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Legioncraft News

Updates v0.7.1

The main contents of this update are as follows:
  1. A detailed description of all talents and runes has been added to encyclopedia notes.
  2. The amount of acquisition of fidelity point has been increased.Additional seed and fidelity point rewards are added to all hard and nightmare difficulty levels.
  3. A number of unreasonable biological customization items have been modified.
  4. The recruitment price of camp followers has been greatly reduced.

In addition, there will be a new version with a lot of new playable content to be released in the near future!

Major Update v0.7.0

Hello, this is Way, producer of Legioncraft. It has been nearly a year since the EA version was released. In this year, we have greatly modified the game system to solve the problem of centralized player feedback, optimized the overall process of the game, and added a lot of content. Here is an overview of the update:


[h3]1.Camp system[/h3]
In order to reduce the difficulty of building the Legion prototype in the early stage of the game and facilitate the players to quickly establish the basic Rune architecture, the new version has added the camp system at the beginning of most campaigns. Players can recruit a variety of elite followers with common runes in the camp.


[h3]2.Unit strengthening system[/h3]
We have deleted the unit unlocking recruitment system which was very bad because we didn't have time to do it seriously before. We added the unit enhancement customization function. We can make the unit gain different degrees and directions of reinforcement through the consumption fetter value.


[h3]3.New difficulty mechanism[/h3]
In order to ensure the controllability of the overall difficulty of the game and prepare for the future updating of endless mode, the difficulty entry system is added to the game with dynamic updating of the level of random difficulty.


[h3]4.Art optimization[/h3]
Modified the previous unsatisfactory Lord's sketch and various UI due to lack of time. After that, it will continue to modify and add various art contents. Please believe in my pursuit of the game artwork.


[h3]5.New heroes[/h3]
For each chapter, we have created heroes with unique settings and new abilities, and new game playing methods can be developed around the unique talents of new heroes.


[h3]6.New units[/h3]
Dozens of new creatures with unique talents and several well-designed boss have been added.


[h3]7.New levels[/h3]
Although there is no new chapter, all the previous levels have been remade. Rough plot copy has been made for all the existing 12 hero departure levels, and "nightmare difficulty" level has been added in adventure mode and encounter.

The above is a general update of the experience version of Legioncraft 0.7.0. Due to the shortage of manpower and insufficient testing, some bugs and balance problems will inevitably appear in the new version. You are welcome to put forward various problems about the game in the game discussion area or Q group. The programmer Silverblade and I will try our best to solve them as soon as possible.

The fourth chapter of the game will be updated recently, including four new heroes and dozens of new creatures. In fact, I've done almost everything, but I've been holding it for so long. It's better to release slowly. The recent evaluation of the game has reached the level of "mostly not recommended", and some players have been questioning whether we have made any progress The actual situation is that I have not been idle, but the development group only has two people, I and Mr.Silverblade. The cooperation mode is mainly based on the network cooperation which is relatively inefficient. There are too many problems before the game, and it is difficult to fundamentally solve some problems in the game process with one or two small updates. In addition, the epidemic has affected the work efficiency to a certain extent, resulting in the delay of this update for so long We are all people who pursue the game and have requirements for ourselves, so we are not likely to give up halfway. In a word, I'm sorry to let the players who bought our game wait so long! Thank you for your support and criticism, we will try to make the game better!

BTW,most of the texts include this note is translated by some autotranslate website.So if there're some dummy translation mistakes(As far as I know, there were many before) plz forgive us...my English is not good enough for game texts translation.When the game is done,there will be a well translated version come out for English speaking players,I suppose.If there's not,plz wait,wait until I'm rich enough to hire some good translator by myself.

打工人找点乐子《我的公司996》正式上线!


这款“打工人模拟器”由Evilwind Studio开发,该团队的几位主创均为福报深厚的IT行业的打工人,游戏也是全凭几人的业余时间历时两年开发而成,游戏已于今日正式在steam上发售,首周九折只需32元!


Steam商店页面:https://store.steampowered.com/app/1249060/996/
压力过大? 不如试着找点乐趣
在游戏中,玩家将与程序员王京一起走进一家互联网创业公司,每天认真工作到深夜,但任务非但没有减少,还反而逐渐增加了!面对着积攒成堆的工作量,你是否感觉压力过大?

既然如此,抛下那无聊的工作,带上攒好的小钱钱,去小卖部大肆采购一番,剁手狂欢,不要犹豫。



丰富的剧情百余种成就 你能解锁多少
目前大多数的游戏都拥有多种结局,《996》自然也不例外,当游戏走到结局之时,回想一下,那些曾跟你一同拼搏奋斗的朋友们,最后有多少人失去消息,再未能想见,又有多少人会在你落魄时伸出援手,甚至与你走进婚姻的殿堂...



合理安排时间发展剧情是该游戏的主要玩法,操纵着我们的主角,一步步从新手爬到高位,享受每月获得大量工资的快乐,体会由你动手创造的一段人生,拉上你身边的小伙伴,看看谁才是真正的职场高手!

Updates Announcement

After half a year since the release, we have redesigned and added a lot of content, and optimized many of the existing versions of the experience. It is planned to launch the update in 2020 and invite players to conduct internal testing in advance. Stay tuned!

From Jianghu now available




After the first week of discount, the price is 28 yuan. The team guarantees that there will be no discounts lower than this price in the next year. In addition, according to the plan, the content is gradually enriched, which may increase revenue. , Combines the two traditional gameplays of simulation management + martial arts RPG, and strives to build a turbulent martial arts interwoven with good and evil for everyone.

If you have bugs and feedback, please send an email to [email protected]

Compared with the previous closed beta version, the additions of the EA version include but are not limited to:
▲Martial interaction and random events
▲Increase martial arts, adjust door dispatch
▲Add martial arts and improve the behavior of other martial arts
▲Optimize battle ai
▲Adjust the combat experience
▲Disciples travel
▲Add main tasks and side tasks
▲Disciples socializing
▲Increase the operation of martial arts stores and merchants
▲Add more difficulty modes
▲Cloud Archive
▲Achievement system

Try the demo to reset the pause, and finally remind the players who have tried the demo, The archive can't be inherited (repeat three times loudly)[/ b]!

https://store.steampowered.com/app/1058770/_From_Jianghu/