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0708 - V.1.0.7 Update logs (AI Behavior & Detailed Construct Description)

Hi Travellers,

This week's update V1.0.7 is here.
We've done some lingering bug fixes as well as some AI behavior balanced. We found that after the introduction of some new AI commands, the AI behaviors seems is not that reasonable sometimes. So we tried to fix and polish some designs of that in this update, check out the update log below:

[h3]Update Logs:[/h3]

NEW CHANGES
- When a player's town is besieged, it will automatically ask for help from allied towns within a range, and the range is linked to the duration of the siege
- Added more detailed description text for constructs



- The AI Lords will now choose a random town to patrol within a certain range, instead of just patrolling a fixed location nearby, and when the player's in the same faction, this AI executation will be broadcast by Message
- When the AI ​​town is besieged, the range for assistance will be appropriately increased
- Removed incorrectly displayed the number of turrets in the Siege UI
- Tweak: Settlements will no longer send caravans and villagers to areas controlled by warring tribes
- The NPCs with characteristic - plunder will not take the initiative to rob caravans during a siege assembling
- When the player is serving in an AI tribe, the town under the player's jurisdiction will not be forcibly reclaimed by the leader as the capital now
- Tweaked the attributes of "Ember Crossbow", now the attack speed is changed to 0.12, damage is adjusted to 215, and the equipment no longer needs maintenance. (If you owned before, it still have the maintenance settings)

BUGFIXES

- When two tribes are in a truce, the before sending troops will not continue to attack each other's cities
Hidden Blade - Hunter could no longer control destroyed buildings
- Fixed the skills of Howling Magic Harp, God Bow Sirius, and Crazy Sand Armor, and add item introductions
- Fixed a bug that the skill Excalibur Exemplified of the Sacred Sentinel sometimes did not work functionally
- Fixed a bug where the caravans were unguarded for a long time
- Fixed a bug that the three Sultans could not trigger the ifrit Domain (requires a new archive to take effect)
- Fixed a bug where the owned faction may randomly appear in the random quest to capture
- Fixed a text issue in command order section
- Fixed some high-frequency map collision errors in Umbra Cliffs
- Fixed the "Delivery Location" button in a wrong place
- Hidden Blade - Hunter could no longer control destroyed buildings


Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!



Thank you all!