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Sands of Salzaar Early Access March Update (NPC story, custom game)

Hello everyone! We've added personal story missions for Xihenaya, Helianqianbai, Yeya, and Tikexin. After meeting the requirements, you will be able to start their storylines. At the same time, we have added a custom game mode that players will be able to adjust the difficulty, special properties, and more. Experience a totally different adventure.  We've also brought new models, illustrations, merchants, custom battle mode, custom map icons! And of course, the Mod editor gets new features, too. The tutorials of the new functions are all added to our Mod editor tutorial videos and Wiki. 

Thank you for all your support! We'll keep creating fun and interesting new content! If you have encountered any issue in the game, please feel free to send an email to [email protected].

[h3]Optimization[/h3]
- Added the personal missions of Helian Qianbai, Ye Ya, Tixon, and Xeonawa. The mission will be unlocked only after the character's friendliness level, teammate level, and global reputation have reached to a certain point.

- There will be a notification on your teammate who has persenal mission in the team interface.

- Added the real mode game option. Turning on this option and player will not be able to recruit powerful magical creatures such as dragons, demons, angels, and phoenixes in the game. Meanwhile, players can recruit soldiers in the city settlements with a trade license, the upgrade experience and cost of all the soldiers will be reduced by 30%; the probability of death is increased by 30%.

- Added game content configuration system. Through table configuration, some custom shaping fields in the game can be operated during the beginning and halfway of the game, to set the game content, AI difficulty, feature switches, etc., allowing players to customize content for his own game.

- Added a custom battle mode. In this mode, players can choose any unit or hero who has joined the protagonist team in the game to engage in a battle.

- Added custom map markers. Players can right-click on the large map and choose to create a custom map marker information on an explored map location, and edit or delete the marker.

- Added character models of Gallo of the West River, Tixon, Ann the Red Sand, The Little Yellow Dog.

- Optimized the loading speed of the loading interface after entering the game

- When the AI ​​character updates the equipment, there will be probability that the updated equipment better than the current one according to the strength of the AI.

- Removed the leather and linen from some merchants goods, and enriched the merchants' goods.

-Added illustrations of mount merchant and pet merchant.

-Changed the default model of Shadow Assassin.

-Changed the default face model of Wild Soul.

- -Adjusted the composition and drop of soldiers of Wildfire.

- The probability of recruiting "farmers" in villages is now greatly reduced.

- Now in the backpack and store interface, left-clicking an item can lock the details of the item, so when the item information description is too long, you can drag to display all the information content.

- Some new available configuration fields have been added to the map information field of the map. (For details, please refer to the editing instructions on the WIKI page)

- The character standing illustration information can now display the preform in the format of "prefab: [Path]" as the character standing illustration, which can support the production of dynamic character standing illustration through plug-ins such as Spine. (An example MOD project or tutorial will be released later)

- Now the roles and units such as farmers and caravans have been moved from the code to the configuration table. Mod authors can modify this information through the corresponding configuration table.

[h3]Bug fixing[/h3]
- Fixed a bug where mainline missions could not be performed after starving in the initial scene.

- Fixed the problem that in the module development interface, after entering the project settings interface and saving the project, the initial scene and the data field in the script story mode will always be reset to "0", which prevents the game from not entering after the build.

- Fixed an issue in the module development interface where errors would occur after building other modules in the script story mode.