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Update Log 10-10 (Dakn Quest Fixes, Quicksave Improvement)

After a brief break, we are back with another Early Access update for Sands of Salzaar! In this update we are continuing to address bugs and make adjustments to game systems. Quicksave now functions like what you would expect, and AI units will no longer rob caravans from the factions they should not temper with.

You can read the full patch note below. Read our known issue list here for information and workaround on other emergent issues we are still working on. Join our Discord server for more discussion and direct bug report as well!



[h2]2020-10-10 Codename: Battle of the Black Sun (0.8.0.6)[/h2]

Bugfixes

  • Sultan's Arcane Portal can no longer teleport to Ifrit Domain directly.
  • Bandits now spawn in smaller areas in Save the Nobles quests.
  • Players will no longer receive Lesser Demons after joining the Ifrit.
  • If the player turns on the Akhal's back after promising them to defeat the Dakn, they can now complete the quest to vanquish the Dakn later. Added new dialogue to both faction leaders to reflect the change.
  • Bandits no longer spawn in the unpathable wharf near Agadir North Outpost.
  • Fixed some legacy points cap related issues.
  • Various translation and UI fixes.
  • Summoning skills that have increased max HP effects no longer cause summoned units to spawn without full HP (e.g. Bounty Hunter's "Most Wanted" and subsequent upgrades).



  • Slightly reduced stats of bounty hunters summoned by "Most Wanted".
  • Improved Rations talent now properly reduce food cost.



  • Fixed various asset visual issues in the character creator.


Adjustments

  • "Robber" class characters no longer plunder caravans from factions that have a good standing (10 or more reputation) with their own.
  • Opening the map in non multiplayer modes will now pause the game.
  • Quick save (F5) now saves the game to a dedicated normal save slot, instead of overwriting the autosave.