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Royal Merchant News

Upcoming new stuff: Inventory Sorting, Couple new Crafters, Daily Math Quiz

In new update expect new stuff:
Inventory now can be collapsed, and some way of sorting items added.


Also, two new crafters: Enchanter and Manager.
They do not craft items. Enchanter can increase the quality of an item. And the Manager can increase the value of the item. Currently, they both can merge items(same as Druid).

Daily math quiz - just to keep your math skills in check. One of the Royal Merchant requirements.

I'll add experience and levels to all crafters, and maybe some rework to the Crafters Tab.

I'll try to drop this update this week, or next week. It depends on how finished Halloween update will be.

Patch - 0.836: Reworked Staffs, Damage Formula, Halloween Event Announcement

Hey guys,
here we go - a bunch of fixes for building your Castle. Tutorial still on the way.
Currently, after building a Castle - you can 'prestige'. Fanсy word for a 'reset' option.

But - I have added a few unique features:
First Prestige will make your life harder: Your melee heroes will attack only from the front position.
Second Prestige will make gathering materials easer: Quests can be set on auto-repeat.
Third prestige will make enemies smarter: Ranged enemies will try to kill fragile heroes.
Each time - your new Castle will give you a boost to certain types of heroes.

In my plans - I'll add more game mechanics for Castles. In some near future - you should able to merge your Castles to Kingdoms! And pillage and raid your neighbors.
If you d like to add more or have feedback - let me know!

Damage formula was reworked: Now the damage is split to 3: Physic, Magic and True.
Armor works vs Physic Damage, Resist vs Magic, and there is no escape from True damage. Each unit basic damage is eather on of them.
Items buffs damage in two different ways. For example - Staffs:

It will increase Hero damage +10 to base damage, and then add +15% magic damage on top of that.
If hero base damage is 90(physic) - equipping this staff - will change it to 100 physic damage + 15 magic damage.

Halloween Event!
I'm now adding it in-game - and it will take a place in a week(or two at most). I don't want to spoil it - but it will be spooky. (and it will feature equipable pets!)


changelog:
+ fixed tavern refresh clock
+ fixed quests not refreshing after prestige
+ added link to reddit
+ crafting items timings now based on item quality and lvl
+ 'casting' castle attribute now empower damage as well
+ rebalanced staffs
+ maintenance(hero page favorite weapons)
+ maintenance(damage types)
+ maintenance(magic damage)
+ maintenance(prestige)

Patch - 0.835: Time to Prestige

Here we go - huge update. Mostly for the end game.
5th act is still in testing, but you now can 'restart' the game.
First bonus - will be for enemies. Melee heroes will be able to attack only from front row.
Second bonus - auto-questing.

And each time - you will get a random bonus for a different type of heroes.
Next updates will be dedicated to QoL, tutorials, and Halloween content.
If you have any propositions for new heroes or enemies - let me know.

Next Majoor update will be dedicated to Halloween. Maybe some world-bosses, and a new Dark Hero.

While working on 'prestige' mechanic and castles - I come up with an idea - to fuse Castles into Kingdoms. And it would be cool - to operate those Kingdoms: Upgrading them for a passive income of gold and resources. But what would be coolers - is to enlist Kingdom warriors to conquer more land around them. And - raiding neighbors for loot and glory.



0.835 changelog:
+ necros will NOT consume heroes with the same perk
+ added prestige: you can restart the game and increase the difficulty
+ added kingdoms and castles: prestige to increase it
+ melee heroes can attack only if they facing an enemy from the front row(after first prestige)
+ current castle prove passive bonuses to certain type of heroes(random after prestige)
+ prestige: you can take a hero(s?) with you(but without xp and items)
+ auto-questing - available after reaching castle #3
+ fixed party order
+ fixed position bug with one of the dwarfs
+ fixed visual bug with disappearing items in inventory after dress/undress
+ maintenance (xp bars)
+ royal offense steam key: DXRT3-W2NNG-7KWNL

Upcoming: Castles, Prestige, Auto Questing

I'm now working on new stuff. The update will be huge. But it should not affect your saves in any way - so you can continue to play in your Kingdom.

But, you can found a new one. And establish a new Castle there as well. And it will provide bonuses to a certain type of heroes. You can take of your heroes with you. (currently just one)


After prestiging for couple time - you can sent heroes in auto-quest.


This update should hit Steam this week. I hope. Too many things to test.
Next update will be dedicated to more tutorials, info, and usability.

Patch - 0.834

Just regular update with fixes and stuff. Most important - achievement "King" is fixed.
0.834
+ added ❤ to weapon hint for favorite weapon
+ fixed castle achievement
+ fixed position bug with one of the goblins
+ losing a quest will not open new quest
+ maintenance (party quest with members who are busy in the castle)
+ maintenance (consuming party member)
+ maintenance (hero perk description)