Update 07/17/2019 Tutorial Level Added, Model Fixes, Bug Fixes
Good Morning,
Been looking at the feedback on the game and decided that it would definitely be wise to add a tutorial level. It's time to go back to Police academy. Rookies can learn the ropes, and Veterans can maybe pick up on some new tricks!


FPS players can access it from the Main Menu, and VR players can access it from the "How to Play" Board

Model Fix:
Fixed the Female Enemy Models. It was bothering me for some time...and I finally got around to fixing their skeletal structure

Other Changes:
Worked more on the shooting through the wall glitch. I added additional safeguards to the AI so that it would disable their firing when their guns are in the walls....hopefully this squashes that problem finally.
Fixed a relatively new issue that cropped up where walls were flickering out. If you never witnessed it....then great...pretend you didn't read this.
Fixed an issue where if you creep slowly into a wall in roomscale, you can phase through walls (this was something I would have never caught myself as I normally stand still whilst playing).
Made the windows slightly less opaque blue on Mission 1 and 3, so you can spot enemies a little bit easier.
Thank you everyone for your feedback and for your patience. Y'all are helping me shape this game into something truly great!
Been looking at the feedback on the game and decided that it would definitely be wise to add a tutorial level. It's time to go back to Police academy. Rookies can learn the ropes, and Veterans can maybe pick up on some new tricks!


FPS players can access it from the Main Menu, and VR players can access it from the "How to Play" Board

Model Fix:
Fixed the Female Enemy Models. It was bothering me for some time...and I finally got around to fixing their skeletal structure

Other Changes:
Worked more on the shooting through the wall glitch. I added additional safeguards to the AI so that it would disable their firing when their guns are in the walls....hopefully this squashes that problem finally.
Fixed a relatively new issue that cropped up where walls were flickering out. If you never witnessed it....then great...pretend you didn't read this.
Fixed an issue where if you creep slowly into a wall in roomscale, you can phase through walls (this was something I would have never caught myself as I normally stand still whilst playing).
Made the windows slightly less opaque blue on Mission 1 and 3, so you can spot enemies a little bit easier.
Thank you everyone for your feedback and for your patience. Y'all are helping me shape this game into something truly great!