1. Crunch Element
  2. News

Crunch Element News

Visual Overhaul!

Lots of exciting new changes are arriving! A new shader has been created which significantly improves the visual quality of the game (especially in VR), and more details about the world of Crunch Element are solidified. Stay tuned for a showcase of the new destruction system!

Because of the scale of this change, the new look will be available to testers later along with some other major updates that are described in the video.

[previewyoutube][/previewyoutube]

Crunch Element Kickstarter is now live!

Today is the day! The Crunch Element Kickstarter is NOW LIVE! I am happy to announce that Crunch Element is now my full time job and I will be going all in on this game through full launch. I will be doing everything in my power to push this platform forward no matter how small. Development the last few months has been spectacular and I can't wait for an amazing year of development ahead.

I would be overwhelmingly grateful if you would consider backing the project and sharing it with a friend! We will make this happen together.
https://www.kickstarter.com/projects/crunchelement/crunch-element-vr-infiltration

Feature Update 0.7


Hello everyone! It's about time for some new content to be added, and I hope you are excited as I am to check it out!

Features Added new breaching charge which will replace the old laser charge! (Laser charge will come back later with different functionality) The new charge is available in the destruction room in the station as well as in the tutorial and armory truck!
Added explosive barrels. Don't stand too close!
Updated frag grenade explosion effects and sound (they can damage the player now too!)
Removed the ultra-short stage 1, and added a new stage!

Fixes Tutorial visual cue for navigating out of the target shooting section
Changed magazine grab action to trigger
Fixed issue with not being able to grab an item if both hands are hovering the item
Haptic feedback when detonating charges
Added another enemy in tutorial and fixed issue with them disappearing
Fixed miscellaneous tutorial colliders
Improved UI for the post-stage menu
Removed doors auto-closing
Removed V shaped roofs and replaced with square modules
Fixed issue with player occasionally spawning outside of truck

The Future Procedurally generated infinite mode
Item unlocks and attachments


I want to give a massive thanks to everyone who is supporting on the Patreon, which has helped will dampening development costs to bring more features into the game such as the tutorial and quick-turnaround bug fixes. Your help is directly bringing this game towards its potential and you will see some big changes coming soon. This is just the beginning of something great!


Feature Update 0.6.0

Hello everyone! Lot's of exciting stuff in this update so don't sleep on this one!
    Features
  • Added a tutorial! This is the largest addition to this update, and is the first iteration and I can't wait to hear your thoughts
  • Station rework! The menu room got a face-lift
  • Sandbox rework! The firing range and detonation testing area is now accessible directly from the station (and is much more consistent thematically).
  • Grenades now do plenty of damage, and have a pin to pull with the trigger!
  • Queued charge detonation! Press the detonate button multiple times to detonate multiple charges sequentially
  • Breaching charges do AOE damage
  • Added charging handle animation on m4-style rifles
  • Updated player watch health display
  • Added another holster and updated holster material
  • Empty mags do not show bullet graphics

    Fixes
  • Updated the input handling for charges (should fix the issues with charges not detonating)
  • Reduced the size of holsters
  • Fixed bug with player sometimes being able to jump unlimited amount of times
  • Fixed issue with the M4ISR moving the player around when close to body

    The Future
  • Immediate known fixes (IE: Gun spinning)
  • New breaching charge (more info coming soon)
  • A new experimental mode which I am super excited about (info also coming soon)


I want to give a massive thanks to everyone who is supporting on the Patreon, which has helped will dampening development costs to bring more features into the game such as the tutorial and quick-turnaround bug fixes. Your help is directly bringing this game towards its potential and you will see some big changes coming soon. This is just the beginning of something great!


Feature Update 0.5.0

Thanks everyone for your thoughtful feedback during testing. We have taken your criticism into consideration and have began the first of many improvements of AI. There is still quite more to improve but it has come a long way!

Features
  • Enemies now have suspicion meters that increase based on vision, loud sounds, and taking damage
  • Enemies will walk towards sounds or last seen location of player when suspicion is high enough
  • Enemies communicate with each other (if one enemy is engaging, other enemies should target player and move to cover)
  • Jumping!
  • Improved interaction with the lever and door knobs (yes, they are knobs now)
  • Increased enemy damage and accuracy
  • Added holographic emotes on enemies that broadcast their suspicion
  • Dropped the "dropped" text and replaced it with a skull emote
  • Climbing haptics and sound
  • Weapon grabbing haptics and sound
Fixes
  • Magazines now automatically attach when close enough to weapons
  • Updated help screen for reloading
  • Fixed level 9 spawning location issue
  • Decreased enemy ragdoll/floppiness unless dead
  • Fixed issue with enemies occasionally shooting through walls
  • Fixed issue with players being able to move outside of the truck if they move the joystick while in loading screen
  • Fixed issue with pistol slide being racked when hand is far away
  • Fixed issue with being able to use magazines on any gun