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Fast and Low News

Quick Hotfix 06/26/2019

Bunch of minor things have been fixed/adjusted...these are things that I noticed from watching streams and from feedback...

1) Knife-wielding attackers can now kill your AI partner. They will then turn their attention on you and charge at you.

2) Fixed a bug with Civilians "running" while in a curled up state. This made it look like they were powersliding around. This has been addressed.

3) Made the "Hidden Room" in Mission 1 a bit easier to find. Hint...it's in one of the upstairs rooms.

Thank you for everyone's feedback so far!!

Quickfix 06/24/2019

On Launch, the controllers for the VR player were situated around the wrists of the VR avatar. Although this was implemented to reduce the amount of controller banging (when reloading guns and stuff)...I have now added the option to change the origin of the controllers to where the virtual hands are.

You will now be able to change this at the Calibration Board (to the right of you) in the main menu.

Thanks everyone for your feedback so far!

Quick Hotfix 06/22/2019

- Improved the Gun Reloading Mechanics for VR. You no longer need to take the extra step of racking the charging handle/pistol slide if there is still a bullet in the chamber. :)

- Made restraining civilians more responsive in VR.

- Loadouts are saved in between Missions, so you don't have to re-enter everything during the mission briefings.

Thanks to everyone who has provided me with feedback on my game so far!

Quick Hotfix for Launch

It was brought to my attention that there was a slight issue where the changed Locomotion options would not stick upon "returning to the office" (Main Menu).

This has now been addressed.