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Sands of Salzaar News

Update v.1.0.3 (NPC Roles, Wiki plans and 40% off)

Hi Travellers,


It has been a month since we revealed the recent plan. So today the post here we come to bring you the news ;) The featured update will go live in 6.16 CST along with a 40% off discount!

And below we would like to talk a bit regarding the topic you may care about:
Update content, LQA Process & Wiki Plans


[h2]What's new in the update?[/h2]

3 New Roles

Since v.1.0 launch, We're seeing lots of players desire to play with not only 9 characters but more. 
So...In the update we've added Husnu/Akhal Sultan/Rebiya, play as the leader of the tribe, to have untasted experience in the great desert with unique Skills, Troops and Story plots.





NEW Talent & Random Quests

New Talents, after receiving the feedback, we found that it could be timing for a talent remake in the update too. Meanwhile, we also added a few more new random quests and NPC reactions in the desert to match. New roles + New talents + New random quests equal to? A new desert journey!



FPS Performance

We also focused on optimizing the performance. Under the same screen display, The current version V.1.0.3 will have a higher frame rate performance
(Internal Test: With 1650 GPU, 10- 20% FPS Improved)



Others KEYWORDS

Art polishment \ a few UI remakes \ New dungeons
* Shared full update log below :)


[h2]Wiki's Worklogs[/h2]

After releasing v.1.0, We realized that Sands of Salzaar should have more capacity and a basic lore base to serve more users who is new to this community. So in early May, we have our wiki plans: Basic Database and Fandom Wiki

Today we'd share with you a database in Beta as the initial moves, hope it could ease a few confusions the game probably would bring in the early stage. It will also be continually updated like LQA Work and we'd love to hear your voice too! CHECK HERE



Meanwhile, we also have our people to build up the Fandom wiki these days. So we'd also to ask the community to help with certain rewards to build our WIKI with UGC power. Lovely to see you in discord if you are interested! 

Anyway, we will share the wiki page soon ;)


[h2]Progress on English translation improvements[/h2]

The English localization for Sands of Salzaar has received another update focused on unifying terminology, clarification, and improved quest dialogs. 


As we strive to continually polish gameplay, the rich and winding storylines of the Great Desert will see further localization improvements over the coming months. We aim to release localization improvements roughly once per month, and are more than happy to hear both your suggestions and feedback on our progress!

Translation improvements in this update include:
● More improvements to dialogues and text throughout the beginning of the main story and Spiritmancer quest lines
● Hero skills have been adjusted to ensure that skill strengths and effects are properly translated
● Improved word-order & tone inconsistency issues in NPC dialogues
● Notable terminology changes
● Tribute is now called Devotion
● Clarification on Prestige vs. Favor - the system is now unified as Favor

We appreciate your patience and hope you are excited as we are to improve the overall quality of the English translation. The next localization update will see the continued concentration on skills, specifically those utilized by troop squadrons. We aim to provide the most immersive experience possible in Sands of Salazar!

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[h3]Update logs:[/h3]

New Additions

- 3 New Roles Available - Husnu/Akhal Sultan/Rebiya.
Play as the leader of the tribe, to have untasted experience in the great desert with unique skills, troops and story plots.

- Added 3 new Explore Dungeon: Endless City, Ember Mines, Shujae Dungeon







- NPCs such as merchants, chiefs, mayors, and mercenary leaders will change dialogue lines when playing different roles

- The City Lord NPC will change dialogue lines when player's in a different alliance

- Remade part of Talents settings

- Remade UIs, including Quest, Msg, Talent and Intelligence Interface



ADJUSTMENT

- A tweak of AI Merchants mechanic, now they will be in a more reasonable way for trading and selling

- Rename function is available for own forces at any time

- A tweak of siege map & added new modules like ground barriers in the war



- Optimized all weapons (except staff) melee attack mechanic

- Now the city lord will stay at the assembly point for a day when waiting for the reinforcement, instead of a march speed reduced

- The effect of Magic crystal "Wizard Armor" is linked to its own health

- Some of equipment icon artwork remake.

- Increased the HP of camp buildings

- All buildings are now immune to knockback

- AI will not declare war on the factions with more than 20 relations

- Added guidance for Quest blacksmith and arena fight in Fleur





- Removed the invalid potion dropped by the Frost Valley, now will be replaced as HP & MP potions


BUG FIXES

- Fixed an error that the trigger probability of the passive "flaming body" of the fire demon race is only 1%

- Fixed a unexpected error reporting when the Ace knight NPC moves

- Fixed an error that Passive Skill " Auto-immolation" the trigger rate is only 1%

- Fixed a few non-response errors when talkling to NPC

- Fixed a bug caused navigation lines didn't work functionally in Sandbox mode

- Fixed A bug where skills Motion Device could not trigger stun

- Fixed a bug where skill bloodsucker's effect was not matched with the descrption

- Fixed a bug where dragonfang didn't have a bloodsuck effect

- Fixed a few unmatched gender description

- Fixed A bug where you can directly enter the lord's hall when you are at war after self-reliance

- Fixed a bug where the dialogs didn't show up after sending gifts

- Fixed a few description issues, including skill % and Stats


Thank you all!

If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!

Localization Update and later plans!

Hi Travelers,

The long march is ongoing in the desert! Today we’d like to share a couple of things in this blog: The process of EN localization & some teasers for upcoming new content!


[h2]1. Progress on English translation improvements[/h2]

A new localization version went live last Friday. In this version, we’ve proofread most of text/dialog/class storyline parts in the game. Here we would like to extend our appreciation to community players who submitted dozens of suggestions each on how in-game language could be improved.

But it’s not the final standard we pursue, the rich and winding storylines of the Great Desert will see continuous localization improvements in each of the updates leading up to the official release of Sands of Salzaar. We will keep it updated every month and it will be lovely to hear your suggestions for it :)

Translation improvements in this update include:

- Improvements to dialogues and text throughout the beginning of the main story and Spiritmancer quest lines

- Updates to various quest names and descriptions

- Fixed inconsistent code between the source and English text which could have led to errors with auto pathing

- Fixed inconsistent skill variables between source and English text

- Further clarification of terminology when talking about troops, squads, and parties

- Fixed issues with character name consistency

- Notable terminology changes

- Improved some word-order & tones inconsistency issues in the section of storyline & dialog

- Of note: March Speed is now referred to as Map Speed


We appreciate your patience and look forward to improving the overall quality of the English translation to provide the most immersive experience possible in Sands of Salzaar!


[h2]2. Teasers for the new content[/h2]

Meanwhile, we’ve been busy with some new content development. They will meet you soon in later updates, but we'd like to give you the first look here:

- New roles Husnu/Akhal Sultan/Rebiya - Play as the leader of the tribe, to have untasted experience in the great desert

- New random event types, more encounters are there for you to explore

- An official WIKI is under building

- New artwork polishments



- Quest Levels Rework, including Ember Mines, Shujae Dungeon and more!

- Message & Quest UI Rework


If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!




Update V.1.0.1.5 ( Tweaks & Localization Survey)

Hi Travelers,

In this update, we fixed some bugs as well as adjusted and optimized some content with respect to Skills, Armor balance and AI Changes! Have a check below for the full patch note!

In addition, we also launched a new online survey regarding localization polishment. Your vote will be a great step for us to navigate the direction. We’d be lovely to hear any feedback from you and bring a better game experience in 2022!

[h2]2022-02-25 Update v.1.0.1.5[/h2]

[h3]NEW CHANGES[/h3]
- Added a new boss [Dark Wizard] in map Crying Rock



- Added a new legendary loot - Stormclould Robe by defeating Dark Wizard?

- Added new affixation [Mana Drain] (The effect will conflict with [Mana Gen])

- Slightly increased HP stats of T3 Thur Rams and lowered T4&T5 HP

- Siege weapons now deal less damage to medium/heavy Armor and light/heavy cavalry

- Slightly lowered the damage of projectile weapons against heavy cavalry armor

- Added passive skill “Wooden” for Ballista & Bombard

[h3]BUG FIXES[/h3]
- Fixed a bug where passive skill “Wooden” was not effective for burning, now units with this passive will receive 50% more burning effect

- Fixed a few lingering issues of map collision

- Fixed the wrong description that "attacker's initial point" was written as "defender's initial point" in the map editor

- Fixed a bug where AI Lords recruit Ballista and Bombard with a very low chance

- Fixed a bug where AI tribe attack player controlled city with a non-war declared state

If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!

Update v.1.0.1.4 (Skill Balancing and Bug Fixes)

Hi Travellers:

The team keeps working hard on more Sands of Salzaar polishments, and today comes with the latest update V.1.0.1.4.

This update is aimed to sort out some bugs and feedback, including Questline Improvements and a few Skills Balancing.

For more information, check out the detailed patch note below:

[h2]2022-02-18 Update v.1.0.1.4[/h2]

[h3]NEW CHANGES[/h3]
- Added new side quest Boss -Dakn Alchemist in map Docana Desert



- Added a maximum limit to the positive attributes buffed by [Lawless Sword] & [Lawless Shield]



- Added an invincibility frame and slightly increased ATK Speed to [Excalibur Exemplified], and skill effect also has been replaced to [Melee attacks of holy blade] effect

[h3]BUG FIXES[/h3]
- Fixed some issues of unmatched context reading, which are occasionally caused by the attendances of Tribe Lords in some random events

- Fixed a bug that caused the Command Skill of Akhal Sultan to be able to level up functionally

- Fixed a bug that the affixation of [Fanatic] is not with the quality legendary

- Fixed a bug that cause unexpected screen shakings while using [Wooden Staff] with melee attacks

- Fixed the wrong description of [Ximmerian Tribe] location in [GULZAR] questline


If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!

Update v.1.0.1.3

Hi Travellers:

Happy New Year of the Tiger to all! We’re back with energy and bring a quick update today.

It fixes some lingering issues from the previous version, including some Questline Improvements and Text Fixes, as well as a tweak of talent buffs display update.

For more information, check out the detailed patch note below:

[h2]2022-02-09 Update v.1.0.1.3[/h2]
[h3]NEW CHANGES[/h3]
- Added new guidance for the final boss challenge in Karakorum Mountains

- Talent buffs - [Friend of Beasts][Collaboration]&[Spirit Communicator] now will be displayed in the troop skill bar



- The effect of skills [Lawless Sword] & [Lawless Shield] now changes to level up with your HP and ATK power

[h3]BUG FIXES[/h3]
- Fixed a bug caused unexpected Utar abuse by trades after the talent has been fully lighted up

- Fixed a bug that caused [Blackblood Crystal] would be still displayed in the quest list after completing it

- Fixed a bug where the monster would still be generated even the quest - Wolf Den of Umbra Cliffs has not been given

- Fixed a bug that caused the animation of Threnody warp would permanently exist in some locations of Zagros Mountains

- Fixed a bug where the potion merchant being called scroll merchant in EN version

[h3]OPTIMIZATIONS[/h3]
- Optimized text description of Quest - Snow Caverns

- Optimized some locations of key entrances and navigation lines in the map - Ifrit Domain

- Optimized the map collision in Khamsin Village

If you encounter any issues when playing the game, please contact us in our Discord channels or fill in this bug report form for submission. We will quickly look into and try fixing them in future updates!