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Fast and Low News

State of Development 1/14/2022

Hi Everyone,

Just wanted to give an update on the current state of development for Fast and Low. Things have been pretty hectic on my end the past month or so. Unfortunately I got hit with Covid, which pretty much put a halt on development since the last hot fix patch. However, after making full recovery, it's time to get back into business! >:D

In my opinion, I believe Fast and Low is in a pretty good spot, and the goal to have it come out of Early Access sometime in the middle of this year is definitely achievable. Minus one of glaring issue that I believe needs to be addressed, which is the Buddy AI. So here is what I will be working on leading up until the release of Fast and Low.

1) Fixing up the Buddy AI, so it's not useless
2) Adding some UI in the main menu to allow me to easily add additional levels in the future
3) I plan to work on 3 additional levels to herald the launch of Fast and Low (if y'all have any ideas, drop it in the comments below and I'll take it into consideration). A lot of the current maps take inspiration from locations in real life...but with pandemic raging on and me being stuck at home for the past 1.5-2 years...it's suffice to say that the well of inspiration has dried up a bit.

Just to note, even after releasing Fast and Low out of Early Access, I still plan on creating additional fun levels for Fast and Low when inspiration hits (hence point number 2 in the road map).

So TLDR; I was sick...but I'm back! Development ain't dead until I am.



Thanks everyone for your support so far! If you have any feedback or suggestions, please leave it in the comments below!

Patch 1.81c

Made adjustments to some level assets in Map 5 (Office Level).
- Added more detail to the Desks/Chairs
- Reduced the scale of certain objects that seemed too large
- Made "Green" quadrant of the map tighter

Level optimization for Map 8 (Apartment Level)

Patch 1.81b

Fixed issue with Desktop players not able to select the Europe/Asia regions for Online play.

Patch 1.81

Good Afternoon,

Just wanted to post a small update to fix/adjust some issues I've noticed from play testing.

- Bullet Velocity adjustments now work in custom levels
- Added some corpses in the Restaurant and Subway level to add more character to the levels

Game version is now 1.81

Thanks!

Patch 1.8 - Adjustable Bullet Velocity

Good Afternoon,

Today I'm releasing patch 1.8, which provides a feature that many players have been asking for. Players can now adjust the velocity of the bullets in Fast and Low. In multiplayer games, the velocity of the bullets are determined by the Host player.

For VR players, the options board has been modified to make space for the new "Bullet Velocity" modifier.



FPS players can find the "Bullet Velocity" modifier in their game options.



The default bullet speed for Fast and Low is 80 (which makes it so you can see and potentially dodge the bullets). At 200, the bullets are still visible for a split millisecond before it hits you. And at 300+, bullet models and bullet trails are removed from the game entirely. Increasing the bullet velocity definitely makes the game even harder. So good luck!

Bullet Velocity @ 300

Please let me know if there are any issues with the new build. As always...Thank you everyone for your support!