Update patch note 1-4
Hello everyone, we've fixed a few bugs regarding game mechanics and have improved the tutorial, hits registration, and the mod manager. On top of that, you can get steam achievements with mods activated now.
If you have encountered any issue in the game, please feel free to send us an email via [email protected]. We will try to solve your problem as soon as possible.
[h3]·Improvements[/h3]
- Added IDs to the mods
- Added a tutorial stage for the mod editor. Including a map, several conversations, and battles. We will keep updating and refining the mod tutorial.
- Now when your mouse is hovering above a mission icon or a mission npc, a mission display will appear.
- Added more detail information to the map, showing dungeons, points of Interest, and chests.
- Improve the NPC mission icon. Now it is easier to identify.
- Made the possessed Oxes bigger.
- Lowered the difficulty of all thieves' dens and added descriptions of the defending troops.
- Improved the attack speed of the first two normal attacks of swords, machetes, spears, hammers, and bows.
- Lowered the knockback effect of all normal attacks.
- Changed the name of the great desert map to be consistent with the large scale map name.
- Now entering the city would trigger the next step for the missions which require interacting with the main structure.
- Improved certain mission indicators.
- Changed how some of the weapon effects work to improve performance.
- Improved the description of the fighting contest.
- Added a countdown timer when reached June 1st in-game. The entire length of the main story is 6 months in-game.
- Improved several mission descriptions.
[h3]·Bug fixes[/h3]
- Fixed the loud noise issue in combat
- Fixed the issue which the Lava Core skill has a bigger-than-intended effect radius
- Fixed the issue where upgrading units would result in a 0/0 value.
- Fixed the unable to close development support mode in-game issue.
- Fixed the bug that made some armor pieces appear in the weapon slot when equipped.
- Fixed the range of normal attacks.
- Fixed the mod managing menu to show the mod preview image correctly.
- Fixed the issue when a battle stretch out too long the world event would happen twice.
- Fixed the responsive issue in the tactic menu.
- Fixed a few misused dungeon icons.
- Fixed the bug where choosing the "more" option on the city menu would trigger wrong conversations with the shopkeeper and other NPCs
- Added the missing true ending dialogue
If you have encountered any issue in the game, please feel free to send us an email via [email protected]. We will try to solve your problem as soon as possible.
[h3]·Improvements[/h3]
- Added IDs to the mods
- Added a tutorial stage for the mod editor. Including a map, several conversations, and battles. We will keep updating and refining the mod tutorial.
- Now when your mouse is hovering above a mission icon or a mission npc, a mission display will appear.
- Added more detail information to the map, showing dungeons, points of Interest, and chests.
- Improve the NPC mission icon. Now it is easier to identify.
- Made the possessed Oxes bigger.
- Lowered the difficulty of all thieves' dens and added descriptions of the defending troops.
- Improved the attack speed of the first two normal attacks of swords, machetes, spears, hammers, and bows.
- Lowered the knockback effect of all normal attacks.
- Changed the name of the great desert map to be consistent with the large scale map name.
- Now entering the city would trigger the next step for the missions which require interacting with the main structure.
- Improved certain mission indicators.
- Changed how some of the weapon effects work to improve performance.
- Improved the description of the fighting contest.
- Added a countdown timer when reached June 1st in-game. The entire length of the main story is 6 months in-game.
- Improved several mission descriptions.
[h3]·Bug fixes[/h3]
- Fixed the loud noise issue in combat
- Fixed the issue which the Lava Core skill has a bigger-than-intended effect radius
- Fixed the issue where upgrading units would result in a 0/0 value.
- Fixed the unable to close development support mode in-game issue.
- Fixed the bug that made some armor pieces appear in the weapon slot when equipped.
- Fixed the range of normal attacks.
- Fixed the mod managing menu to show the mod preview image correctly.
- Fixed the issue when a battle stretch out too long the world event would happen twice.
- Fixed the responsive issue in the tactic menu.
- Fixed a few misused dungeon icons.
- Fixed the bug where choosing the "more" option on the city menu would trigger wrong conversations with the shopkeeper and other NPCs
- Added the missing true ending dialogue