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Sands of Salzaar News

The first Workshop MOD Event! & Updates in early May!


Hi guys! Today we have some fresh updates to share with you!

Before that, we are excited to inform you that we are now working on our English localization and we expect that the English localized version might be out around this summer! In addition, all of those tutorials regarding MOD development will also be localized and then released simultaneously.

Furthermore, a 15% off holiday discount begins today and will end on 10 May. CAN'T MISS!

Alright, let's jump right in with the newest updates!

The first Workshop MOD Event!


Since the Early Access version of Sands of Salzaar was launched, we have always been optimizing the game's MOD development environment, hoping to provide more support for MOD authors and encourage everyone to generate content. Up till now, there have already been over 400 players generating original content in the game. The Workshop is always the most significant feature of our game, and it is also an ambitious platform we provide to encourage players to show their creativity and talents.

Therefore, we decide to launch the first Workshop MOD Event!

Players could participate in this activity by uploading your original MODs to the Steam Workshop of Sands of Salzaar from 30 April to 22 May. After the official selection, MODs with their authors will have the opportunity to be included in the official MOD collection, be localized, as well as be displayed on all the platforms of Sands of Salzaar.

Big updates in early May + Holiday discount!


Meanwhile, we also bring the early May's update (that will be added to the game on 30th April). This time, more useful info is coming for ya, including mysterious characters with brand-new gameplay.



Exclusive Plot
You are the son of a leader of an unknown tribe, traveling in the desert. Now that your father died unexpectedly, you become the new leader in such a difficult time. Facing the internal and external crises, you need to lead your tribe to prosperity!

Skill
Your family has been mastering for generations the machine technology that is almost lost.

Special Setting
You have a town at the beginning of the game, and you can build a lot of special buildings. By cultivating friendships with other tribes, you can absorb their cultures and train the corresponding armed forces. However, your territory may also be invaded at any time.

Negative Setting
At the beginning of the game, you don't have any city's trade license, and a hostile tribe may attack you at any time.

For more info, please check below:

Sands of Salzaar MOD Developer's Manual:
https://blywd.hanjiasongshu.com/

Sands of Salzaar MOD Instructional Video:
https://www.bilibili.com/video/av84230345/

Update Log 4-2

Hello, guys! In this update, we added the model of Xeonawa and fixed the problem of failing to complete the Man of Sin and Princess of Ice achievements and some bugs. If you have encountered any issue in the game, please feel free to send an email to [email protected]. We’ll try our best to help you!

[h3]·Optimization[/h3]
- Added the model of Xeonawa.

- Changed the skill of The Book of Black Claws into Hellfire Cremation.

- Modified Huyanlu’s Floating Smoke skill, increasing the speed of the skill.

- Adjusted the instruction words for the missions of Xeonawa and Tixon.

- Adjusted character’s running, waiting and riding movements on the big map.

- Adjusted the displayed position of some shields.

- Adjusted the special effect of the Mass Awakening buff.

[h3]·Bug fixing[/h3]
- Fixed the bug of character standing illustration in dialogue box and display of name info
would be wrong after loading or re-creating character.

- Fixed the issue of Map of Tree Palace being stuck outside the boundary.

- Fixed the issue of Deep Dungeon unable to be reset.

- Fixed the issue of defeating Man of Sin and Princess of Ice in Real Mode unable to lead to the achievement of Inheritance.

- Fixed the black-edged issue occurring during face editing in The Han's Jianghu crossover.

- Fixed the issue of Tixon’s model clipping.

- Fixed the issue of after Tixon uses the skill of Explosive Potion, the character being
temporarily stuck.

- Fixed a few textual bugs.

- Fixed the bug of in entry info, if covering entry of weapon speed default or equal or less than 0, the attack speed of the weapon being reset to default attack speed of this weapon type.

- Fixed the bug when the skill hits the target, the target unable to be hit rightly.

- Fixed the issue when building mods, the resource of AB packages in the mods unable to be loaded rightly.

- Fixed the issue under certain circumstances, change of MOD environment causing the game stuck in the face editing interface after creating a new character.

Sands of Salzaar Early Access March Update (NPC story, custom game)

Hello everyone! We've added personal story missions for Xihenaya, Helianqianbai, Yeya, and Tikexin. After meeting the requirements, you will be able to start their storylines. At the same time, we have added a custom game mode that players will be able to adjust the difficulty, special properties, and more. Experience a totally different adventure.  We've also brought new models, illustrations, merchants, custom battle mode, custom map icons! And of course, the Mod editor gets new features, too. The tutorials of the new functions are all added to our Mod editor tutorial videos and Wiki. 

Thank you for all your support! We'll keep creating fun and interesting new content! If you have encountered any issue in the game, please feel free to send an email to [email protected].

[h3]Optimization[/h3]
- Added the personal missions of Helian Qianbai, Ye Ya, Tixon, and Xeonawa. The mission will be unlocked only after the character's friendliness level, teammate level, and global reputation have reached to a certain point.

- There will be a notification on your teammate who has persenal mission in the team interface.

- Added the real mode game option. Turning on this option and player will not be able to recruit powerful magical creatures such as dragons, demons, angels, and phoenixes in the game. Meanwhile, players can recruit soldiers in the city settlements with a trade license, the upgrade experience and cost of all the soldiers will be reduced by 30%; the probability of death is increased by 30%.

- Added game content configuration system. Through table configuration, some custom shaping fields in the game can be operated during the beginning and halfway of the game, to set the game content, AI difficulty, feature switches, etc., allowing players to customize content for his own game.

- Added a custom battle mode. In this mode, players can choose any unit or hero who has joined the protagonist team in the game to engage in a battle.

- Added custom map markers. Players can right-click on the large map and choose to create a custom map marker information on an explored map location, and edit or delete the marker.

- Added character models of Gallo of the West River, Tixon, Ann the Red Sand, The Little Yellow Dog.

- Optimized the loading speed of the loading interface after entering the game

- When the AI ​​character updates the equipment, there will be probability that the updated equipment better than the current one according to the strength of the AI.

- Removed the leather and linen from some merchants goods, and enriched the merchants' goods.

-Added illustrations of mount merchant and pet merchant.

-Changed the default model of Shadow Assassin.

-Changed the default face model of Wild Soul.

- -Adjusted the composition and drop of soldiers of Wildfire.

- The probability of recruiting "farmers" in villages is now greatly reduced.

- Now in the backpack and store interface, left-clicking an item can lock the details of the item, so when the item information description is too long, you can drag to display all the information content.

- Some new available configuration fields have been added to the map information field of the map. (For details, please refer to the editing instructions on the WIKI page)

- The character standing illustration information can now display the preform in the format of "prefab: [Path]" as the character standing illustration, which can support the production of dynamic character standing illustration through plug-ins such as Spine. (An example MOD project or tutorial will be released later)

- Now the roles and units such as farmers and caravans have been moved from the code to the configuration table. Mod authors can modify this information through the corresponding configuration table.

[h3]Bug fixing[/h3]
- Fixed a bug where mainline missions could not be performed after starving in the initial scene.

- Fixed the problem that in the module development interface, after entering the project settings interface and saving the project, the initial scene and the data field in the script story mode will always be reset to "0", which prevents the game from not entering after the build.

- Fixed an issue in the module development interface where errors would occur after building other modules in the script story mode.

Team Up! Official Publishing Announcement of Sands of Salzaar from X.D. Network

Hello, folks! Having been collaborating with Han-Squirrel Studio to work on for a while, we are now officially announcing that we will be the publisher of , responsible for the global publishing and operating of the game.

Han-Squirrel Studio is a veteran dev team who successfully made and . With the experience before, we are sure that they will give the best of . Now, having spent two years working on the project, the game was first released on Steam as an Early Access. And while the developers were devoting themselves in optimizing the game after the release of EA, we’ve been assisting them with the roadmap for EA updates, collecting feedbacks from the communities, taking care of the advertising part and trying to build connections with the influencers.

For those of you who have heard of and , you might be familiar with us X.D. Network. We kept trying to bring our games overseas and now, we will make sure the experience used wisely to promote . In addition, we will support the dev team not only as a publisher but also as a developer. We will also keep a strict eye on pirate versions that will do harm to our dev team and players.

Thank you so much for all your support. In return, we will try our best to prefect with more updates and contents.

X.D. Network

Update Log 3-10

Hello, guys! Today's update, we mainly fixed several bugs in both the game and the MODs that are under development. As usual, feel free to contact us through [email protected] should you more questions or advices!

[h3]· Bug fixing[/h3]
- Fixed an issue where when the character status including crt and dodge is temporarily increased character, it would cause abnormal character status in some cases (such as the character's crit buff will always continue after the use of the smashing skill)

- Fixed an issue where the skill description numbers containing calculation formulas were incorrect when displayed in the shortcut bar.

- Fixed a bug where Xie Qingxi's magic crystal would show the model in advance.

- Disabling the skill function is now only open to AI heroes, while the protagonist can no longer disable the skill.

- Fixed the problem that in the MOD development interface, it may cause game errors or crashes using professional engineering to generate AB packages.

- Fixed the problem that after opening the default professional project, opening with UNITY would cause an error and cannot be packaged.