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Sands of Salzaar News

Forecast more of the full release

G’day, our desert travellers!

We've kept receiving a great quantity of feedback and suggestions from y'all in the community! As always, we hope to reveal more of our plans as early as possible along with our current missions. In this announcement, hope you enjoy more info for our in-dev new contents that are upcoming with the full release.

At this point in time, the team will commit to the functional test regarding our current build, following with the bug fixes and gameplay refining based on testing feedback, and will prepare for the English localization process in the meantime. Once the localized version is ready for you to experience, we will open the English beta test and you are welcome to join our Discord, leaving any thoughts or comments there and receiving more fresh news about the development and beta test!




What Are We Working on

About the current dev progress, most of the forward-looking contents will be taken into consideration. Let’s check what are en route for you:

More Balanced and Abundant Arms System

Leading troops to fight with your party has always been an important entertainment activity in the desert, which is deeply influenced by the Arms System. Thinking of this, the full launch version of the Arms System will be more balanced and enriched. We decide to add the attributes for each arms unit, and create a brand new gem system.



NPC - Favor System

This time we will set each NPC an initial character disc. Under the action of random events, different character discs will lead to distinguished results, which will further affect the relationship between NPCs in the game. Travellers need to understand the relationship between NPCs to better allocate the combination of your fellows.



In the future, we also plan to connect NPCs with the Arms System mentioned above to give travellers more strategic choices.

Explore More on Boxing in Tavern

“Dissatisfied? Then FIGHT SOLO!” will be a new slogan for the desert travellers!

As has been said last time, we adopted the idea that travellers would also like to enjoy the gameplay of solo, providing a fresh gameplay mode - boxing in tavern. The tavern fight will be triggered based on the favor level between the traveller yourself and the NPCs. To win the solo challenge requires certain actions operated by players, in which case, determined by using lightweight build skills and controlling the timing of the move. Although the battle design will not be too hardcore or detailed, it will definitely provide travellers with a leisure time in the gap between busy quests.




Please expect and explore more fun in the mysterious desert, and stay tuned for more new content in the future!

The full release roadmap is arrived!

G’day, our desert travelers!

We've received plenty of feedback and suggestions from y'all in the community since the kickoff of the early access. Thanks a lot for your brilliant ideas that provided our team and Sands of Salzaar with inspiration and couraged us to update in the past period. And now, we embark on a new journey towards a highly awaited full release with your valuable feedback.

[Early stage of Early Acess version]

Please check the roadmap below with abundant contents:



[h3]Enjoy the better visual experience[/h3]
As we are always seeking an artistic and practical user interface, many efforts have been devoted in UI optimization. In the full launch, we will provide a brand new user interface experience, helping your adventure to be more efficient, along with the reworked world map with higher graphic quality.

[The team interface in optimization]

[h3]Get ready to fight in the tavern[/h3]
Gameplays always attract the most attention of all the travelers, and we have always been working on adding fresh gameplay content in each major update to enrich the desert adventure. For the full release version, the devs are currently developing the new gameplay ‘Boxing in Tavern’. You can imagine how exciting it will be to make trouble in the tavern and infuriate the tavernkeeper! Wish you good luck to escape from the messy tavern.

["Boxing in Tavern" gamplay preview]

[h3]Win the favor of NPCs[/h3]
According to players' feedback from our community, we found that our desert travelers showed great passion for a richer social networks in-game. Therefore, for the next update, lots of fun will come with a deeper connection between you and NPCs, helping you win their admiration and trust. In the optimized favor system, various events will be triggered randomly, impacting the relationships between travelers and NPCs. Moreover, different NPC will bring different benefits to your force, which means more strategies are required in force recruiting. Make your choices and show you wisdom to build up an elite army!

[New random events in development]

[Newly optimized inventory preview]

Please stay tuned to our updated news, which will reveal more details around the full release, and certainly, the closed beta test is scheduled as well. Your precious feedback is expected for the game optimization, and we hope you enjoy the journey in Sands of Salzaar!

As always, you are welcome to report the in-game issues encountered or give any of your suggestions for Sands of Salzaar, join us on Discord or contact us through [email protected].



Thanks for your patience on the content update and full release. See you in the launch version!

Update Log 4-23 (Sorting Optimization & Cost Price Display)

Hi desert travellers!

We are releasing a bug fix patch following our April update. We located bugs by collecting feedback from the gaming community, and we appreciate your support just as always.



We resolved a list of bugs promptly with the help of you guys, such as fixing the issue of Herbalist quest in the Cotta Town, adding the original price of the product and the information of the specialty in the updated interfaces for players who enjoy running a business a lot, and more.



For more details, please read the patch note below. As usual, join our Discord or send us an email to [email protected] if you have further issues or feedback!



[h3]2021-4-23 Codename: Battle of the Black Sun (0.8.3.2)[/h3]

Bug Fixes
  • Fixed the error where player was unable to complete the quest after handing in 5000 Utar to Ghodja;
  • Fixed Ghodja’s route back home in the night time;
  • Revised the text of the pop-up window after failing to persuade the fisherman in Agadir;
  • Fixed the bug where the cost was unable to be viewed in the Item Details;
  • Fixed the bug where the information of the specialty was unable to be viewed in the new Trading interface;
  • Fixed the bug where a few certain models failed to act on the map. (e.g.: The quest of Gulzar, etc.);
  • Fixed the visual bug of a few certain items in the inventory;
  • Fixed the anomaly of using items after sorting in the inventory;
  • Fixed the bug where players were unable to combat with Shaitan again once failed, along with the bug of quest navigation;
Adjustments
  • Optimized the sorting function in the new inventory interface, players now could start sorting by one click on the sorting button, instead of by keep scrolling the window;
  • Optimized the function of dragging items in the inventory, players now no longer need to drag by pressing and holding the button.

Update Log 4-20 (Spirit Witch is Arriving)

G’day our desert travelers!

Since the last update, we’ve kept hearing feedback from y’all, and devoted our efforts to adding new content and optimizing the gameplay experience. Now please meet our new character Spirit Witch, together with new quest lines about NPCs Mathali and Umara, the inventory sorting functions and more!

[h3]Spirit Witch Coming to the Desert![/h3]
Spiritmancer is always ranking one of the player-favorite roles, and we’ve kept receiving the expectation for adding a female Spiritmancer in-game from the community. And now our new heroine Spirit Witch is available in-game! For this time, players will be the apprentice of Storm Archmage, and the story follows the adventures for becoming the most powerful and skilled Spiritmancer. In addition to her all-new skill pages and storylines, you can explore a series of new gameplay elements exclusive to this character!





By playing the role of Spirit Witch, you are able to randomly skip the combat with bandits by using her arcana, or, recruit them as your troop. Also, you could have fun with her skill of crafting various potions with items in your inventory at the later stage.



In addition to featuring the new character in-game, here come new quest lines of NPCs Mathali and Umara for you to explore.



[h3]Pack Up Everything Nicely[/h3]
Since we continuously received feedback that the sorting function in the inventory is highly expected among the players, by restructuring the inventory system and making lots of changes on the user interface, items now are sorted by types and much more clear to view items in your bag. And especially, we designed a storage area for travelers' food items.



[h3]No More Getting Lost[/h3]
In addition to having your bag better organized, we optimized the quest index as well. Travellers now are able to view and track the quests by clicking “L” as the default hotkey. The compass mark on the mini-map will help tell your current tracking quest with its location info.



And lastly, as our following roadmap, we will commit to achieving a major update including more character stories and side quests. We are also planning to work on enabling playing with controllers, optimization on the gameplay, more interaction with NPCs and other contents that are highly anticipated by you guys, and will share our future development plan with you promptly.

As always, you are welcome to report the in-game issues encountered or give any your suggestions for Sands of Salzaar, join us on Discord or contact us through [email protected].



For more details of this update, please read the patch notes below:

[h3]2021-4-20 Codename: Battle of the Black Sun (0.8.3.1)[/h3]

New Additions
  • Added the new character Spirit Witch with all-new skill pages, storylines, and a series of new gameplay elements.
  • Added sidequests of NPCs Mathali and Umara.
  • Added new portraits and models for Spirit Witch and Spiritmancer.
  • Reworked skill pages of Berserker.
  • Added a Repair button to the interface of locations. Click this button to enter the Repair interface. In this interface, you can repair all or a single gear by buying necessary materials and resources.
  • Added a special food inventory system which expands the old inventory with an additional section specially used to store food items. Food items will be automatically moved to these food slots until filled. When trading or storing food items, players can drag and drop food items from the food slots to the normal inventory slots for further actions. When actions are completed, the rest of the food items will be automatically moved back to fill the food slots.
  • Added the hotkey to open the Quest interface on the map.
  • Added team BUFF for consuming certain food and adjusted food prices.
  • Added models for several capitals in Redstone Keep and Crying Rock with three different tiers.
Adjustments
  • Balanced cooldown values of consumables that could be used during combat.
  • Fully adjusted the prices of gears and relevant resources for repairing gears.
  • Adjusted durability of certain gears in-game and added more types of items sold in capitals.
  • Now all those medicines for recovery can be bought in major cities.
  • Reset the Inventory UI and trading UI with the new GUI framework, adding functions like categories to sort items in the Inventory.
Bug Fixes
  • Fixed the missing collision layer of a rock in the east of Redstone Keep.
  • Fixed a few errors in English translation.

Update Log 2-23 (Siege System Balance)

Hi guys,

Happy New Year of the Ox!

Our dev team has been back to work after the holiday leave with another new update available now! This update 0.8.2.2 is to patch up the issues players encountered in the last major update and adjust the new siege system for a better gameplay experience for y’all.



Since the last content update, we’ve been receiving some feedback from players that the new siege system is too challenging due to factors like high damage dealt by defending towers and unbalanced numbers of respawn times between the defenders and the attackers. Therefore, we tweaked the damage values of the turret towers and siege weapons as well as limited the number of respawn times of the player and the NPCs on the defending side for a more balanced siege combat system.



In addition to this game patch, we are currently working on another content update, featuring a new character with dedicated storylines and more. Please also stay tuned!

For more details in this update, you could read the full patch notes below. As usual, if you have further issues or feedback, join our Discord server or send us an email to [email protected].



[h3]2021-2-23 Codename: Battle of the Black Sun (0.8.2.2)[/h3]
New Addition:
  • Added the feature of increasing damage to buildings for a few weapons.
Adjustment:
  • Changed the effect of Strength Elixir to control resistance. Now it can temporarily make the player resistant to all control effects for 8s.
  • Changed the number of times of resurrecting defending heroes to 5 times.
  • Removed The stun effect of Turret Tower and reduced the damage of Explosive Arrow. At the same time, the attack power of Turret Tower is reduced by 20%.
  • Hugely increased the damage of siege weapons to buildings and replaced the burning special effect of Ballista Fire Arrow.
  • Adjusted the attribute value of characters controlled by the player in specific battles in accordance with the difficulty level of the game to avoid the situation that the enemies are too op to be defeated in the battle of high difficulty.
Bug Fixes:
  • Fixed the missing description of the skill "Call Heroic Soul" of the weapon Broken Sword - First Snow.
  • Fixed the dialogue error of conversations with the siege weapon maker in the English version.
  • Fixed the bug where the companions were unable to learn Ice Arcana level 3.
  • Fixed the bug where Berserker Jump Cut could not trigger the Resilience effect.
  • Fixed several textual errors in the English version.
  • Fixed the bug where closing the equipment fixing window would directly skip the fixing for this time and start the monthly cooldown for the next time in the blacksmith quest in Fleur (and in other quest events that use this command).
  • Fixed the bug in mods where the character's gender was locked as male when it should be female.