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Baldur's Gate 3 News

Hotfix #22 Now Live!

Hello everyone,

We’re back with a new hotfix for you today, looking at multiple crashes, bugs, and pesky glitches.

Have you ever turned up at a party and felt like an uninvited guest? Well, for some of you, the Druid Grove was that party. And that uninvited guest? Well, you. An unusual glitch was making characters back at the Grove hostile towards characters that have been to the Zhentarim Hideout - recognising them as both ‘criminals’ and ‘trespassers’ upon their return to the Grove. We’ve put in a polite word with the druids, or at least talked with the animals in our local petting zoo, and they should be a little more understanding now.

As ever, thank you so much for reporting these issues to us via all our usual channels - we always welcome your feedback as we forge this adventure together. Thank you for playing Baldur’s Gate 3.

CRASHES
  • The game no longer crashes if you attack Brakkal's cage with the Magic Missile spell.
  • The game no longer crashes when you climb down certain rocks in the Whispering Depths.
  • Fixed a rare crash that occurred when loading a save game.


GAMEPLAY
  • The entire Druid Grove no longer becomes hostile towards you when you return after having entered the Zhentarim Hideout.
  • Killing Polma no longer causes the inactive companions at camp to become hostile.
  • Fixed a bug that caused the game to think Surfaces on bridges and other raised walkways were actually on the ground beneath them.


UI
  • You can no longer remove hotbar icons for followers and temporary companions.
  • Tooltips now display the action point cost of certain passive features.
  • Closing the panel that pops up when you open a container now closes the correct panel.
  • Clicking on a filter in the inventory now displays the Party Inventory.
  • You can now sort the items listed on your Character Sheet with the Party Inventory filter as expected.
  • Hovering your mouse over ‘Attack Bonus’ and ‘Damage’ in the Character Sheet now highlights the background and opens a tooltip.
  • Fixed the sorting pop-up in the character panels.


AUDIOVISUAL
  • The game audio no longer gets muffled when you press the I key from the Party View.
  • Fixed a bug that prevented Shadowheart from talking on the beach if she was recruited on the nautiloid.


MULTIPLAYER
  • You no longer get blocked from modifying your character’s looks, spells, and ability scores if you cancel your Venture Forth.
  • Fixed an issue causing the 'Waiting for other players' pop-up to appear in single player.

Hotfix #21 Now Live!

Hello everyone,

We’ve got another hotfix for you today, addressing several crashes, glitches, and bugs.

Are you all aware of the phrase ‘Were you raised in a barn?’ Well, it’s clear that your party members weren’t, otherwise they’d know to close an open container! Last hotfix, they were flying fast and loose with lids. Who knows what sort of weird and horrifying grub could have crawled in? Not to worry, we’ve given them all a brief lesson in manners and now they’ll close containers behind them. Also, we found Withers’ face again.

Thank you to everyone who reported these issues to us via support, socials, and more - your feedback is always appreciated! Thank you for playing Baldur’s Gate 3.


CRASHES

  • Fixed a crash that would occur when changing the selected character multiple times.
  • The game no longer crashes if you move items to the custom Hotbar and stack those items in your inventory. This crash also occurred if you tried to throw the stacked items using the item icon on the Hotbar.
  • The game no longer crashes if you try to join a multiplayer session with no controllable characters. You will now be unable to join the session.
  • The game no longer crashes when the Examine panel is open and you try to resize the game's window.
  • The game no longer crashes in the Camp cinematic with Raphael at the House of Hope.
  • The game no longer crashes if you hover the cursor over the icon of the pouch containing the Spider Egg Sac after opening the pouch. However, please call the Larian helpline immediately if baby spiders begin pouring out of your monitor.
  • Fixed a bug that was causing the sound system to crash the game during several cinematics.
  • Fixed a crash that occurred when organising your items.
  • Fixed a rare crash that occurred when using the ‘Group Sneak’ command.
  • Fixed a rare crash that occurred when using Hotbar slots.
  • Fixed a rare crash related to the camera in cinematics.
  • Fixed a rare crash related to animation sampling.


GAMEPLAY

  • Entering Turn-Based Mode with the filtered view enabled no longer blocks all the filtered Actions and Spells.
  • You can now interact with containers (opened or dropped) once you pick them up and put them in your inventory.
  • Containers now close after you drop an item into them.
  • Fog of War on the map no longer resets if you reload a save after meeting the gith patrol.
  • Changing the resolution mid-game no longer causes the minimap to rotate incorrectly when you rotate the in-game camera.
  • A successful Saving Throw is now reflected correctly if the character breaks out of the effects of Hideous Laughter.
  • The Spellsparkler quarterstaff now works with Activate Witch Bolt and the wielder now gains 2 Lightning Charges when using a spell or cantrip as intended. It will also trigger Lightning Blast.
  • The Watersparker boots now only electrify water surfaces in combat.


AUDIOVISUAL
  • Improved dirt and lighting on characters in-game.
  • Fixed the wrong spell animations appearing.
  • Fixed Wither's face model in all his cinematics. Literal nightmare fuel.
  • Fixed lighting and shadow issues for Daisy in Character Creation, who had a bright red nose, lips, and ears. A bold fashion statement.
  • You can now correctly hear Shadowheart's voice barks when she is stuck in the pod on the nautiloid.
  • Fixed several instances of looping dialogues and cinematics.
  • Fixed several other minor cinematic issues.
  • Fixed several Vulkan validation errors related to DLSS integration.


UI

  • You can now drop items into the custom Hotbar.
  • You can now drag items into a character's inventory even if it is completely empty.
  • Basic Actions whilst in Wild Shape form no longer have duplicates in the Hotbar.
  • Item icons no longer overlap in a single cell in your inventory if you try to equip an item already equipped by another character.
  • An item's context menu can now be opened in a character's inventory when in the Character Sheet and Party Panel.
  • Inventory cells no longer change position and size if the slot is filled with an item.
  • The filter UI no longer blocks the view in the middle of a cinematic if you use an item from the filtered view.
  • Fighter's ‘Class Features' icons no longer return to their default positions on the Hotbar upon reloading a save.
  • If you have followers or summons, splitting an item stack in the Party Panel no longer causes the portraits to suddenly overlap the UI.
  • Concentration spell tooltips no longer display the Empowered Spell tooltip. Having the ability to cast spells does make us all feel empowered, sure, but this may have been overkill.
  • Equipping a two-handed weapon now greys out the off-hand weapon slot in the Character Sheet.
  • Portraits will no longer break for players who have been reassigned to a different character in a multiplayer session.
  • Fixed the DLSS and FSR graphical settings in the Options menu.
  • Fixed issues with enabling the SMAA graphical settings in the Options menu.
  • The level-up buttons now play a clicking sound.
  • Fixed some cases where tutorial highlights would become misaligned on the Hotbar.


LAUNCHER

  • You can now open the Profile and Installation folders from the launcher settings.
  • The launcher is now hidden when it is skipped.
  • Added new translations for the support buttons in the launcher’s preferences.
  • Added the Simplified and Traditional Chinese translations for ‘Display the file verification message on crash’ and ‘Files verification’ in the launcher.
  • Fixed false positives causing the mod detection error to be shown.

Hotfix #20 Now Live!

Hello everyone,

We’ve got a tasty hotfix for you today, fresh out of the development oven. Hotfix 20 brings Patch 7 to the Apple Mac users. Have fun breaking things as the Barbarian!

Have you ever been so excited to get somewhere that you accidentally injure yourself in the process? Like a toddler and a coffee table, your party members have been so excited to get to where they’re going, they’ve been forgetting about the little things - such as fall damage. We’ve given them a stern talking to, bandaged up their knees and sent them on their way - now, if there’s a safer way to descend, they will. Let’s all make better choices!

Our deepest gratitude goes out to everyone who took the time to report these issues to us via our support team, our social channels, and our forums. We love your feedback, and welcome it with open arms. Thank you for playing Baldur’s Gate 3!

CRASHES

  • Closing containers no longer crashes the game. They were simply too powerful.
  • Sorcerer's robe physics have been disabled in Character Creation and the game no longer crashes when you select the Sorcerer class on a low spec PC.
  • The game no longer crashes if you are navigating between the Character Features tab and the Inventory and Equipment tab.
  • The game no longer crashes when you click on the Weapon/Equipment Proficiency filter for Summons.
  • The game no longer crashes if Morgya is dead and the Examine window is left open.
  • NPCs will no longer weasel their way into your Party Panel, causing the game to crash.
  • Corpse looting no longer causes a random crash.


GAMEPLAY

  • As a Barbarian, using Frenzy or Animal Rage now drops your concentration.
  • Luring Song now affects characters within range.
  • Recruitable characters in Tutorial are no longer able to carry items and use consumables.
  • You no longer jitter during the jump into the chasm to the Underdark.
  • You no longer get stuck in terrain at the crash site.
  • NPCs will now react appropriately if Minor Illusion is cast nearby.
  • Dead characters now remain highlighted if they have been selected.
  • The camera no longer gets stuck zoomed out when you finish combat in the Brain Drain lab room on the nautiloid.
  • Pathfinding has been fixed so that characters no longer jump off a high wall - they will use a ladder to get down instead. There's still so much to live for, Gale. Don’t do it.
  • Items no longer teleport into your hand if you try to throw an object before reaching it.
  • The Barbarian character's 'End Rage' SFX will no longer trigger twice.
  • Both Improvised and Thrown weapons now use the correct preview models.
  • In multiplayer, if one player is in dialogue, all players are now able to vote and exit dialogue as intended.
  • Clicking on the equipment slot no longer triggers the point-and-click reaction.


UI

  • You are now able to drag large amounts of gold between character inventories.
  • Character conditions are now consistently indicated with a purple dot on both the Party Line and the Combat Turn Order UI.
  • Tooltips can no longer be pinned on top of each other in the Character Creation and Level Up screens.
  • While in the Trading UI, hovering over +1 weapons will now display the correct amount of damage.
  • The UI element for Summons, Familiars, and Followers is no longer empty.
  • Fixed the selection hotkey in the Party Panel.
  • Selected characters are now highlighted with a more obvious border in the Party Panel view.
  • Class icons are no longer missing their frame designs in Character Creation.
  • Wild Magic Surge no longer has placeholder icons.
  • In the multiplayer lobby, all player slots are now open by default.
  • Clicking on the greyed out options in the Context Menu no longer does anything.
  • The mind flayer killed in the nautiloid helm cinematic no longer joins the Combat Turn Order UI.
  • The Dexterity ability tooltip now correctly displays the Saving Throw Bonus from the Shield Master feat.
  • The Downed state is now correctly shown by the Party Line outside of turn-based mode.
  • The Advantage tooltip is no longer blank and now shows the correct description.
  • Switching between the keyboard UI and the controller UI will no longer cause information to disappear from the Examine window on Stadia.
  • When using a controller, the text cursor now appears at the end of the string when you try to input text.
  • Pinning a spell in Character Creation or the Level Up screen will no longer cause the pinned tooltip to appear behind the spell selection panel.
  • The HDR Calibration window is no longer skipped if you are running the game on an HDR-capable device.
  • The Main Hand Attack and Ranged Attack buttons now trigger SFX when hovered over or interacted with.


HOTBAR
  • If you have identical spells obtained from different sources, you can now drag both icons onto the Hotbar.
  • Fixed the Passives and Custom buttons in the Hotbar.
  • Switching from the controller UI to the keyboard UI during dialogue no longer brings up the overlapping Hotbar.
  • You can now swap icons across Hotbars.
  • Temporary slots are now removed from all Hotbar decks once they no longer exist.
  • Passives gained from Spells and Weapons are now added to the Passives deck as intended.

Baldur's Gate 3 has barbarians now, but Larian expects it won't leave Early Access till 2023




The latest Baldur's Gate 3 patch brings 30GB worth of additions to Larian's RPG, including a new playable class—the barbarian—as well as expanded systems for improvised weapons, meaning that even NPCs can be turned into missiles and thrown at other NPCs. There are also overhauls for stealth and exploration, upgraded cinematics, UI tweaks, extra magic items, and more. Less excitingly, Larian has also announced the full game probably won't be ready this year after all...
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