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Fast and Low News

Patch 2.5 - New Mission! New Weapon!

Hi Everyone,

I'm happy to announce that today I'm releasing a new content patch for Fast and Low. This patch includes a brand new level, and a new weapon for you to find and unlock for your arsenal. The game version is now 2.5!

Mission 21 - House of Tranquility




I've always been inspired by traditional Japanese architecture. So for this mission, I created a nice traditional styled home for everyone to tactically breach through!



New Weapon

I know in the past I promised to add more non-lethal options to complete missions....but at the same time, I also like seeing things go boom. So here's the latest weapon for you to unlock from Mission 21.


[h2]Boom![/h2]


[h2]Blam![/h2]

Here's a little hint on how you go about doing it!



(Yep, it's the same cat from Mission 7)

Misc Fixes


- Adjustments made to VR Reload Pouch and Zip-tie colliders (to avoid less overlap)
- Added new enemy and civilian models
- Fix enemy animation issue when disarmed
- FIx enemy multiplayer sync issues (for sitting/standing idle animations)
- Fixed issue with Bonus Missions not accurately tracking Mission Clear time and other variables

As always, Thank you everyone for playing and supporting Fast and Low. Please let me know if you run into any problems, and I'll catch y'all next time.

-Huskinator

Hotfix Patch 2.41

Hi Everyone,

This patch is being deployed in hopes of fixing the issue of enemies being able to shoot through walls. I can see how this can be very frustrating and unfair for players, so I've been working around the clock to try to get this addressed ASAP. Hopefully this fix works!

I've also included some of the stuff I was originally planning for the next patch :P

Game is now on version 2.41

[h2]Hotfix Changes[/h2]
- addressed the issue with enemy bullets clipping through walls and killing players. a new check has been implemented on the bullet that prevents it from passing through wall colliders
I understand this must have been a very frustrating issue. Sorry!

- the interiors for Mission 20 have been reworked!
Some players felt that the interior was too similar to Mission 19....and after looking at it some more....yeah i was inclined to agree...

- revamped/re-added a new behavior for Enemy AI. After being ordered to surrender, if they aren't cuffed in a reasonable amount of time (random value between 20-30 seconds minus their courage stat), they would eventually pick up their weapon and start attacking the players.

Hopefully this resolves some of the issues that players are having with Fast and Low.

Thank you again for the support and feedback for this game. Wouldn't be able to improve this game without y'all.

- Huskinator

Patch 2.4 - Bonus Mission 20 Released

Hi Everyone,

Today I'm releasing a new bonus mission for Fast and Low. Unfortunately I haven't had too much time the past few months to make a new level completely from scratch...so this level is more of a re-imagining of Mission 19, but with a vaporwave aesthetic and with changes to the interior layout. The game is now on Version 2.4!

[h2]Mission 20 - Crystal Palace Redux[/h2]
The 'Crystal King' is back out on the streets, and he's taken over another Crystaltech warehouse. We took him down once and we'll do it again.





[h2]Miscellaneous Changes[/h2]
- made adjustments to some enemy running animations
- enemy's will now shoot a minimum number of bullets at the player's general direction when players go behind cover
- lighting update for Mission 12
- modified enemy density/patrol paths in Mission 12

I hope you're all enjoying Fast and Low, and are feeling the improvements I'm adding to the game.

Just a friendly reminder. If you're liking what I've been doing lately for Fast and Low, and have yet to leave a review for my game. Please do so! Leaving a positive review is the best way to further support Fast and Low, and it gives me massive amounts of motivation to keep forging on!!! ːsteamthumbsupː

As always thank you everyone for your feedback and support!

-Huskinator

Content Patch 2.3 - Mission 19 Released

Hi Everyone,

Today I'm releasing a new mission for Fast and Low. I've also made some tweaks for the FPS player (see below for more). The game is now on Version 2.3!

Mission 19 - Crystal Palace

Lead by the self-proclaimed 'Crystal King', the '16th Street Hustlers' have allied themselves with the 'Flamingos' to pump out a dangerous new drug into our streets. It's up to us to take down this nefarious operation.

Added new fake-civilian models, as well as new knife-wielding charging enemies.

[h2]Miscellaneous Changes[/h2]
- added "Field of View" settings for FPS players
- fixed animation delay between reloading and sprinting (FPS)
- modified sprinting animation for AR's and SMG's (FPS)
- added sound effects for menus (both VR and FPS)
- Enemy AI will now break out of Crouch-Cover/Side-Cover stances when flanked
- Enemy density reduced in platform area for Map 11 - Metro Level

WIth the release of this patch, you may have to re-unlock the SCAB-AR from Mission 17

[h2]Thank you everyone for your feedback and support![/h2]
I hope you're all enjoying Fast and Low, and are feeling the improvements I'm adding to the game.

Let me know what you think of the new level, or if you run into any problems. Til next time!

Patch 2.21 - Misc HotFixes for FPS Players

Hi everyone,

Just a small patch to fix some issues brought up in the discord channel. Game Version is now 2.21

[h3]Misc Fixes[/h3]
- fixed AI navigation issues in Mission 7
- updated FPS players "Controls" page to reflect the updated movement controls

Thanks for the feedback!