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Sands of Salzaar - Future Development Blog

Hi Travellers,

Greetings!

We’d like to start off with some fresh stuff to share, things we mentioned in the last post!
As we said, It has a long journey ahead of us before Sands of Salzaar becomes the game we dream it can be. Thus we’ve been hard at work on our plans for future content.

And since we got some progress…there are no secrets under the hats! We wanted to give you lots to look forward to and to have discussions with us between now and when the content goes live!
These contents are not simply decided by our own imagination - We’ve reviewed past community feedback and had deep discussions with MODs authors. It’s not surprising that most of the interest is about more elements filled in the current open-world system. Truly, this is also what we were aiming for.

Considering all the in-game aspects are closely linked and most of them would touch upon some game’s general logic. Therefore, we are proceeding with full caution and planning to prepare a [Content Package Update] to meet you in the future. We can safely say that it will be something you haven’t seen in the game before! Although it’s still in the progress, we’ve got something.

Hope to share with you in the early stage and sooner gather your valuable feedback ;)


[h3]Skill Trees, More branches![/h3]


⠀⠀⠀⠀⠀⠀⠀⠀⠀ (The original skill tree; More skill types/Settings will be designed/added)

In this post, we will pick the NPC part as an example, It's currently considering adding a new set of [skill trees] for all heroes. Compared with the previous skill tree, besides the brand-new active skills, the idea is to put more passive skills with attributes and functionalities, which will be deeply binding with the character's background and personality.

For example, if I want to train a hero from [Nasir] to become a [Blacksmith], he will be given a new set of passive skills, which are unique to the [Blacksmith] role, such as [Sand Mining] and [Strength] - the former will help the team to gain some "iron stone" for a regular period, and the latter will increase the NPC "stamina" attribute. In addition, he can provide services for the team to repair equipment during the long march in the desert.

We hope in the future version NPCs can carry more characteristics and roles in this world. Roles like [Chef] will be related to "food", [Alchemist] will increase their skills in "Pharmacy", and [Merchants] will have a natural advantage in the "Trade" part... Although the skills of NPCs are still being designed, we believe that all of you in the community will have more interesting and fun new ideas. If you have better ideas, be sure to leave your feedback in the comments!


[h3]More connections with [Favorability][/h3]

——Let's continue with this blacksmith NPC From Nasir——

If the travelers invite him to the team, due to the hostile relationship between the two tribes of the Nasir and Dakn, Travelers will encounter some new troubles, they will be assassinated or ordered by the scorpion army

Faced with this situation, would you remove him from the team in order to avoid the calamity of death? Or fight back bravely? Kick out the blacksmith from the team seems to be a once and for all thing, but it also will erase the team ability of [Gathering Resources]. And if you defeat the incoming enemy, it may have some new triggers [Special Events] from the blacksmith, provide special weapons/armor, or perhaps his friend's FAV also will be improved due to your brave choice.

Or, the long-term plan, to maintain a good relationship with Amanda is the primer choice. However, if this NPC is still in the team, the relationship increases with Amanda now will be affected, which will probably cause you to involve more time with tribal diplomacy.

We hope that everyone will feel that there will be more “butterfly effect” happening in the open world in than before; Besides, as you said, the investment in NPC relationships should be more attractive and encouraging. So there is a function, temporarily called [Secret Taught], that is under development. After reaching a certain [Favorability], players will be allowed to copy the skill page of NPCs for their own use.

[h3][Future Plans][/h3]

The above are some ideas for the NPC part as an example. We’d love to get your feedback on some proposed changes above. And we’re always keen to hear about it. Also, we strive to bring u more progress on other content news! It would be sooner than you think! Such as new active skill designs, witchcraft reactions, etc. Look forward to seeing you in the comments.

Feedback or encounter any issues when playing the game, just click into our Discord channels or fill in this bug report form for submission. We will quickly look into them and try fixing them in future updates!


Feedback or encounter any issues when playing the game, just a click into our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!



Thank you all!