Update log 6-2 (remade the diplomacy system)
Hi guys, in today's update, we have reconstructed the logic of the diplomacy system. The diplomacy functions that did not take effect before can be used normally after this update. At the same time, we also open a part of code interfaces of the diplomacy and the favorability system. MOD authors can now modify these elements to achieve the results you want.
If you encounter any other issues in-game, please feel free to send an email to [email protected]. We’ll try our best to help you!
Also, follow our official twitter (https://twitter.com/SSalzaar) to keep updated on any latest info and cool stuff about Sands of Salzaar!
[h3]Optimization[/h3]
- Reconstructed the main logic and values of the in-game diplomacy and favorability system. AI will determine the outcome of diplomatic events based on factors such as favorability, strength disparity and AI difficulty;
- Added some interactive options when being pursued by hostile forces or wanted by certain forces. Reconciliation and other operations can be performed when the relationship between players at the early stage and other forces deteriorates;
- Equipped the skills of puppet troops in-game;
-Now there is an item box set in each main city. When you become the master of the city, you can open it to store items after talking to the official in charge;
- Added the backpack interface and skill improvement interface in the battle. Players can dynamically replace the character’s equipment and skill shortcut bar;
- Reset some game interfaces using the new UI framework (main map interface, etc.);
- Adjusted the relationship between Swordsman and other tribes at the beginning of the game to -30 (However, due to some corrections, the actual relationship could change slightly);
- Reduced the flying range of being hit by cavalry while increased the damage of being hit;
- Reworked the smoke and dust effect after cavalry sprint;
- Adjusted the initial strength of each tribe;
- Adjusted the weapon types of some heroes to make them more in line with the settings;
- Increased the proportion of heroes using hammer weapons;
- Adjusted the speed of some arms units;
- Increased the price of some items that can be used as gifts;
- Reduced the initial relationship point with Desert Brotherhood, Guangyu Church, Snow Mountain Guerrilla Army and Wildfire Organization to -40;
- Linked the success rate of sneaking into cities to the number of troops in the team. The fewer the troops, the higher the probability of success;
- Now some of the best equipment cannot be acquired by NPC;
- Now there is an exclusive merchant in the Unknown Tribe;
- Opened some critical logic code interfaces of favorability and diplomacy system. MOD authors can achieve some key logic in-game by rewriting these interfaces;
- Opened a new GUI framework interface. Now MOD authors can customize some game main UIs through some MOD configuration. In the future, alternative interfaces to replace other major UIs will be opened gradually.
[h3]BUG Fixing[/h3]
- Fixed an issue where some users got stuck at the loading screen due to permissions issues of the operating system;
- Fixed an issue where a building in Double Moon Mountain Market was in the wrong position;
- Fixed an issue where the Serpent mission could not be completed;
- Fixed an issue where some caravans to be escorted in the plot could be attacked by players;
- Fixed an issue where some buildings of Feudal Lord could not be upgraded properly;
- Fixed the problem where the description of the jade mine built by Feudal Lord does not match the actual income;
- Fixed an issue where newly learned skills are not automatically added to the shortcut bar.
If you encounter any other issues in-game, please feel free to send an email to [email protected]. We’ll try our best to help you!
Also, follow our official twitter (https://twitter.com/SSalzaar) to keep updated on any latest info and cool stuff about Sands of Salzaar!
[h3]Optimization[/h3]
- Reconstructed the main logic and values of the in-game diplomacy and favorability system. AI will determine the outcome of diplomatic events based on factors such as favorability, strength disparity and AI difficulty;
- Added some interactive options when being pursued by hostile forces or wanted by certain forces. Reconciliation and other operations can be performed when the relationship between players at the early stage and other forces deteriorates;
- Equipped the skills of puppet troops in-game;
-Now there is an item box set in each main city. When you become the master of the city, you can open it to store items after talking to the official in charge;
- Added the backpack interface and skill improvement interface in the battle. Players can dynamically replace the character’s equipment and skill shortcut bar;
- Reset some game interfaces using the new UI framework (main map interface, etc.);
- Adjusted the relationship between Swordsman and other tribes at the beginning of the game to -30 (However, due to some corrections, the actual relationship could change slightly);
- Reduced the flying range of being hit by cavalry while increased the damage of being hit;
- Reworked the smoke and dust effect after cavalry sprint;
- Adjusted the initial strength of each tribe;
- Adjusted the weapon types of some heroes to make them more in line with the settings;
- Increased the proportion of heroes using hammer weapons;
- Adjusted the speed of some arms units;
- Increased the price of some items that can be used as gifts;
- Reduced the initial relationship point with Desert Brotherhood, Guangyu Church, Snow Mountain Guerrilla Army and Wildfire Organization to -40;
- Linked the success rate of sneaking into cities to the number of troops in the team. The fewer the troops, the higher the probability of success;
- Now some of the best equipment cannot be acquired by NPC;
- Now there is an exclusive merchant in the Unknown Tribe;
- Opened some critical logic code interfaces of favorability and diplomacy system. MOD authors can achieve some key logic in-game by rewriting these interfaces;
- Opened a new GUI framework interface. Now MOD authors can customize some game main UIs through some MOD configuration. In the future, alternative interfaces to replace other major UIs will be opened gradually.
[h3]BUG Fixing[/h3]
- Fixed an issue where some users got stuck at the loading screen due to permissions issues of the operating system;
- Fixed an issue where a building in Double Moon Mountain Market was in the wrong position;
- Fixed an issue where the Serpent mission could not be completed;
- Fixed an issue where some caravans to be escorted in the plot could be attacked by players;
- Fixed an issue where some buildings of Feudal Lord could not be upgraded properly;
- Fixed the problem where the description of the jade mine built by Feudal Lord does not match the actual income;
- Fixed an issue where newly learned skills are not automatically added to the shortcut bar.