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Patch 1.99G

Hi Everyone,

The following update that provides a bit more polish to the game, and fixes some issues I've noticed in my testing. Game Version is now 1.99G.

Enemy Changes
- Upon seeing a fallen ally, enemies will now be more inclined to search for cover to ambush the player
This will greatly reduce the instances of players pulling half the map upon killing one hostile.
- adjusted the head rotation for the "Fake-Surrendering" animation for enemies

Level Updates
- reduced size of over-sized cans/clutter in Map 2
- reduced the size of some of the furniture in Map 5
- changed placement of cover in Map 5
- lowered the height of all the cubicles/tables in Map 6, to allow cover-fire enemies to be able to shoot over obstacles
- found/removed a duplicate wall in Map 14
- fixed occlusion error in Map 15 for the FPS player when entering the backroom staircase

VR Player Changes
- general model improvements for VR Avatars
- fixed the wrists for 'Officer Lo' model when rotating hands
- adjusted angle of back holsters
- resized Remy-SG holster highlight
- reduced size of VR handcuff grab collider (less occurrence of accidentally grabbing handcuffs when trying to reload weapons)

FPS Player Changes
- improved the sprint animation for the FPS player models
- slightly reduced FPS player movement speed to be more in line with VR player
- fixed AK quick-reload animation for FPS player
- fixed FPS player animation bug when changing equipment mid-throw

Misc Fixes
- revamp enemy spatial audio
- made door audio a bit more audible
- fixed door handles not breaking properly when shot
- BIG improvement to Slow Motion modes!!! Enemies will now ragdoll less crazily when killed in Slow-Motion
- ejected shells will last slightly longer before disappearing
- fixed issue with background music cutting out mid-combat