Patch 2.7 - New Map, Enemy AI Adjustments, Level Improvements
Hi Everyone,
With the summer season coming soon, I decided to take some time to work on a new map for Fast and Low. I've also looked into some of the recent feedback on the enemy AI, and have made the necessary adjustments to improve their behavior. More details below. Game Version is now 2.7.
[h2]Bonus Map 23 - In the Mountains [/h2]
The Flamingos are back at it again! This time they've taken over a Sunset Villa in the countryside. It's up to you to get this family back to safety!
I've decided to go with a more cozy summery motif for the new level!
Learning how to incorporate more moving elements and particle effects in my maps!

Hope you enjoy the map! ːespressoː
[h2]Enemy AI Adjustments[/h2]
It has been brought to my attention from recent feedback that the enemy AI wasn't working as intended. The game was designed to have more randomness in the enemy responses, and they were all just unintentionally super aggressive. Not sure when it broke, but it's been fixed now!
- fixed issue where "Stationary Enemy" type enemies were always rushing players when they lose line of sight instead of looking for cover or holding position
- melee enemies less likely to get stuck in invisible terrain
- made adjustments to Enemy Audio, so you can't hear their "Alerted" responses through walls
[h2]Map Adjustments[/h2]
After taking a short development break, I was able to look at some of my older creations with a fresh pair of eyes, and I was able to notice some glaring issues. I also saw ways to improve the lighting and overall flow for some of the older levels.
- fixed map scaling issues for Maps 16, 18 19, 20, 22
- new passive Audio for Map 16/Map 19
- lighting improvements in Maps 13, 16, 18
- updated/added patrol patterns to a bunch of levels
- added new enemy cover points in Map 13, 16, 18
- added new falling leaves particle effects to older levels
[h2]Misc Bug Fix[/h2]
- fixed issue with FPS player moving extremely fast when playing Local Asymmetric Multiplayer.
- increased the damage of the 9mm Pistol. It now takes 2 shots to the chest to down an armor-less enemy instead of 3.
So on that note, I am super excited for y'all to try out this new level!
Thanks for supporting and playing Fast and Low. Hopefully by the time I come out with the next patch, I'll be able to show off some stuff from the new project I'm working on!
Hope y'all have a fun-filled summer!
With the summer season coming soon, I decided to take some time to work on a new map for Fast and Low. I've also looked into some of the recent feedback on the enemy AI, and have made the necessary adjustments to improve their behavior. More details below. Game Version is now 2.7.
[h2]Bonus Map 23 - In the Mountains [/h2]
The Flamingos are back at it again! This time they've taken over a Sunset Villa in the countryside. It's up to you to get this family back to safety!
I've decided to go with a more cozy summery motif for the new level!
Learning how to incorporate more moving elements and particle effects in my maps!
Hope you enjoy the map! ːespressoː
[h2]Enemy AI Adjustments[/h2]
It has been brought to my attention from recent feedback that the enemy AI wasn't working as intended. The game was designed to have more randomness in the enemy responses, and they were all just unintentionally super aggressive. Not sure when it broke, but it's been fixed now!
- fixed issue where "Stationary Enemy" type enemies were always rushing players when they lose line of sight instead of looking for cover or holding position
- melee enemies less likely to get stuck in invisible terrain
- made adjustments to Enemy Audio, so you can't hear their "Alerted" responses through walls
[h2]Map Adjustments[/h2]
After taking a short development break, I was able to look at some of my older creations with a fresh pair of eyes, and I was able to notice some glaring issues. I also saw ways to improve the lighting and overall flow for some of the older levels.
- fixed map scaling issues for Maps 16, 18 19, 20, 22
- new passive Audio for Map 16/Map 19
- lighting improvements in Maps 13, 16, 18
- updated/added patrol patterns to a bunch of levels
- added new enemy cover points in Map 13, 16, 18
- added new falling leaves particle effects to older levels
[h2]Misc Bug Fix[/h2]
- fixed issue with FPS player moving extremely fast when playing Local Asymmetric Multiplayer.
- increased the damage of the 9mm Pistol. It now takes 2 shots to the chest to down an armor-less enemy instead of 3.
So on that note, I am super excited for y'all to try out this new level!
Thanks for supporting and playing Fast and Low. Hopefully by the time I come out with the next patch, I'll be able to show off some stuff from the new project I'm working on!
Hope y'all have a fun-filled summer!