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Timemelters News

Quick development update!

Since the successful completion of our Kickstarter campaign back in October, we've been hard at work trying to finish up TimeMelters. We were able to release our full Alpha (which consists of Acts 1 & 2) to our backers in November, and since then we've been finishing up the back half of the game and starting on Challenge mode.

Currently, the entire single and multiplayer campaign is finished. Right now we are working on the end game scene, adding Challenge mode maps to the game, polishing fx/sounds/animations and trying to squash bugs that keep creeping up. We've added a lot of basic features since our demo was published on Steam last year like keymapping, difficulty settings (story mode, balanced, or strategist), resolution support, cloud saving, etc. We've also added some Quality of Life improvements with feedback from our amazing community, including different ways to select and deselect spells, quick casting, more user feedback in the UI among others. With all this, we are working towards a Beta build, which will consist of all 5 Acts (in both single and multiplayer) + most of the challenge mode maps (in single player).

It's been a long road, and there is still much to do before we are completely done, but we are so proud and excited about TimeMelters, we can't wait for more people to get their hands on it!

If you want to keep more up to date with the development, please consider joining our Discord server, or you can always message us in the Steam Forums, we are always around ;)

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Thanks everyone!
Talk soon!

AutoExec Team

Our second DEV broadcast will be tomorrow Saturday Oct the 2nd at 8pm EDT

Hey everyone!
for all those who missed it, we will do a second broadcast so you can check out all our crazy "time bending" strategies!

See you tomorrow!

New title for our game : Timemelters!

Hey everyone, we hope you have been keeping well over these tough times.

We come to you with some interesting developments: A title change! Welcome to Timemelters!

Same game, same 3 devs, nothing in that regard is changing, we just want to bring joy to peoples’ lives and nothing else. Some people have been upset about the original title because it shared a name with a contemporary religion, and while this was never our intention, we can’t decide how people feel, all we can do is take action ourselves.

We were making a game about witches and we used a very old word who’s etymology leads us right back to the modern term "witch". Timemelters speaks a bit truer to our game, you are controlling time after all!

We hope you understand and are as excited as we are about this new chapter. Many of you might have been hoping for some more meaty news, but keep your eyes peeled, we may have something new to share very soon!