadmap is Patch 1 – a larger update of over 1000 fixes and tweaks, followed by Patch 2, which will incorporate some of the biggest requests we’ve received from the community since launch.

Please reach out to our support team with further issues. We’re busy working away on further patches and hotfixes, and your reports make the world of difference. Thank you for playing Baldur’s Gate 3.

[h3]CRASHES AND BLOCKERS[/h3]
  • Fixed players getting stuck mid-Long-Rest due to companions not waking up.
  • Fixed being able to Long Rest in the Astral Prism, potentially causing the portal to disappear.
  • Fixed Orin getting pulled from her location in the Temple of Bhaal if the door was opened before killing Gortash in Wyrm's Crossing.
  • Fixed a script issue preventing some players from loading savegames.

[h3]MULTIPLAYER[/h3]
  • Fixed characters disappearing when disconnecting and reconnecting in split-screen.
  • Added a warning for hosts in multiplayer when clients join through drop-in during Character Creation. Hosts must now grant approval before new players join.
  • Fixed the visibility of multiplayer servers on GOG.

[h3]COMBAT[/h3]
  • Slightly increased Isobel's HP so she doesn't die as easily.
  • Fixed a bug that would make Gortash join the combat taking place in Wyrm's Rock's Audience Hall while he was in his office upstairs.
  • Fixed Cruel Sting adding infinite additional Psychic damage to attacks.

[h3]FLOW AND SCRIPTING[/h3]
  • Fixed the 'Enemy of the Absolute' crime not clearing from player characters, resulting in a soft block when speaking to the Steel Watch.
  • Fixed the game thinking the Emperor had died in the Astral Prism when you healed a downed ally.
  • Player resources are now correctly restored at the end of Act II.
  • Having dead party members no longer prevents you from entering the Astral Prism.
  • Fixed a bug preventing you from talking to Ravengard if he gets moved to the camp in a certain case.
  • Hostages in the Iron Throne will no longer be stuck if you turn back and return again.
  • Players with modded or cheated savegames with characters at Level 13 or above can now travel to the House of Hope.
  • Killing Anders will no longer make the other paladins leave the Tollhouse.

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The voice of Baldur's Gate 3 squirrel Timber welcomes your kicks

Whether you're playing Baldur's Gate 3 or not, you've probably seen one of the game's most unfortunate animal inhabitants - Baldur's Gate 3 squirrel Timber in the Druid's Grove - reach an untimely demise. The incident, an encounter during one of the first Baldur's Gate 3 quests in the vast RPG game, really sets the tone for what Larian Studios lets you get up to, even to some rather violent ends. Fortunately, the voice of Timber has given players her blessing to go ahead and give into your most monstrous instincts.


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If you're wondering whether you should be using your illithid powers in Baldur's Gate 3, you're not alone. You might've thought you'd seen the last Mind Flayer Parasite during the grisly cutscene at the beginning of the game, but think again. You're going to need to collect these miniature monstrosities to grow your powers, assuming you choose to use them. Why settle for just one brain maggot when you can have several partying in your orbital cavity?..
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