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Forecast more of the full release

G’day, our desert travellers!

We've kept receiving a great quantity of feedback and suggestions from y'all in the community! As always, we hope to reveal more of our plans as early as possible along with our current missions. In this announcement, hope you enjoy more info for our in-dev new contents that are upcoming with the full release.

At this point in time, the team will commit to the functional test regarding our current build, following with the bug fixes and gameplay refining based on testing feedback, and will prepare for the English localization process in the meantime. Once the localized version is ready for you to experience, we will open the English beta test and you are welcome to join our Discord, leaving any thoughts or comments there and receiving more fresh news about the development and beta test!




What Are We Working on

About the current dev progress, most of the forward-looking contents will be taken into consideration. Let’s check what are en route for you:

More Balanced and Abundant Arms System

Leading troops to fight with your party has always been an important entertainment activity in the desert, which is deeply influenced by the Arms System. Thinking of this, the full launch version of the Arms System will be more balanced and enriched. We decide to add the attributes for each arms unit, and create a brand new gem system.



NPC - Favor System

This time we will set each NPC an initial character disc. Under the action of random events, different character discs will lead to distinguished results, which will further affect the relationship between NPCs in the game. Travellers need to understand the relationship between NPCs to better allocate the combination of your fellows.



In the future, we also plan to connect NPCs with the Arms System mentioned above to give travellers more strategic choices.

Explore More on Boxing in Tavern

“Dissatisfied? Then FIGHT SOLO!” will be a new slogan for the desert travellers!

As has been said last time, we adopted the idea that travellers would also like to enjoy the gameplay of solo, providing a fresh gameplay mode - boxing in tavern. The tavern fight will be triggered based on the favor level between the traveller yourself and the NPCs. To win the solo challenge requires certain actions operated by players, in which case, determined by using lightweight build skills and controlling the timing of the move. Although the battle design will not be too hardcore or detailed, it will definitely provide travellers with a leisure time in the gap between busy quests.




Please expect and explore more fun in the mysterious desert, and stay tuned for more new content in the future!