V18 Public Beta 2

v1.0.18 Public Beta 2 is now live! To access, select the "Beta" branch in Steam Library properties.
Major Fixes this build:
- Fixed issues when spawning enemy ships
- Krill ships should now fight back AND blow up real nice.
- Fixed Mission System not showing updated task/mission status
- Fixed issue with Threat Mission Task falling out of QD before actually arriving at the threat
- Threat mission will now randomly have either type of enemy (Kaylon OR Krill)
- Multiple improvements made to the Tuhroz-Ghul event
- Fixed issue with repair parts disappearing when storage room unloads
- Fixed issue where player interactions with chairs, etc. would break after flying to moons/rocky planets
- Added corridor maps to the main stairwell and to more junctions on F-K decks. Feedback is welcome!
Minor Fixes:
- Fixed HUD hull status issue upon respawn after player dies in shuttle
- Mesh, panel, and lighting improvements all OVER the place
- Union Station no longer reflects Orville's alert status.
- Additional strings set up for localization, and some have been translated already. More to come!
Many of these issues were reported by our fantastic beta community -- THANK YOU! As a reminder, you can submit a bug report to us by pressing F3 inside the game. When filing a bug report, please DO provide as much detail as you can about what you were doing prior to the problem occurring. If we don't know how it happened, we often can't reproduce it to fix it.
Known Issues This Version
- Visual artifacts may still occur in exterior windows after returning to the ship in a shuttle. We're investigating.
- E-Sims remain offline for now. Hopefully soon!
- Outer hull can be breached in a few scenarios. While we work to fix the collision map, knock yourself out looking for them. :)
- Steam Achievements may not apply properly; we're currently debugging this.
As before, please remember that DX11 is being deprecated; we can't remove the option yet because the current public branch (v17) still needs it, but please don't report cosmetic issues (such as wonky meshes, gaps, lighting issues, etc) if you are running the game in DX11 mode.
Last note -- you may have noticed our development pace is not as quick as it once was. Life has been busy of late. We hope to be able to keep a steady pace going forward as we continue to refine v18 towards full release. Thanks for your patience!