Mondrian - Plastic Reality version 1.0.3 Released
Mondrian - Plastic Reality has been updated to Version 1.0.3 with a major focus on Adventure Mode stability and controller compatibility. On top of making doubly sure the story will progress beyond Level 1, we've added more functionality to text boxes. Enter/A-button will skip to the end of a line of dialogue, and Space/Y-button will skip the story entirely and progress to the game. Text boxes have also been sped up very slightly.
There is also a new Option available, under Gameplay. You can now choose a Controller UI. We tried to automate this, and there's just too many variables and different controller names to condense them all into a few UI layouts. So, this is the compromise, and it still works pretty well. The default is an Xbox/Steam Controller UI, but you can also choose Dualshock 4, Dualshock 5, or Switch Pro Controller. Head to the Gameplay options menu to set yours appropriately.
(Also, if a control on your end is different than what the Pause menu map or the button prompts say, please let us know and we'll fix it asap!)
[h3]Features[/h3]
[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
There is also a new Option available, under Gameplay. You can now choose a Controller UI. We tried to automate this, and there's just too many variables and different controller names to condense them all into a few UI layouts. So, this is the compromise, and it still works pretty well. The default is an Xbox/Steam Controller UI, but you can also choose Dualshock 4, Dualshock 5, or Switch Pro Controller. Head to the Gameplay options menu to set yours appropriately.
(Also, if a control on your end is different than what the Pause menu map or the button prompts say, please let us know and we'll fix it asap!)
[h3]Features[/h3]
- Text boxes will now fill in the full line before skipping
- Added button for skipping story entirely in text boxes (Space or Y button)
- Added deeper Controller functionality in Museum. You can now open paintings, start levels, and close lightboxes with a Controller, meaning you can now play through all levels in Adventure Mode just with a Controller (controller functionality for customizing the museum be coming in 1.0.4 with more museum customization fixes)
- Added Keyboard & Controller button prompts in the Museum to allow you to select paintings and start levels
- Added button prompts in text boxes for skipping to the end of a dialogue line, or skipping a dialogue segment entirely
- Added Controller UI selection under Options\Gameplay. You can choose between Xbox, Playstation 4, Playstation 5, and Switch button layouts. Keyboard & Mouse UI will automatically switch on if any key or mouse button is pressed.
[h3]Changes[/h3]
- The build has been updated into the latest stable version of Clickteam Fusion 2.5+, 292.29
- You can now leave the Museum while Story is being typed out by clicking the Honeycomb icon in the upper left hand corner
- The player’s data file has been changed to player_1.mondriandata to hopefully avoid further file issues
- Replaced the Player array in global events with up-to-date version
- Updated Pause screen control map to use Courier New
- Pause screen controller will now match the one you’ve selected in the Options menu
- Sped up story text typing just a smidge
[h3]Bug Fixes[/h3]
- Fixed text boxes not disappearing if they were skipped through too quickly
- Fixed a typo in Adventure Mode
- Fixed a bug that prevented a Story level from starting unless you moved Piet after the teleport animation played
- Fixed a bug in Adventure Mode that prevented the selected difficulty from being properly set
- Fixed Level 3 of Adventure Mode not loading the proper story
- Fixed Level 3 of Adventure Mode not having the right ball
- Fixed the game starting in Adventure Mode while the story was still typing out


