v1.1.13 Update Log: Improved Combat Pathing & Mod Compatibility Fixes
[h2]0328Update Log[/h2]
1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck.
2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available.
6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.
1. Improved combat pathfinding: Units now prioritize moving in squads, reducing CPU load for path calculations and resolving terrain issues that previously caused units to get stuck.
2. Fixed script compatibility issues with certain older mods, reducing the likelihood of mod failures due to script conflicts.
3. Optimized battlefield wall models in the Siege and Conquest DLC: Walls now become semi-transparent when players approach to reduce visual obstruction.
4. Fixed recruitment bug in the Child Rearing DLC: In some cases, grown-up offspring and their mothers could not be properly recruited.
5. Added a visibility condition column for scenario-based mods files, allowing control over whether a scenario appears as available.
6. Fixed translation errors in the English and Korean version of The Ember Saga DLC related to inheritance mechanics.