Update 0.5 is now RELEASED!
Hello everyone! Today marks yet another milestone for Northern Lights! We are proud to announce that version 0.5 is now LIVE on STEAM!
This version aims to improve the overall and feel of the game, along with some critical fixes to issues reported in the past weeks!
[h2]What's new in v0.5?[/h2]

This update comes with a lot of improvements related to the overall user experience and interface. Full list of additions and improvements below!
[h2]What's fixed?[/h2]

Along with the changes above, we also fixed a lot of the reported issues with the existing things in the game! Full changelog below:
[h2]What's next?[/h2]
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.5.x while working on the next feature update v0.6 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!
This version aims to improve the overall and feel of the game, along with some critical fixes to issues reported in the past weeks!
[h2]What's new in v0.5?[/h2]

This update comes with a lot of improvements related to the overall user experience and interface. Full list of additions and improvements below!
-
Torch can now be lit at a burning fire
Torch now has its own animation set
Journal now always opens on previously opened section
Inventory now always opens on previously opened pocket
Improvements to cooking to backpack UX
Snow melted in recycled can now gives 0.3L instead of 1L of water
Antibiotics can now be used to treat infection risk
Dried plants are no longer consumable
Remove health penalty from broken ribs and abrasion
Pine sap can now be used as tinder
Paper debris can now be used as fire fuel
Arrows now weight 0.1kg instead of 0.3kg
Player icon is now smaller on map
Painkillers can now be used to treat fever
Health audio effects system improved so the same effect won't repeat until others have been played
Looted maps now save their looted status so they won't respawn when revisiting a location
Added notification pings in player menu when new item or entry is available
Added playthrough stats to pause menu
Added tutorials list for accessing tutorials in pause menu
Added recycled can as starter item for all difficulties
Added hunger and energy restore to chaga mushroom
Added label with control to open journal in new entry notification
Added controls HUD adapting to current item
Added setting to switch between hold and toggle behavior for sprint and crouch
Added setting for Look Smoothing
Added setting for Head Bob Intensity
Added setting for switching between Toggle/Hold mode for watch, compass and binoculars controls
Added setting for toggling on/off HUD crosshair
Added setting for toggling on/off various HUD notifications
Added new ADS system for rifle
Added fireplaces in houses
Added mushrooms as fishing bait
Added tutorials in shape of quests
Added tutorial popup for afflictions
Added tutorial popup image for cooking
Cabin fever risks now starts after 48h inside
[h2]What's fixed?[/h2]

Along with the changes above, we also fixed a lot of the reported issues with the existing things in the game! Full changelog below:
-
Fixed issue causing infusions to show actual name of plant instead of unknown when name not discovered
Fixed issue causing Unknown Plant instead of revealed name to show in journal entry notification after researching a flora book
Improved visuals and placements of Roots
Improved interior volume placement of Church
Improved tree harvesting resource yields
Improved color/ux for affliction treatment/risk bars
Improved size of backpack category buttons
Tweak roots graphic texture
Tweak uncooked rice and pasta health values
Tweak chaga treatment values
Tweak shelters recipes to use pelts instead of cloth
Tweak frostbite risk values
Tweak location nearby tutorial trigger distance
Fixed issue causing empty pickups to break loading routines
Fixed issue causing a house in hunter camp to have duplicate interiors
Fixed issue causing Lightsticks to stay on after decayed/dropped
Fixed issue causing dropped items to not change color when spoiling
Fixed issue causing terrain quality setting to not affect terrains
Fixed issue causing torch to not have decay
Fixed issues with turkish language missing characters
Fixed issues with arrow pickup hitbox
Fixed issues with bow pickup hitbox
Fixed issues with some courtains that couldn't be harvested
Fixed issues with quest system
Fixed issues with sanity hud
Fixed issues with researched books
[h2]What's next?[/h2]
We want to remind everyone that Northern Lights is in an Early Access state so there might still be a lot of bugs to be ironed out and a lot of balancing to be done.
We will continue fixing reported bugs and issues for 0.5.x while working on the next feature update v0.6 as per our Development Roadmap Available HERE
Because of this, we encourage everyone to use the Report A Bug button found in the Game Menus in order to reach out to us about possible issues! Also, don't forget to join our Community and Discord Server where we have chats dedicated to feedback and new ideas!
Thank you for reading and for all your support and understanding!