As we wrap up work on the mining revamp, we have also been taking time to improve the LithoBreak experience across the board. All of these improvements are now live on the public test branch and will be making it to the main branch in the coming weeks.
[h2]Smoother gameplay[/h2]

With the major changes to the core mining mechanics, the Episode 1 objectives sequence has been reconfigured accordingly. We also took the chance to make the sequence more focused on the part production flow. This new sequence can be previewed in the test branch and early feedback is highly welcome.
[h2]Upping our color game[/h2]

An appealing recent change has been migrating our in-game colors to a true color pallet. This includes making sure specific colors are dedicated to 'player interactable' elements for a more intuitive interface. The change is already a drastic improvement and we are in the process of implementing the pallet across all of the UI elements in the test branch.
[h2]Integrating feedback[/h2]

We continue to implement significant changes and fixes on top of the massive mining revamp that itself was undertook based upon community feedback. This includes:
- Migrating the in-game guide to the 'tablet' space in the console. (ongoing)
- Station lighting changes.
- Balancing mining experience. (ongoing)
- Menacing satellites correctly enter orbit directly in front of the station.
- Multiple explorations of possible mechanics to be announced later.

We are excited to be bringing the mining revamp to the main branch soon and start implementing new mining infrastructure upon this improved foundation. We would love to hear interesting suggestions on what mechanics would be interesting as we implement new mining system into LithoBreak. Let us know in the forums or on
Discord.
- Tau Ceti Labs Team