[Sands of Salzaar] February Updates
We will release a sample project created by the new professional MOD editor in the next update at the end of February. It will includes model import, action configuration, SHADER replacement, etc.
As mentioned before in the February Updates post, this update will be our first major update during EA stage bringing charactors collabration of Han-Squirrel Studio, applying more scenes to the new information interactive mechanisms, perfecting the character storyline of The Blood of the Beast. There will also be a new opening animation, a mission tracking UI, more skills and training mechanisms. Hope you guys could enjoy it.
It has been 54 days since we lauched the Early Access of Sands of Salzaar. We've been trying our best to solve the current issues by the daily updates of high intensity. But it wouldn't work out without you, so thank you all so much for your tolerance and encouragement. Now, we know that you've been longing for new contents, so after the game is relatively stable, we will mainly focus on bring more new contents and gameplay to the game and this may relatively reduce the frequency of the updates.
As mentioned before in the February Updates post, this update will be our first major update during EA stage bringing charactors collabration of Han-Squirrel Studio, applying more scenes to the new information interactive mechanisms, perfecting the character storyline of The Blood of the Beast. There will also be a new opening animation, a mission tracking UI, more skills and training mechanisms. Hope you guys could enjoy it.
It has been 54 days since we lauched the Early Access of Sands of Salzaar. We've been trying our best to solve the current issues by the daily updates of high intensity. But it wouldn't work out without you, so thank you all so much for your tolerance and encouragement. Now, we know that you've been longing for new contents, so after the game is relatively stable, we will mainly focus on bring more new contents and gameplay to the game and this may relatively reduce the frequency of the updates.