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"LEGIONCRAFT" v0.8 update preview and more



Hello, everyone,I’m Way. I have spent a long time doing the adaptation and optimization of the mobile game version before. Now I have begun to continue to produce the follow-up update content. It is expected that the 0.8 version containing the fourth chapter of the campaign will be released in October. In order to give players a general idea of the new content, let’s briefly talk about what will be updated in version 0.8.

[h3]1. Jogom Adventure[/h3]



In the fourth chapter of the campaign, players will accompany the fanatical Lightning Knight and three other new heroes into the rainforest of Zeus, encountering a large number of new creatures and demon lords.

[h3]2. Equipment system[/h3]



The equipment system will be installed in the game. A large number of equipment with different characteristics through rational allocation design will greatly enrich the breadth of strategies players can try in a game.

[h3]3. The new Lord[/h3]



A new lord will be added to the tavern, with the identity of "Hermit", and will provide a lot of new creature upgrades and special abilities.

[h3]4. New theme scenes[/h3]



In order to present the different landscapes of the various countries in Losslands better, the game's background board will be redesigned, and different chapters will be accompanied by newly drawn scenery maps with different landscape features.

In addition, shortly after the release of version 0.8, the steam version will be updated with support for Creative Workshops and widgets for players to modify/create content, including the ability to adjust the existing creature/skill/level values and graphics in the game, as well as recreating their own content from scratch.Since this part of the function in addition to the development of a set of editors, we also need to make part of the new content as an example, so in addition to find some enthusiastic players to pre-produce some content for testing, so the launch will be a little later, is expected to be in November. For players who are interested in trying to make their own content, please sign up in the Q group.

Also recently there are some player friends questioned that we are busy doing mobile games regardless of STEAM. I need to explain. When the game was established, the core gameplay was targeted at the mobile and computer platforms, and the mobile game revenue was a fixed amount of advance payment. Subsequent optimization and update the mobile version will not bring additional income; STEAM version is also the same, update the game content does not bring too many new sales, the only purpose is to make the game complete, to do the state promised at the beginning.I don't think I need players to express gratitude or surprise for this, this is what we should do.

Some people say we've only had two updates since launch, but the truth is we've had hundreds of big and small updates, and we've only had two major updates. As for why updates are slow, I don't know what kind of efficiency players think two people developing games should have. Here are a few simple examples:



1. Thunder Beast, one of the big bosses in the game, took about 30 man-hours from design to painting completion, that is, three days, including its original drawing and design and drawing at different stages, excluding the effect production of special skill "Thunder" and the compilation of relevant values and copywriting.



2. Last year's big update, V0.7 version, one of the updates was to make three platforms in line with the national landform characteristics for the selection screen of the three chapters (originally just the same cylindrical platform with different colors), which took four or five days to draw each platform.

3. write this announcement, from the beginning of writing to drawing with the map, so far, has spent seven hours, two of the small map or already in the TAP to do the announcement has been drawn. Since the announcement is sent, I hope to make the players have a better experience when reading the announcement, and it will undoubtedly take a lot of time to achieve this.

Indeed, there is room for improvement in our development efficiency, so much so that the programmer SilverBlade led the development of his other recently released game "山河伏妖录" during the update period. On the one hand, I am responsible for planning, art, QA, publicity and business, etc. On the other hand, I have some inappropriate requirements for my creation, so my efficiency needs to be improved. In addition, the epidemic and economic problems also affected the development efficiency, the previous update process did spend several months to design new projects, in order to get money to achieve sustainable development, but unfortunately did not get.

The revenue issue was also mentioned above. Before the release of "LEGIONCRAFT", it was in a state of debt of more than 100,000, so I am very fortunate that I have paid off the debt and have been updated for two years. There is still a balance in my deposit. I really appreciate all the players who bought "LEGIONCRAFT", your support is also the main reason why I decided to make the game satisfactory enough. In other words, if the game sales are bleak, then even if I want to perfect the game, I am afraid it will be exhausted. But on the other hand, so far, I don’t think I owe the player any money (after all, the plan to buy semi-finished products is given by the platform, and both buyers and sellers have accepted this plan), I only owe my work.

Since the game was first released two years ago, I have been advised by friends to end the project as soon as possible and start the development of a new one. On the one hand, from the perspective of many players,"LEGIONCRAFT" may not be fun enough, and they want to play something that I have designed or conceived before that looks more interesting and popular; and from the perspective of my personal interests, subsequent development does not bring sustainable revenue.Players who understand the sale of STEAM games may know that most of the revenue of a single-player steam game comes from one month after the game is released.

Therefore, the main revenue of the game has been obtained in 2019, and the award has been received. The comments on the game have basically stopped updating after half a year of the game’s release, and the recent reviews are no longer displayed. The overall praise rate has stopped at 83%. The income of the mobile game is fixed, as long as the mobile game is optimized according to the content of the STEAM version. So, it seems that it is not particularly wise to continue the conception, design and production of the three chapters after the last time it took a year to update the results, which only reduced the praise rate to 81%. After all, there are many ways to make do with even if it is to make sure to fulfill the promise and do a three-chapter campaign. However, we will still do our best to make the follow-up content sufficiently perfect. This is probably because I am not a businessman, but a creator who has requirements for my own work. Maybe it still can't please most people who see it for the first time, but I can at least figure out a way to make old players who like it more satisfied with it.

Sorry, it's a bit wordy as an announcement, I hope that communication will increase the mutual understanding between players and developers, after all, the purpose of game development is to express and share. If you have any comments about the game and our suggestions, you can leave a comment, or add us Q group communication. Thank you again for buying and playing "LEGIONCRAFT".

Urgent note on the matter of not running away



Recently, we have seen a lot of bad reviews saying that we have run away. And all of these reviews can not be replied. So I feel the need to explain the situation. Originally, you because of the slow update of the bad comments then reasonable I also recognized, after all, the slow update is a fact. But I don't think it's appropriate to say that it's not going to change and run away, because it's not true.


A simple overview of the content of this note is: we really did not run away, I'm sorry for the slow update.


The detailed explanation may be some attempts to understand each other. I feel that the mutual understanding between ordinary players and developers seems to be more and more difficult these years, but I still want to try, because I like to communicate with people and want to have more consensus with my friends who have bought my games.

Here are some self-answers to questions that players might ask.

Q: Will it continue to be updated? What else will be updated?
A: Yes, there are new chapters of the campaign and new systems to be updated, the specific update plan will be released in a few days.

Q: Why is the update so slow?
A: This question is a little complicated, the simple answer is because of the poor. Interested in understanding the specifics of friends can read the following content, not interested in directly skipping.
For a variety of reasons, the game is still extremely crippled when the market opened for sale, so I am very anxious. There are so many things to change, and interrelated, it is difficult to solve all the problems through a small update. So after nearly a year of development, a major update was released last November, adding new heroes, new units, new systems, new levels, and almost doubling the volume of the game, although there were no new chapters. The original plan after this was to make a splash and spend another six months updating the game to the full version, but the problem was that the money and enthusiasm needed for the update didn't seem to be enough.
The programmer and I were not partners in the same company, nor did we set up a studio for the game; we collaborated on the project online as two independent developers. After spending close to a year working together online on a major update, the feedback was that sales had barely increased and the critical rating had dropped - many players couldn't beat the new nightmare levels so they thought there was something wrong with the game's values and were frustrated so they gave bad reviews. The game is not good enough to be badly reviewed, there is nothing to complain about, but at that point in time really frustrated, feel that it is difficult to arouse their own enthusiasm and network partners to continue to update new content in the short term.
The update is certainly to be more, but it will take some time to continue to accumulate enthusiasm value, or to get enough money, enough to support the development of the game for six months, as well as the money for the development of my new work in advance. Then my side has been doing new work planning, conceived a lot of new brand-new gameplay projects, but whether you want to finance or want to talk about distribution are still unable to get money. The most common question is: since you have no prototype of this design, how do you know it can make money?
Later, when the hand game was reviewed, the hand game publisher began to make plans for the hand game version. Thinking that after the handheld version is listed, we can get enough money to live a year each, we have some enthusiasm again, so we start to update again.

Q: Why don't you send out game announcements every now and then to explain the situation?
A: There is really no good news to send, and it seems quite negative and uninspiring to tell the real situation.

Q: The handheld version is so cheap, is it a loss to buy the STEAM version?
A: I think it's okay if you buy it at a discount. the main advantage of the STEAM version is that the creative workshop will be updated afterwards, so there may be more content compared to the handheld version.

Q: I am an English language player, the English version of the game is too bad, will it be better?
A: I heard from the publisher that they have recently found an overseas publisher to cooperate with, and they should re-translate the game text as a whole, so there will be a better English text.

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当然啦,如果你了解菜品,或者懂得一些厨艺,也可以自由尝试合成新的菜色,有些菜品的效果还蛮别出一格的噢。这江湖啊,不只刀光剑影,更有人间烟火。



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  • 官方玩家交流群:741776814

Update of Legioncraft v0.7.2

1. Fixed the previous guard talent bug (i.e., the guard talent effect can cover the entire legion, can affect multiple creatures at the same time, and can stack effects). Because the values of all creatures are tested on the basis of this bug, the values of most creatures in the game are also adjusted. Because there are some talents that may damage the rear units randomly (such as volley, surprise attack, sniper, etc.) in the game, and the protection ability of these units is reduced due to the adjustment of guard talent. Therefore, the overall difficulty of the game is reduced by reducing all boss damage.

2. According to player feedback, the difficulty of teaching level and simple and ordinary difficulty level is reduced. The initial resources of encounter in simple and normal difficulty are increased, and the friendly degree of teammates is no longer reduced in these two difficulties.

3. The number of talent points required to upgrade levels 6, 7, 8, 9, 10, 11, and 12 is 6.

4. Now the nightmare difficulty level can also start using the camp system.

5. In the encyclopedia page, the information display of the demon king in different stages has been added.

6. Modified the text description of madness, rooting, slippery scales, mobs, furnaces that have different effects on both sides of the enemy.

7. A number of more reasonable or unreasonable bioaugmentation items were adjusted.

8. Reduced the price of most of the goods in the store.


In addition, the new entourage units, new camp facilities and the cont

Legion STEAM announcement at the end of November

Hi, I'm Producer Way. Legion released a big update a month ago, which added a lot of game content, and also received a lot of bugs and modification Suggestions from players. Therefore, the main work of this month is basically to correct bugs and add some small functions for players to play.

Some of the newly discovered bugs are extremely tricky (the most important is that the guard talent bug destroys the core gameplay of the game and the BOSS second and third stage no entry effect, etc.), resulting in large-scale adjustments to the overall numerical system of the game, so it was originally planned to be updated at the end of the month The fourth chapter of the game had to be postponed later, planning to release it together with other important system updates (such as the hero's equipment system) before the Chinese New Year. A week ago, I also planned to release a small update meaning today, but because the previous BUG was too powerful, after a few days of testing and adjustments, there was still no way to arrive at a reasonably difficult version. Here I would like to say sorry to the players who are anxious to play new content.

My specialty is art design and creative planning. Numerical planning has always been very strenuous. In addition, since there are no full-time testing personnel, the game takes a lot of time to test, and the efficiency of finding and solving problems is painful. and so! We are looking for numerical planning students to join the network part-time cooperation and give money (although it may not be much). In addition, all kinds of players and friends who are interested in participating in game content design and numerical adjustments are also welcome to join the group to communicate, our Q group is 950662287