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Patch 06/05/2020 Game Version 1.32

Good Evening,

I made some changes to how Online Multiplayer works. Game Version is now updated to 1.32

Hosts can now start a Mission solo from the Online Lobby while they wait for people to join their game sessions

At the moment, when someone hosts a game, they're stuck waiting in the Gun Range with not too much to do.... I think this really discourages someone from hosting a game (as it could get pretty boring). Hosts can now begin a Mission (from the Gun Range board), and players can drop in midway. Newly joined players should be able to seamlessly continue with the hosts mission (for the most part). However I still strongly recommend that the host restarts the mission, just so everything syncs optimally.

With this change, I'm hoping to see more joinable games in the server list!


Additional Online Changes
- Added a Ping counter to show the players Ping per selected region.
- Client will now automatically try to reconnect to the Photon server if it initially times out
- FPS players were unable to see other FPS players if they chose any of the SWAT avatars. This has been fixed

Misc Changes
- Minor optimization tweaks to Map 8
- Changed some of the materials of player models so you can't see their eyelenses through the back of a models head

Map 11 Released - Metro Station

Hi Everyone,

Today I'm releasing Map 11 - Rushing in Rush Hour. The mission is situated in the city's central subway station where Faust and Lo are tasked with defusing a gang war between the 16th Street hustlers and the Tec Dragons.




By completing the first Bonus Objective for this mission. Players can unlock a new sidearm: The Showstopper. Unleash the power of the revolver with the quick reload style of the 9mm/45cal pistol!



New Avatars for VR and Desktop
Unleash your inner SWAT with new Avatars to play as.



FPS players can now play as these 4 SWAT officers along with Lo. VR players have access to the previously released officers + the newly included SWAT officers.

You can now also choose to play as the character of your choice in Sngle Player. You can find this in the Loadout book (for VR), and the Mission Select Screen (for Desktop players).



Voice Volume Adjuster

You can now adjust the volume of the voices in the game. It can be found on the radio box where you can also adjust the music volume.



NOTE: If you have an existing save, the voices may or may not be set to 0 upon game update. Just crank it back up to 100 and you'll be good again!

Misc Changes
- Changed lighting again for Mission 5. The interior is brighter, and the outside sky is a more purpler hue
- Worked on improving frame rates on Mission 9 and Mission 10
- Worked on enemy AI to prevent them from bending backwards during shooting animations
- Fixed issue with FPS player floating in the air
- Mission 2 Changes. Backdoor to storage room now opens inwards. Enemy spawnpoint in Washroom can now sometimes spawn a hostage (to keep players on their toes).

Hotfix Patch 05/15/2020 GameVersion 1.22

Made the following changes:
- Added Missing Colliders on Fences in Map 5
- Made Map 5 interior slightly brighter
- Made more tweaks to Gadget grab colliders and to Zip Tie Collider
- Temporarily made it so Zipties are seen only on Client side.

- Changed some of the behavior of AI to try fixing rare bug where they slide across walls
- Updated Textures of Tiles

- Fixed Unlockable in Map 10 so the weapon spawned in the Map works correctly

Hotfix 05/11/2020 GameVersion 1.21

Just a small patch to address a couple issues.

- Modified a code that prevented players from advancing in mission 8 and 9.
- Changed lighting styles for Mission 8 and 9 for better performance.
- Made grab colliders for Gadgets a bit smaller so it's easier to grab for VR players to grab what they want.
- Modified the script for reloading VR weapons to try and resolve a reloading bug.
- Updated the boots on enemy characters!
- Gave the asian gangsters different colored pants so the models look more interesting.

Hotfixes - 04/20/2020 - GameVersion 1.1

Hi Everyone,

Was informed of some relatively small bugs. Just to wanted to pop in some quick fixes before transitioning away from Unity work and back to Level/Character design

- Added the missing Colliders to the Countertops in Map 7 and countertops in Map 9.
- Added back in the code that shifts NPC slightly when their shooting animations clip through walls/door frames.
- You can now see the Game Version in the VR's Online Muliplayer Book. (Different game versions won't see each in the lobby).

Hope everyone is having fun with the multiplayer.