The Debug currently in progress, and the progress of the process.
1: Load the scene, continue the game directly after the death through the ground - the new version has been resolved.
2: Some players leave the game because they have not completed the tutorial directly, but leave directly from the teaching level. After opening the new game to cover the archive, I can't re-enter the tutorial and start the whole game directly—the new version has been solved.
(The solution that players can do themselves when the version has not been updated, move or delete "C:\Users\{change to your username}\AppData\Local\SoulOfBlade\Saved\SaveGames" in the directory "GameInfoSave.sav "(Archive) file will enter the game again)
3: The button prompts to summon the falling magic weapon is changed from "Recall Magic" to "Long Press Recall Magic" - the new version has been replaced.
4: Fixed a bug in the scene where there are multiple death drop magic weapons - the new version has been resolved.
5: About some configurations of PCs often or occasionally flashback situation - I am currently working on positioning and dealing with this problem.
(If the version has not been updated, or if the problem has not been solved, the player can reduce the probability of flashback by appropriately reducing the effect of the screen option. After the actual test, the lower screen effect is more stable. If the position of the game starts A little bit of Caton, I hope that players do not want too much in the Caton position, leave the Caton position as soon as possible, this may be the dynamic loading boundary of the level.)
6: Novice to guide the teaching part - the expression of the content in the book is more straightforward and concise, highlighting the key - pending
7: In the introduction of special effects props, add the description of the exact two methods of the props ---- Pending
(How to solve the problem of teaching experience in the current situation that has not been updated or not yet processed, I hope that players will watch the two teaching props with a little patience, and delete or remove the current deposit order, and carry out a teaching level, if only the learning mechanism The text itself can be ignored, only watching the video and button prompts can also be rewarded , hoping to ease the play experience to a certain extent)
In dealing with bugs and problems found, I tend to prioritize the bad bugs that "cannot guarantee that the player is playing normally."
Then I will optimize the experience. If I encounter any gameplay and experience doubts during the game, please come to my live room to communicate.
I understand the big gap in experience due to the simplification of the novice guidance and the gap between the systems behind the game. The content related to the guidance and teaching will be dealt with first after the completion of the vicious bug. However, the number of individuals and brains is limited. Can only be handled one by one, thanks to the patience of the temper who still gives the recommendation, the players who are willing to wait for the sword to slowly optimize, and understand the players who have carefully listed the factors that provoke themselves. . These problems can be solved.
Also welcome everyone to my live room [/ url] to find me chat ~ by the way to monitor the game's debug progress ~
2: Some players leave the game because they have not completed the tutorial directly, but leave directly from the teaching level. After opening the new game to cover the archive, I can't re-enter the tutorial and start the whole game directly—the new version has been solved.
(The solution that players can do themselves when the version has not been updated, move or delete "C:\Users\{change to your username}\AppData\Local\SoulOfBlade\Saved\SaveGames" in the directory "GameInfoSave.sav "(Archive) file will enter the game again)
3: The button prompts to summon the falling magic weapon is changed from "Recall Magic" to "Long Press Recall Magic" - the new version has been replaced.
4: Fixed a bug in the scene where there are multiple death drop magic weapons - the new version has been resolved.
5: About some configurations of PCs often or occasionally flashback situation - I am currently working on positioning and dealing with this problem.
(If the version has not been updated, or if the problem has not been solved, the player can reduce the probability of flashback by appropriately reducing the effect of the screen option. After the actual test, the lower screen effect is more stable. If the position of the game starts A little bit of Caton, I hope that players do not want too much in the Caton position, leave the Caton position as soon as possible, this may be the dynamic loading boundary of the level.)
6: Novice to guide the teaching part - the expression of the content in the book is more straightforward and concise, highlighting the key - pending
7: In the introduction of special effects props, add the description of the exact two methods of the props ---- Pending
(How to solve the problem of teaching experience in the current situation that has not been updated or not yet processed, I hope that players will watch the two teaching props with a little patience, and delete or remove the current deposit order, and carry out a teaching level, if only the learning mechanism The text itself can be ignored, only watching the video and button prompts can also be rewarded , hoping to ease the play experience to a certain extent)
In dealing with bugs and problems found, I tend to prioritize the bad bugs that "cannot guarantee that the player is playing normally."
Then I will optimize the experience. If I encounter any gameplay and experience doubts during the game, please come to my live room to communicate.
I understand the big gap in experience due to the simplification of the novice guidance and the gap between the systems behind the game. The content related to the guidance and teaching will be dealt with first after the completion of the vicious bug. However, the number of individuals and brains is limited. Can only be handled one by one, thanks to the patience of the temper who still gives the recommendation, the players who are willing to wait for the sword to slowly optimize, and understand the players who have carefully listed the factors that provoke themselves. . These problems can be solved.
Also welcome everyone to my live room [/ url] to find me chat ~ by the way to monitor the game's debug progress ~