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Fast and Low News

Hotfix Patch - Game Version 1.53

Hi Everyone,

This patch breathes some new life into the Tec-Dragon enemy archetype, and tweaks a bunch of things based off community feedback. The Game Version is now 1.53.

New Voices for the "Tec-Dragon" Gang
With the help of some of my buddies, I now have new Voices for the "Tec-Dragon" gang members. They now all sling a whole slew of new Voice lines, when interacting with the player. In case anyone's wondering, they are speaking in Cantonese.

MP Spectator Mode
The player can now continue moving after they are dead. They can help spot potential threats for the still LIVE players, however they won't be able to Open doors for them.

Slow Motion added for Desktop players
- The "Toggle-Slow Motion" and "Action-Slow Motion" modifiers have been added for Desktop Players Custom Mode.
- When playing Local Coop: VR player has control of the Slow Motion
- When playing Online: Desktop hosts can toggle/trigger Slow-Motion by pressing "Y"

Misc Changes
- Tweaked physics for Slow motion effects. There should be much less flying ragdolls when playing with the first 3 Slow Motion modes
- Map 4, Added some decoration to the exterior parking lot to make it look less bare
- Map 10, Lighting changes
- Improved Tec-Dragon enemy models

Hotfix Patch V1.52 8/23/2020

Good Afternoon,

The following issues have been fixed:

Map 5:
- FPS players can now pick up MAC parts (Bonus Objective)

Map 6:
- Washroom doors are now animation based so players don't get stuck accidentally
- Missing Texture added back to Boss NPC
- Missing MP5 models added to enemy models

Map 8:
- Fixed occlusion issues for Desktop player

Hotfix Patch - Game Version 1.52

Good Evening,

Just releasing a patch that fixes/improves on a bunch of pain-points I noticed during my playthroughs. Game Version is now 1.52

AI Tweaks
- Enemies will now try to run past doorways before initiating their Shooting Animation on players. This is to reduce the jankiness of enemy path-finding.
- Reduced the occurrence of enemies being stuck in a Raise Gun/Lower Gun animation loop.

Ragdoll Tweaks
- Enemy ragdoll joints have been updated. They will no longer pop up when they die WHILE in a seated position.
- Civilian ragdolls have been tweaked. They now ragdoll smoothly/properly when killed.

FPS Player Tweaks
- Updated FPS SWAT helmets to be consistent with VR SWAT models
- MP5 and M4 models have been updated to reflect the VR updates
- Ironsights for guns have been updated to reflect VR changes
- Hip-fire spread has been drastically reduced across the board for full-auto weapons

Misc Fixes
- Map 5 Spawn points changed. There was a Mohawk that was spawning incorrectly spawning on a table.
- Map 4. Changed the fridge to an angled sofa in the kitchen area. Enemies were sometimes shooting through the fridge.
- Map 10. Removed the small breakable windows.
- Glock Ironsights: Front nub size increased

Content Patch 1.50 - Final Mission

Hi Everyone,

Tonight I'm releasing the 13th and Final mission for Fast and Low. The location of the Flamingo's gang leader has finally been revealed....and now...it's up to Officer Faust and Officer Lo to clean up the streets once and for all....







Completing the bonus objective will unlock the Shepherd-MG. A gun with a whopping 100 round magazine!!!

Model Updates
- The following gun models have been updated with 3-dot sights for better visibility:
M4 (also improved the handguard), MP5, MP5k, G36, MG36, Glock, M1911, Deagle, UMP, Benelli, M870, Revolver
- The size of the iron-sights on the AK has been increased for visibility. No 3-dot sights added.
- Magazine's for the Pistols have been updated
- SWAT models hands have been updated.
- SWAT models helmets have been resized.
- Officer Lo's VR hands have been updated.

Enemy Changes
Added more model variety for the "Fake Civilians" which were originally introduced in Map 10 (Grow Op Mission).
This enemy archetype is also now introduced in Mission 5 to improve the flow of enemy progression.
Sunglasses have been added to certain enemies throughout the game....

Networking Additions/Improvements
- Improved smoothing client-side when throwing around Guns and Grenades
- Pulling pins on nades are now synced for all players
- Added Slow-Motion modes to Online Multiplayer. However, only the Host can start/stop Slow Motion...and only the Manual Gauge Slow-motion and Infinite Slow-Motion options have been added for Multiplayer.

Misc Fixes
- Increased enemy bullet velocity.
- Previous patch didn't fully fix the occasional glitch where weapons would be held at a wrong angle. A brute force solution has been implemented to fix this.
- Improved performance on Map 4-Bank Level.
- Added Baked lighting to Map 4-Bank Level.
- Holster of the AK has been adjusted so it doesn't stick up on the model as high.
- Updated the How-to-Play/Controls images for the Vive and Oculus controllers so it's easier for new players to understand...hopefully
- Reduced max spread on all Automatic VR guns.

Although this may be the last mission added...I'm still not done with Fast and Low.... So as usual...please let me know if there is anything wrong or anything that could be better....and I'll look into it!

Thanks everyone for your support and feedback so far!

Content Patch 1.46

Hi Everyone,

Today I'm releasing a patch that adds some more life and flavor to the existing levels. I'm also adding to the existing Slow Motion Game-Mode to add more replayability to Fast and Low! Game Version is now 1.46.

World Clutter

During my playtests, I noticed how bland some of the environments felt without random clutter. So I created a whole bunch of extra models and sprinkled them throughout the levels....things like microwaves, cutting boards, fruits, plates, food, etc...





Slow Moooootionnnnn

Slow motion is imo one of the coolest things in VR. So I added 3 new Slow Motion styles on top of the original Slow Motion Option.



1) Unlimited Slow Motion. Use the the menu button to toggle slow motion on/off. Unlike the other version, this slow motion never runs out
2) Action Slow Motion. Slow Motion is automatically triggered during combat
3) Lukewarm Mode. Superhot is the king of slow motion imo. This is just my play on it. Use the menu button to toggle this mode on/off

Bullet Delay

Player guns are built with raycasting...meaning hits are registered instantly when the trigger is pulled. I now added a formula that delays the impact based on the distance of the target....

Although this may not really affect normal gunplay too much....It's super apparent when playing in slow motion mode.....you'll now only see the enemy hits registering when the bullet reaches him/her.

Model Changes
- Improved ironsight clarity for Glock
- Improved ironsight clarity for M1911
- Increased the trigger guard for M1911 so player fingers don't clip through
- Changed offhand grip position for G36 (less clippage)
- Changed Grip Rotations for all Shotguns. The grips all had a slight rotation making them point slightly to the left when not braced.
- Convenience store Civilian outfits have been recolored
- Suicide Bomber mouth bindings now properly disappear when head is gibbed
- Added a couple new civilians to the mix.
- Changed all the toilets to a better looking model

Misc Fixes
- Slow Motion guage has been repositioned on player arms.
- Cover system has been fixed for enemies. (I think I broke this 2 patches ago without me noticing).
- Flashbangs/Stingers/Grenade Pins are now synced on the network (so you can see an active nade)
- Shooting open doors is now synced properly on network.
- Shooting off enemy masks is now synced on network.
- Added some new lines of code to try to fix the double ammo on reload (multiplayer issue).
- Added some new failsafes to prevent hands from randomly gripping guns incorrectly (wrong angle) at start of mission
- Removed the fadeout when VR players Create/Host new rooms. This was causing more problems than it's worth.

Thank you everyone for your feedback and support. Please let me know if y'all run into any issues....and I'll try my best to address them.