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Rebel Inc: Escalation News

Update 0.6.2: Mega-Brutal Has Arrived!

As the year draws to a close, and just in time for Christmas, we’ve added some exciting new content to Rebel Inc: Escalation. You’re in for a real challenge with the Mega-Brutal update!

New Difficulty: Mega-Brutal

For those that think Brutal is Casual, we’ve added an entirely new difficulty to sink your teeth into. Mega-Brutal adds new local concerns around road quality and security, lets insurgents lash out in desperation and adds depth to peace negotiations. It’s important to note that Mega-Brutal will not change the mechanics of the game or affect how you unlock new maps and governors. It only adds an extra challenge for those that want it.



New Minimap Features

If Mega-Brutal isn’t your cup of tea, then don’t worry, we’ve still got a Christmas present for you! For perfecting your strategic play, we’ve introduced an entirely new way to utilize the minimap. Now you can access the following data from the Region screen:
  • Zone Details (zone status and zone names)
  • Insurgent Activity (security percentage, number of insurgent takeovers and insurgent strength)
  • Population Percentage (zone population percentages, zone total populations)
  • Accessibility (zone terrain type, zone road type accessibility percentage, ease of traveling through a zone)
  • Road Level (road type based shading)
  • Terrain (terrain type based shading)




New Language: Turkish

For our Turkish speaking players, we are happy to announce that Rebel Inc: Escalation is now localised in your language!

On top of this, we’ve made a few other tweaks and changes, details of which you can find below.

Good luck and happy holidays,
Ndemic Creations

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0.6.2 changelog:
  • Mega-Brutal difficulty added
  • Turkish language added
  • New minimap features added
  • Resolution now only displays resolutions that fit the monitor and shows the aspect ratio
  • Resolved issue with player being able to break tutorials
  • Fixed issue with scroll views not working
  • Fixed bug on ZoneOverview screen, zone initiative progress bars not displaying correct values/resetting correctly when cycling between zones
  • Fixed "clunky/laggy" scroll box on ZoneOverview screen
  • Fixed bizarre issue where seemingly random German strings would appear on the zone overview screen
  • New resolutions 3840x1080 and 1280x1024
  • Improved widescreen resolution support
  • Fixed issue with rebels walking out of a zone on Distant Steppe
  • Tooltips now show the correct tooltip when hovering over multiple things. E.g. when a soldier is placed on top of HQ, the tooltip shown will now be for the soldier
  • Save screen no longer shows reputation as a percentage
  • Scrolling to select maps and governors is now less sensitive
  • Added navigation hotkeys to leader board screen
  • Fixed missing localisation for TV news channel decision

Minor 0.6.1 Update

We’re keeping the ball rolling! After last week’s major content update, we’ve made a few minor tweaks, fixes and upgrades. Find out more about these changes below.



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Full 0.6.1 changelog:
  • Higher resolution for convoy units in Azure Dam
  • Made sure Dam icon doesn't randomize its position in Azure Dam
  • Improved Chinese localisation (traditional and simplified)
  • Made Azure Dam road positions more realistic
  • Various colour styling fixes for Expert unit
  • Don't show ‘Under Attack’ warning when Expert unit is traveling
  • Issue fixed with stability bar
  • Minimap no longer displays control borders
  • Fixed Spanish exported products showing as NULL
  • Fixed rare issue with UI not immediately updating when loading a game
  • Improved spawning position within a zone of Rebel Camps and Forts
  • Disabled randomization of Dam icon

Update 0.6.0 - New region map and governor added!

The hard work just doesn’t stop here at Office Zero, and with our newest Rebel Inc: Escalation update we’re excited to bring you not one, but TWO major content additions!

New map: Azure Dam
Rebuild a vast dam to prevent catastrophic floods and ensure stability in this arid region. Protect vulnerable supply convoys en route to the dam site, but beware - Insurgents forces will launch aggressive raids to destroy them!



New Governor: Development Director
This skilled micromanager deploys civilian experts to prioritise zones for development and rapidly stabilise key parts of the region. High performance. Delivered!



As always, with the update, we’ve also pushed out some tweaks and fixes, a list of which you can find below.

Let us know what you think of the new map and governor and what you’re excited to see us add to the game next! :)

Full 0.6.0 changelog:
  • New Map: Azure Dam
  • New Governor: the Development Director
  • Fixed a rare issue causing a crash when clicking a decision choice that you couldn’t afford
  • Issue with description text in 3440 x 1440 fixed
  • Fixed issue with Black Caves leaderboard
  • Fixed issue where Insurgent bases could be on top of soldiers, making the soldiers unmovable
  • Fixed cheat medal progress
  • Improved map and governor scrolling selection
  • Leaderboard filter now works consistently
  • Leaderboard navigation now automatically updates
  • Leaderboard map drop down now shows all of the maps
  • Fixed issue with drop down menus not localising
  • Fixed rank text in Leaderboards
  • Fixed How to Play localisation

Update 0.5.8 - New region map added: Black Caves!


Hot on the heels of the Tank Commander Governor, we’ve got another big content update landing for Rebel Inc: Escalation, and this time you will have a whole new region to stabilise: Black Caves.

This new region is infamous for its imposing mountain range, riddled with underground cave networks. Insurgents will use these to hide and regroup, leaving towns and farms along the river under constant threat.

We’ve also released the Rebel Inc: Escalation soundtrack, which you can pick up here:

https://store.steampowered.com/app/1181630/Rebel_Inc_Escalation__Soundtrack/

Of course we’ve also pushed out a number of tweaks, based off some of the excellent feedback we’ve been getting from players (the full extent of which you can see in the full changelog below). Keep the feedback coming!

We’re already working on the next Governor and Region (the Development Director and Azure Dam). We’re hoping these will be ready in the next couple of weeks. And of course there’s still a long way to go in Rebel Inc: Es calation’s Early Access journey, with Mega Brutal mode, Multiplayer modes and a Scenario Creator all still in the pipeline.

Let us know what you think of Black Caves, and which upcoming features you’re most keen to see in the game!

Full 0.5.8 changelog:
  • Added a new Region: Black Caves
  • News bar tooltip moved to make it easier to read headlines
  • Explosions no longer appear in the Region screen
  • Time control tooltips made a little clearer
  • Fixed minor issue to prevent time control tooltips from clipping
  • Fixed a rare issue which prevented particle effects from disappearing
  • Region screen now shows a saturated image of the world map as opposed to a grey version

Game balancing update 0.5.7

It’s full steam ahead here at Office Zero, as we’ve a whole bunch more tweaks and fixes in the latest Rebel Inc: Escalation update. We’re reading all the excellent feedback you’ve been sending our way, including on the Steam forums, so keep it coming!

This update aims to make Insurgent camp locations more predictable for players. Camps are significantly more likely to spawn closer to areas of high hostile population or Insurgent controlled territory. We have also introduced major improvements to the Drone AI when detecting Insurgent camps.



FYI - We’re currently working on the first new map for the game: Black Caves. More news on this very soon!

Full 0.5.7 changelog below:
  • Insurgents camp spawning algorithm improvements
  • Significantly improved drone AI
  • Added new ‘Restart’ button to the in-game menu
  • Support lines during combat now adjust to soldier height on the terrain
  • Support lines are now generally more responsive and will update faster
  • Fixed an issue with 3D model stacking when placing tokens
  • Visual improvements to 2D Tank deployment tokens
  • Tidied up the ‘Coming Soon’ screen
  • Fixed minor graphical issue when moving Tank tokens
  • Fixed an issue which affected movement of Soldiers/Tanks when placed near or on top of HQ or Garrisons
  • Fixed a minor minimap issue which allowed ‘effects’ to play incorrectly
  • Fixed an issue in Settings menu where Framerate options were not being set correctly
  • Ensured news items appearing in chronological order on the drop down News menu
  • Dragging attachments whilst zoomed in now shows all of the tokens (HQ, Soldiers, Garrisons etc)
  • Fixed a rare issue where Stability was showing incorrectly on the Load and Save screens
  • Fixed an issue on Zone Overview screen where Initiative row colours were appearing incorrectly
  • Made Tutorial arrow sizes more consistent!
  • Fixed an issue where dragging tokens off screen caused tooltips to be clamped to the extremities of the the screen
  • Fixed a UI issue which led to insurgent numbers being counted incorrectly