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Operation Valor News

8 PM EST: Open-Beta Session

Operatives,

We will be having one more testing session for our NA players at 8 PM EST. We appreciate everyone who came this morning to our EU session, you have helped us squish many bugs and all of you offered some great suggestions.

Here is our public discord (https://discord.com/invite/FM6SdQn), where you can request a key to come play with us.

See you there!

Open Beta Key Requests Now Available on Discord

On August 15th, we will be having two sessions that are completely open to everyone. People can request keys on our discord through the game key request channel. Keys are on a first come first serve basis until we run out.

The two testing sessions are as follows:
  • Session 1 - 20:00 CEST to 23:00 CEST
  • Session 2 - 8 PM EDT to 11 PM EDT
Please join our discord to request keys - Operation: Valor Discord

Thank you for supporting us!

Moving into 2020 - Preparing for Kickstarter And More!



Operatives,

We are undergoing massive development in preparation for our Kickstarter launch in Q2/Q3 2020!
We are in a bit of a transition state as we have decided to move forward with a different game mode. We will be hiding some of our previous announcements to not confuse others who may find those posts. We will also be removing the old demo due to old assets, maps, UI and mechanics.
For now this steam page will remain somewhat inactive. However, if you want more frequent updates please follow us on social media!

Facebook Instagram Twitter Website

Kickstarter Announcement



Operatives,

Operation: Valor is entering into Kickstarter on October 31, 2019! In this exciting time, we invite you to follow our social medias to stay up on the latest with Operation: Valor.

SgtFlow

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No-Man's Land | Comprehensive Update #2



Operatives,

Join our Discord to discuss the game!

Operation: Valor's Demo was released one month ago. We have received a lot of insightful feedback and we assure you, we're listening. The three of us have been hard at work squashing bugs, and filling the world with more interactable buildings/lootable content.

It will go live on Friday, September 27th, 2019.

New Weapons
TurVek ($300)

- The TurVek was inspired by multiple IRL weapons, modeled together by SgtStrauss. It is a very fast-shooting SMG, with the same accuracy as the MG9 with less damage output.

L12 ($600)
- The L12 is a semi-automatic weapon based on the M1 Garand. It has a high damage output, sacrificing for mag size. Our closest weapon to a sniper thus far, and the most damage out of all of our weapons.

New Lootables
New lootables: Laptop($300), Toaster($30), Wheat Cereal/Wheat v2($15), Canned Food/Beans($10), Microwave($150), Fish Cans($10), USB drive($100), Milk Carton($20)

New Locations
House Trailer - Three entrances, lots of loot.


Local Foods - Two entrances, used for tasks!


Mine Entrance Extraction - New extraction located north-west of the town.


Jack's House - Three bedroom house located south-west of our Local Food's Grocery Store.


New Map - All spawn points and extractions are now visible in the in-game map.


BUG FIXES
General:
- Reload only cancels when switching weapons (even when there is no weapon in the slot that you switch to)
- Flipped pricing of M174 and KP-22
- Players can grab money from other dead players backpack
- Re-implemented random tasks for every raid
- Changed water shader to improve performance
- New pond, fireflies and leaf/grass/dust particle effects.
- Fixed UNC floating over trailer
- Fixed not being able to pickup grenades
- Smoothed out cliffside due to weird baking issues
- Fixed all lootable prefab outlines
- Fixed most building renderers + colliders.
- Added Sounds to Lootables
- Inversed loading screen slider
- Fixed grenades not doing damage
- Added decals/sidewalks to map
- Shortened time scale for TimeOfDay
- Added soft shadows to all weapons' flashlights

Game Breaking:
- Fixed grenades not doing damage
- Fixed player duplication on spawn
- Fixed a bug where leaving a game through the in-game menu didn't disconnect you from the server properly
- Fixed default keybinds not working
- Players will not retain any money if they die.
- Player cannot cancel reload if the bullet count is 0, but can always cancel reloading if not

User Interaction/Interface
- Changed Keyboard UI to compensate for flashlight/remove crouching
- Fixed overall game audio in relation to footsteps/fire sounds
- Added region-selection reminder


We hope you enjoy the game, we have a LOT of exciting stuff up and coming. Don't forget, you can always report more bugs that you find with F8 in-game.

Shoot. Loot. Survive.

Adelante,
SgtFlow

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