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Alpha 6.3!

Patch Notes for Alpha 6.3


A hard weekend of testing, patching and spinning in chairs brings you this, our next Alpha patch!



  • New - The player can now choose to start in one of four space locations, including 'The Void' for lower spec computers
  • New - The E-Sim room now exists on Deck F near Main Engineering. This room is not yet interactive

  • Change - Animated computer screens are disabled by default for performance reasons. These can be enabled via a checkbox when starting a new game
  • Change - Renamed 'Torso Length' to 'Torso Depth' in Character Customisation screen
  • Change - Ambient Music now starts at 60% volume by default

  • Fix - Alert Mode and Party Mode buttons now working on the Bridge again
  • Fix - Minor visual tweaks outside Classroom to stop light leakage
  • Fix - FPS Cap/Uncap settings in Main Menu should now work
  • Fix - When orbiting the camera around the ship when piloting The Orville in exterior view, we now don't spin frantically when hitting the bounds of the 'pitch' axis
  • Fix - Fixed hole in mesh when viewing the Mess Hall from the B Deck Hallway
  • Fix - Player can't shoot through shuttle window, nor press the buttom from the outside
  • Fix - Removed door panel from outside Main Engineering as this isn't visible on the show, nor is it required as these doors are automatic
  • Fix - Ambient music should now fade back after moving to a new deck in the Elevator
  • Fix - The Elevator shouldn't fade the player view to black when entering
  • Fix - Reflections causing issues with the exterior hull are now disabled when in exterior view mode
  • Fix - Weapons are now despawned when the owning player leaves the server
  • Fix - Crazy ghost door on Deck E has been recombobulated