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Sands of Salzaar News

Update Log 2-5 (New Siege Mode, Profession Redo and More)

Greetings Travelers!
The new content update of Sands of Salzaar is finally here! Apologies for the delay in the planning to have this version released in Jan. However we believe you will find it is worth waiting.

After the last major update, in addition to regular bugfix and hotfix, we have devoted all our efforts to the reconstruction of the Siege Mode and the design of new professions. Right now, the new Siege Mode has been completed and goes live. We hope that this upgraded siege system will bring you more gameplay strategies and fun in the later stage of the game. As for the new profession, it will be officially released after March. Please also stay tuned!
As always, if you encounter any issue in-game, contact us through [email protected], or join us on Discord.



New Siege Mode

In the new siege system, we have added infrastructures such as arrow towers and camps to the siege map. If you already own a land, you can build a “siege weapon” camp in the town. Different defensive towers can also be built, such as frost towers and scattering towers. Players can build different defensive towers depending on different regions their towns are located in.



At the same time, the entire siege warfare rules have been reconstructed: The offensive NPC or player will have 2 chances of resurrection, while the defensive NPC or player can have unlimited resurrection opportunities. In addition, the minions cannot be respawned in the new siege mode, which will challenge the player's strategies and game skills even more.



Profession Redo, Witchcraft for NPC

The skills of Hyena and Sentinel have been reworked, together with some new cool special effects added.



Also, in old versions, if an NPC with a high level has learned all its own skills, the extra skill points can only be wasted. However, this update has equipped arcana talent for every NPC, and now you can take NPC to learn witchcraft from those witchcraft masters in every town.



Units AI Upgrade, Automatic Combat for Encounters

As some of you reported that the siege units won’t attack the next stronghold after they’ve occupied one, we have upgraded the AI of these units to make them more flexible on the battlefield.



Also, when encountering combat in the desert, players can now choose either to lead troops to fight, or to fight automatically. Please note that the auto combat option can only be available when you turn on the new Real Injuries mode in the settings.



In addition to the above updates, we have also resolved a couple of issues that our English players are most concerned about, such as adding the skip dialogue option and enabling the player's camera to free-roam the map after the character is defeated. For details on more adjustments and bug fixes in-game, please check the full patch notes below:

[h3]2021-1-30 Codename: Battle of the Black Sun (0.8.2.1)[/h3]
New Additions:
  • Added and replaced new siege modes and maps (if MOD authors want to use the new siege mode, they need to change the siege mode to "capture mode" in the corresponding siege war map settings to take effect), new rules linked with siege weapons, defense towers, barracks, warehouses and other buildings, and external town construction. In the new siege mode, heroes from both sides can be resurrected, but the resurrection time is extended, and each hero of the siege party has only two chances to resurrect.
  • Added a new Real Injuries mode for our hardcore players. Now you can choose between the new and the old mode at the beginning of the game.
  • Added auto-battle feature for encounters (note: the auto-battle option of encounters is only available when the new Real Injuries mode is turned on).
  • Added an auto-skip button in the conversation interface (this function is only valid for continuous dialogue commands, and will automatically terminate when encountering non-dialogue commands).
  • Added lots of new equipment icons.
  • Adjusted stats of most equipment and added descriptions for them.
  • Adjusted entry values ​​and descriptions, added some new entries. Most of the previous errors and descriptions of entries that were not displayed have been fixed.
  • Reworked the Hyena skill page, balanced the values, and replaced Rocket Rain with SwitchBlade.
  • Reworked the skill page of Sentinel, added a series of shield-type skills, and removed skills like Enlarge and Hook that do not match the character settings.
  • Replaced the models of Hina and Nura.
  • Added models for Batu, Princess Bellen, Fadia, Tasha.
  • Added the definition of armor type.
  • NPCs now have an arcana talent level, and they can be assigned to major arcana learning sites!
  • The special effect position type in the BUFF table added the position type parameter for special effect positions of the left and right hand.
  • Players can now choose whether to open the Land of Ifrit in a certain period of time at the beginning of the game (no need to complete the main storyline).
  • Added a simple MOBA PVP multiplayer MOD under MOD samples (SteamLibrary\steamapps\common\DesertLegend\ModSamples\MultiplayerMod).
  • Added two new points of interest related to siege weapons near Redstone Keep and Diresprings.
  • Added a NPC with warehouse function and backpack expansion in the spawn point of Redstone Keep.
  • Players can now join the AI camp and can be granted as a Sultan. The probability and quantity of grants are related to the relationship between the forces and the number of territories the player has obtained. The more territories obtained, the lower the probability of granting.
Adjustments:
  • Adjusted the mana cost and damage values of some skills, nerfed some skills that were too overpowered, and buffed some skills that were too underpowered.
  • Minor adjustment for the skill pages of some heroes.
  • Increased the distance between the initial points of the two sides on several small battlefield maps.
  • Adjusted the talent tree values.
  • Adjusted monster types in some dungeons.
  • You can now choose to retreat in a siege.
  • Enabled free-roaming camera that allows players to observe the battlefield freely after death.
  • Minor adjustments for the interaction value between weapons and armor.
  • The dialog box of the leader will no longer pop up when wages are paid for working for factions.
Bug Fixes:
  • Fixed the problem where the AI automatic battle result judgment might be abnormal.
  • Fixed the bug where the basic attack skill field of the specified character in the character configuration table failed abnormally.
  • Fixed an issue where AI would not automatically attack the next stronghold during a siege.
  • Fixed an issue where some sound effects played too many simultaneously.
  • Removed the invalid reminder of "goods are hard to sell".
  • Fixed the problem where bleeding did only 1 damage.
  • Fixed the problem where Rusen’s conversation disappeared when the Rusen quest was completed.
  • Fixed a bug where switching of non-weapon equipment during battle might not cause attribute changes.
  • Fixed a bug where Legendary Blacksmith could not perform basic attacks.
  • Fixed the bug where the basic attacks of harp, bow and sub-weapon were not considered as long-range attacks.

Upcoming Update 1-29 (New Siege System Preview)

Hi, our desert travelers. A late happy new year to ya’ll! We are glad to share with you that there’s another major update upon us that will be live on Feb. 5th!



In this content update, we reworked the siege system, adding more elements of tactics to offer players a deeper gameplay experience on battlefields, so prepare yourselves and deploy your intelligence to occupy the next base!



As we know that siege plays an important role in the late game, our team has always been keeping an eye on feedback from you guys within our community about the siege mode. The rules of the new siege system are quite different from the old version and will pose a challenge to players regarding gameplay strategies. There will be all-new military structures for you to construct, including the ballista workshop to manufacture siege weapons. As players upgrade the workshop, those military structures on the siege map will be upgraded as well.



In addition, this update fixed a couple of issues that our English players are most concerned about, and more surprises will be revealed in the upcoming update announcement.

As always, if you encounter any issues in-game, please join us on our Discord server. We will be there listening to your advice and trying our best to offer support.

Stay tuned and see you next week!

The best game you missed in January 2020: Sands Of Salzaar


As 2020 goes kicking and screaming into that good night, we’ve rounded up some of the best games from the year that we didn’t end up covering. Check the Best Game You Missed tag for more.


Good things, they say, come to those who wait. Like clichés in the first sentence of an article, this is often a load of toss, but a stopped clock is (“That’s enough of that, thanks.” – Ed).


Sands Of Salzaar leapt into Early Access this January, its huge success in China prompting promises of an English translation soon. But 2020 did a lot of things to the word “soon”, so we’ll forgive them for delaying that translation. Besides, it was worth the wait. Sands is a superb game that blends the hack and slash chaos of Dynasty Warriors with the open world RPG skirmishes of Mount & Blade.


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Update Log 11-30 (New Checkpoints, Bazaar Fix)

Update 0.8.1.3 for Sands of Salzaar is now live! In this update, we are continuing to patch up issues for the November update, most notably the Bazaar not correctly showing up for some players.



We also slipped in a small QoL improvement by adding checkpoints to all regions of the world map, you can set one of them as a rally point, which will respawn your army after a defeat, so you don’t have to run across the map to retry a certain encounter.



There are also a few balance changes this update, you can read the full patch notes below. As usual, join our Discord or send us an email to [email protected] if you have further issues or feedback!



[h2]2020-11-30 Codename: Battle of the Black Sun (0.8.1.3)[/h2]

[h3]New Addition[/h3]
  • Added checkpoints to all major regions on the map. Your army will rally at the nearest checkpoint after being defeated.

[h3]Adjustments[/h3]
  • Mana cost adjustment for Shaman's skill page, reduced power for some skills.
  • Defense bonus for heavy armor troops increased to 12, up from 3.
  • Reduced power of Nasir Ace Crossbowman.

[h3]Bugfixes[/h3]
  • Bazaars now correctly spawn for some players.
  • Berserker's Skull Bash now correctly gains bonuses from skills.
  • You can now inspect enemies' army composition before going into battle.
  • Fixed missing translations for certain UI interfaces.
  • (Mod) Fixed an error in the custom trading interface when comparing items.
  • (Mod) Custom item information interface now properly displays rich text.

Update Log 11-24 (Fire Dragon Promotion, Neutral Town Siege)

We are releasing a small update for Sands of Salzaar today. This is part of our bug fixing process after each major update. You can read about the November major update here.

In this patch we are addressing the issues that emerged after the November update. A couple bugs related to dragons have been fixed, including Fire Wyverns not being able to be promoted.



The long standing glitch that troops can be added to the roster without sufficient resources has also been fixed (sorry farmers!). Neutral towns (that are not affiliated with any faction) can now be taken by the player.



The full patch note can be found below. If you encounter further issues or have any questions and feedback, join our Discord, or contact us through [email protected].



[h3]2020-11-24 Codename: Battle of the Black Sun (0.8.1.2)[/h3]

New Additions
  • Added staff as a new weapon type. Certain heroes now use staff as their weapons.
  • Added mod function for inventory GUI reset.
Adjustments
  • Players can now siege neutral towns.
  • Adjusted basic attack for top tier dragons.
  • Shaman now has casting animation after transforming into dragons.
  • Modified terrain near Snow Caverns.
  • You can no longer cancel the action after joining a friendly siege preparation.
Bugfixes
  • Beastmaster and Shaman can now correctly trigger the story for Yaksha.
  • Fixed an issue causing players not being able to recruit Tasha, Threnody and Omar.
  • Fixed an issue causing Fire Wyverns losing the ability to be promoted.
  • Fixed an issue causing Bladedancer's movement abilities to dash at longer distances than intended.
  • Reviving after being knocked down when transformed no longer retains the transformation.
  • Fixed an issue causing troops to continue being shown as added to the roster when the player actually doesn't have the resources required to recruit.
  • Numerous English translation fixes.
  • Added missing translations for some UI elements.