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Souls of Blades News

小型更新,修复几个小问题

1:我的剑雨回来了!
2:修复了第二章npc强化道具时,极少概率出现的空图显示
3:修复了锁定闪避消耗过高的问题

小型更新一波,修复几个小问题

1:修复传送到识海的时候,按下esc会卡住UI变慢的问题
2:修复了奔跑后松开冲刺键依然会奔跑的问题
3:修复了死亡重生后,取回丢失的道具,快捷栏需要重新装备的问题。
4:还有个忘了是啥了。。。。

另外:元婴状态的隐藏boss战,剑雨(重击蓄力2段)不显示的bug正在查找中…

《剑魄》第二章内容 解禁!(The second chapter of JianPo is unblocked!)

首章内容涉及到的:
1:全面更新光影效果

2:优化角色的操作手感,部分老角色老剑核进行了手感优化
清霜剑新增冲刺斩,玄霄后摇削弱,云雀内息调整
修复了剑核动画卡住相关已知的所有bug。

3: 新增重大模块:角色的升级系统已经开发完毕。
现在剑体升级后可以通过道具,或者npc进行分支选择,每个分支有不同的属性强化,达到相应等级可以解
锁强力的被动buff效果。同时可以通过剑骨进行最直接全面的属性提升。等级总体上限将突破300级,大家
可以随意发挥自己的想象进行角色流派的构建。

4:引导道具罗盘的操作得到了进一步优化,现在可以直接装备上快速使用,来快速寻脉。默认直接寻脉上一次搜索的道具,按住使用键,可以切换其他道具进行寻脉。

第二章内容:
1:全新的一段流程,全新的敌人和boss等待你来探索和击败

2:新关卡有2个新剑核以及两个全新的变身状态,更多样,更震撼强大的boss。

3:第二章流程末尾加入了无尽试炼模式的通天塔,可以快速验证等级build的实用性,同时去挑战正常流程中遇不到的更高级别的战斗

(由于更新内容太过庞大,细节调整太过庞杂在此就不一一罗列,仅针对大的模块对大家进行介绍,更多内容还请大家在游戏中体验哦!)
The first chapter covers.
1: Comprehensive update of light and shadow effects

2: Optimization of the feel of the operation of the character, some of the old characters old sword nucleus for the feel optimization
Clear Frost Sword added sprint chop, Xuanxiao rear swing weakened, Lark internal breath adjusted
Fixed all known bugs related to sword nucleus animation jamming.

3: Major new module added: The upgrade system for characters has been developed.
Now the sword body can be upgraded through props, or npc for branching options, each branch has different attribute enhancements, and reaching the corresponding level can unlock powerful passive buff effects.
Each branch has different attribute enhancements, and reaching the corresponding level will unlock powerful passive buff effects. At the same time, the most direct and comprehensive attribute enhancements can be made through the sword bone. The overall level cap will be exceeded at 300.
You are free to use your own imagination to build your character's style.

4: The operation of the compass has been further optimised, and can now be used directly on the equipment to quickly search for a pulse. The default is to search for the last searched prop directly, and by holding down the use button, you can switch to another prop for pulse searching.

Chapter 2 Contents.
1: A brand new section of the flow with new enemies and bosses waiting for you to explore and defeat

2: The new level has 2 new sword cores and 2 new transformation states, with more diverse and powerful bosses.

3: The Endless Trial mode Tower has been added at the end of the second chapter, allowing you to quickly verify the usefulness of the level builds and challenge yourself to higher level battles that you would not encounter in the normal flow.

(As the update is too huge, the details are too complicated to be listed here, only for the big modules to introduce to you, more content please experience in the game!

Translated with www.DeepL.com/Translator (free version)

An update with little movement but a qualitative change in experience

1: Players can now change the game difficulty directly in the game at any time

2:New "pulse search" props: spirit compass. When you get this prop, all the props will unlock a "pulse search" function. Players can use this function to find the address of the scene with the origin of the Tao. At the same time, the compass can be used to locate the location of the archive point.


3: Further optimize the CPU usage efficiency and improve the overall frame rate.

4: Fixed the problem of not deducting level when retrieving props at archive points.

5:Added operation port to the "elevator" of the west mountain gate, now the elevator is not nearby, you can also sit with the flag operation port, summoned to the elevator.

Minor updates: improved efficiency, new screen settings

1: Fixed some efficiency problems and stabilized the game frame rate
2: Add the volume fog and screen space reflection switch in the settings interface

Recent updates will be a little frequent