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依盖之书 book of yog News

Urgent delay announcement! Check for details!

Dear commander!

Because the test server was suddenly unable to connect, the test time had to be delayed slightly. The technical staff is currently investigating the problem urgently, and it is estimated that the test will start in the afternoon of 12.16 Beijing time.

After the test is open, we will issue diamonds to all players as compensation, and 100 diamonds will be compensated for every hour of delay.

We are sorry for the inconvenience caused!

[Book of Yog] Attention! The limited test is about to start!

ABOUT ENGLISH LANGUAGE AND THE DEVELOPMENT PROGRESS! PLEASE READ THE FOLLOWING!


Q1: About English Language. A1: Due to lack of manpower, we are currently unable to provide a refined English translation text, so we used machine translation in this test, and only refine the translation of some important function parts of the game.
But some UI interface of the game have not been optimized yet, due to these reasons, you may meet the problem of incomplete font display, missing translation, and incomprehensible English text during this test.
If you meet the above issues that influence your experience badly, you can post on steam forum, or join our Discord channel to feedback, our staff will help you!
We are so sorry for the inconvenience! We promise we will refine the translation before the final beta released! Thank you for your understanding!


Q2: About the development progress.
A2: The current game development progress is about 70%, and the basic game functions have been completed. You can experience the basic game function freely in this test!
In the following days before final beta released, we will continue to improve the details of the game, such like character perk of the Endless Corridor and the ACT mode gameplay, the plot of each hero, more functions of different sites. We'll try our best to optimize the game!
Thank you for your understanding!


Hi everyone, the long-awaited test is finally coming! The detailed announcement is as follows:

The "Book of Yog" closed beta test will start at 10:00 on 12.16 Beijing time, and is expected to end at 10:00 on 12.23. You will not be able to log in to the game at that time, and all game data will be deleted. During the test period, it will be decided whether to extend the test time according to the situation.
Please refer to the announcement during the beta.

New content for this test:
Game content: Blackstone system, new map system, new action modules, new heroes

Regarding this test, please be aware of the following:

1. This test is an closed beta test. After the server is closed, we will clear all in-game data.

2. The quality of the game during this test does not represent the quality of the final game.

3. During this test, you may encounter game lagging or network problems. You can report the problem to the relevant post or official Discord channel: https://discord.gg/CWqhwjVbSk, and we will deal with it in time.

4. This test opens the recharge entry. For users who recharge in this test, we will return it in the form of a minimum 1.5 times voucher when it is officially launched.

If you encounter any problems related to the game play experience, game content, and related game bugs during the test, you can give feedback in the steam forum, or join our official Discord channel: https://discord.gg/CWqhwjVbSk, we will solve the problem for you in time.

Thank you for your support!

"Book of Yog" operation team

[Designer Talk] When designing The Verdant Ranger, what were we thinking?



[h2]A small backpack, a big mystery![/h2]

Author | Zhou, Xiaoyun

Hey guys! Our third test will be launched within two weeks! In order to let our players get familiar with our game, we will share more contents with you!



Curious Scholar - Noli
Gender: Female
Race: Elf
Birthday: February 14
Birthplace: Camble League-Alchemy City Nelas
Height and weight: 139cm/31kg
Specialty: Speed reading, arithmetic, alchemy
Favorite things: new knowledge, touched heads, rare research materials, free research
Disgusting things: old antique! Stingy person!



Perhaps attentive players will find that this little girl with a big backpack on her back is almost as tall as herself, and has appeared many times in our recent sharing. In the recently completed scene - workshop, Noli will also appear here. Taking this opportunity, today the designer Xiaoyun specifically asked the designer Zhou several questions about designing ideas to Noli——

Q1: When portraying the character of Noli, did you focus on certain points?
A2: Noli is not easy to portray, because most people nowadays don't like naughty kids and find they are very annoying. So the key point in portraying Noli is to grasp the scale of "naughty". It is necessary to show a girl who is lively, energetic, and always planning to do some prank, but not to overdo it. To give her a reliable and pleasing side, and to give her a reason for being naughty. It is not for the sake of being naughty, but out of the alchemist’s thirst for knowledge, and that's why there will always be accidents in the process of exploring new things, etc. .

Q2: Noli's image is very cute. Will this give you any inspiration in the design process?
A2: To be precise, there was Noli's character design first, and then the character image. However, the image of the character drawn by the art design is almost the same as I imagined in my heart. The small body is carrying a large backpack, full of props that will be used for experiment (prank), especially the frog on the head is very funny, it shows an appearance that survived the Big Bang in the laboratory.

Q3: If you use three words to describe Noli, which three will it be?
A3: Lively, naughty, and smart.

Q4: In the future, what role will Noli play in the plot?
A4: Noli is the best alchemist in the Black Guards Academy. Although she always explodes the laboratory, she has discovered many important items in the future through failure after failure. In the plot, she will be the backing of the Black Guards, using her alchemy technology to discover secrets that are hard for ordinary people to detect, and of course she will become one of the villains most hated and most want to get rid of.

Q5: What is the marker of Noli?
A5: Noli’s marker is her big backpack, which is filled with snacks, alchemy props, and pots of potions. Don’t think of her as a little girl who can only rely on others for protection. You will never know that the things that she took out of her bag was a lollipop...or a potent potion that could explode a cloud of mushrooms.

Q6: The alchemist seems to be a mysterious and unsmiling character in Western fantasy works. Is it to create a contrast effect for a "Naught kid" like Noli to become such a character?
A6: Yes, the image of the knowledgeable, tall, thin, and unsmiling alchemist is too common. It is difficult to make any new tricks in that image, so I just took another contrast and created a new one. The appearance is a kid, but the knowledge is more profound than anyone else's, this will appear more interesting.

Q7: Have you ever wondered what Noli will look like when she grows up, and who is she more like in the current haracters?
A7: Noli will be a person who always has a childlike innocence, always keeps the thirst for knowledge and exploration. When she grows up, she may be more mature in appearance and figure, but the simple and innocent heart will not change, as always, lively and energetic, maybe will become the girlish version of Brahindo.



The above is the creation and sharing of the background story about Noli. In the actual game, Noli will appear in the player's team as a Mage Black Guard. If you want to see more thoughts on the creation of the background story of Black Guards, please look forward to sharing it next time~

Thank you for following our game!

[On Developing] WAIT! An idle game with ARPG gameplay mode?!

Hello everyone, the third test of the game is expected to start in mid-to-late December.

If you are interested, welcome to join our official discord channel: https://discord.gg/CWqhwjVbSk, to get the latest news.

In the last test, our new rougelike gameplay The Endless Corridor was well received by most players. However, due to lack of time and manpower, the protagonist's melee action system has not been optimized too much, and it can only be said to be unsatisfactory in the end. After self-examination and a consistent discussion, we felt that the melee experience was not good.

So after the test ended, we collected suggestions from players and optimized the protagonist’s melee actions. After studying many ARPGs, we redesigned the protagonist’s melee action, and adjusted the combat logic and system. Let's see the results!

https://www.youtube.com/watch?v=vKn-FjDmuvU









The original melee system has a simple combat logic, which can only be moved by the left click, and the player can only attack automatically after engaging the monster, so there is no sense of operation. Therefore, after the redesign, the new melee system abandoned the original method that could only be controlled by the mouse click. The basic operation modes is now use WASD to control direction, click "Space" to dash, and click left mouse to do melee attack, which makes the current melee more operational, and at the same time allows players to play more fun. In the future, we will optimize the sound effects of the attack and design the corresponding skill perk to enrich the melee system.

But here comes the problem. As a idle game, this combat system of the protagonist should only be placed in the battle of The Endless Corridor. The main gameplay is still idle. Whether to expand this gameplay requires more consideration. After all, if we dig deeper, it seems that this system can be developed as a part of our next game...

Of course, it depends on the thoughts of the players! I don’t know how you feel about the prototype of the new melee system now! Feel free to comment!

[Designer Talk] Scarlett iteration! What were we thinking during the designing?



Author | Zhou, Xiaoyun

As a character that has been existed in our game for a long time, Scarlett is believed to have been well known to players. Recently, our art team have done an iterative upgrade for her drawings. Therefore, taking this opportunity, the designer Xiaoyun deliberately asked the designer Zhou (Scarlet’s backstory writer) a few questions about creative ideas, let’s take a look——



Official title and name: The Soul Reaper - Scarlett

Gender: Female

Race: Half-elf

Birthday: November 19

Birthplace: Principality of Mark

Specific height and weight: 167cm/49kg

Specialty: Calculation, voice recognition, piano playing

Favorite things: books, walks, solitary environment

Dislikes: crowds, noises, Lular



Q1. When designing this character, is the character background design based on drawings or vice versa?
A1. Because the plot system only started to develop this year, so the design of Scarlett’s character was first drawn by the art team. Then, according to the image and style of the artwork to write the character background. That's how this half-elf girl been created.

Q2. When designing the character, how to associate her with other characters?
A2. From the perspective of personality, Scarlett is a girl with a silent personality, so the relationship with other characters is based on "silent" as the starting point, and is divided into two directions: One is the "different personality", such as the outgoing Husilotti, who is completely opposite to Scarlett. She brought Scarlett into the academy with her enthusiasm, and the two became good friends with very different personalities but very tacit understanding. The other is "same personality". People with the same personality tend to attract each other. The taciturn Scarlett always enters and exits the academy with those who are equally taciturn, such as Vina and Fitch. These three girls who do not like to talk are often been dubbed by people as "autistic trio".

Q3. When designing the background story, will it interact with the character's skill design?
A3. Of course! The skill story and the background story are definitely related. If the character is a good sniper shooter in the background story, but adds a charge skill to him in the skill design, it will seem very unreasonable.
The same is true for Scarlett. Her silent character and superb fighting skills are easily reminiscent of "Assassins", and the design of skills is based on this as a starting point. Therefore, we build her as an assassin who swiftly shuttles through the battlefield and kills the enemies invisibly.

Q4. During designing, will there be cases of repeatedly overhauled or completely reworked?
A4. Well, this situation is relatively rare. Repeatedly overhauled will cause the previous work to be wasted, so we will try our best to consider it in the early setting.
Of course, overhaul is not completely avoidable. If sometimes there is a mistake in the character design, or because of designing changes of other parts, the details of the black guard needs to be changed at the same time, we will rewrite the text.

Q5. As a novel creator who insists on writing works, is there any similarity between Scarlett and the female characters you created before? What are the similarities?
A5. I have always liked the character of speak less and do more. In traditional works, the image of female characters is mostly weak and be protected, but this kind of shaping will bring stereotypes, so I don't like it very much. When designing female characters, I try to blur their gender boundaries as much as possible. The traits of strong men will also be reflected in them.

Q6. If you use a concrete image to summarize Scarlett, what is it?
A6. A lone star. It is covered by the brilliant sunlight during the day, but as long as the sun sets and darkness falls, you will find it hanging high in the sky, even if it is not so conspicuous, it is always emitting its own light.

Q7. We often say that people are a combination of contradictions. When creating Scarlett’s story, what's her opposite parts of duality?
A7. The seemingly indifferent appearance, and a heart loyal to partners. Scarlett’s growth environment was not good. She was born in a family of merchants who believed in the supremacy of money, and the education she received from an early age made her feel that everything in the world can be clearly marked. After becoming the Black Guard, the fighting side by side among her comrades gradually changed her mind. Although her personality was still silent, and she speaks less, she also had a partner that she could trust from her heart.

Q8. Has Scarlett’s personal story been iterated before? What contents were still retained during the iteration?
A8. In the original setting, she was a purebred elf, which can be seen directly from her elf ears. But it was later discovered that the pure wizard design would reduce some possible plot conflicts. So she was set to be a half-elf with half-human blood and half-elf blood, just like her complex personality.




This is the creation and sharing of the background story about Scarlett. In the actual game, Scarlett will appear in the formation of players as an Assassin Black Guard. If you want to see more thoughts on the creation of the background story of Black Guard, please look forward to the Design Talk next time~

Thank you for following our game!