Alpha 6.3!
Patch Notes for Alpha 6.3
A hard weekend of testing, patching and spinning in chairs brings you this, our next Alpha patch!

- New - The player can now choose to start in one of four space locations, including 'The Void' for lower spec computers
- New - The E-Sim room now exists on Deck F near Main Engineering. This room is not yet interactive
- Change - Animated computer screens are disabled by default for performance reasons. These can be enabled via a checkbox when starting a new game
- Change - Renamed 'Torso Length' to 'Torso Depth' in Character Customisation screen
- Change - Ambient Music now starts at 60% volume by default
- Fix - Alert Mode and Party Mode buttons now working on the Bridge again
- Fix - Minor visual tweaks outside Classroom to stop light leakage
- Fix - FPS Cap/Uncap settings in Main Menu should now work
- Fix - When orbiting the camera around the ship when piloting The Orville in exterior view, we now don't spin frantically when hitting the bounds of the 'pitch' axis
- Fix - Fixed hole in mesh when viewing the Mess Hall from the B Deck Hallway
- Fix - Player can't shoot through shuttle window, nor press the buttom from the outside
- Fix - Removed door panel from outside Main Engineering as this isn't visible on the show, nor is it required as these doors are automatic
- Fix - Ambient music should now fade back after moving to a new deck in the Elevator
- Fix - The Elevator shouldn't fade the player view to black when entering
- Fix - Reflections causing issues with the exterior hull are now disabled when in exterior view mode
- Fix - Weapons are now despawned when the owning player leaves the server
- Fix - Crazy ghost door on Deck E has been recombobulated