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Aimgod 3.0 | Open beta

Aimgod 3.0 Open beta is finally here with a lot of new features, this is the pre-release version but some things are disabled for now, you will receive constant updates in the next weeks.
To activate this beta go into your steam library, right click on Aimgod and in the properties tab go in the beta section and select "3.0_open_beta".

These are the main features added to the game in this 3.0 open beta:
  • New UI and Models: new improved UI and new Models added to the game, this models will be all usable in the new Map editor.
  • Map editor: create maps and scenarios in minutes thanks to this fast and user-friendly Map editor, you can then share everything you made on the workshop.
  • Leaderboards: compete in public scenarios thanks to Leaderboards.
  • Workshop: share everything from maps to bot profiles thanks to the workshop support.
  • Game guide: a complete guide explaining every functionality in detail.
  • Instant loading: loading times are now 10/30 times faster then before thanks to our new instant loading feature.

Make sure to join our official discord to get in touch with us and give feedback.

[h2]CHANGELOG - 3.0.9.4[/h2]
GENERAL

- Added Discord Rich Presence Integration
- Added Color Buttons instead of Text for most options in Settings Tab
- Added Default Map Color Themes with Presets
- Added Default Bots, Weapons and Characters
- Added Leaderboards functionality
- Added New Crosshair System
- Added Enable Weapon Overlay in Options (Use Weapons Viemodel and Sound without affecting RPM or Damage, useful for playing Normal Gamemodes with custom weapons while still eligible for leaderboards)
- Added Third Person Mode Switch
- Added Crouch to Player
- Added Kills / Accuracy / KPM to End game screen
- Added Gamemode Type Selection Box in Normal
- Added Gamemode Browser in Pause Menu
- Added more Blood Colors in Options
- Added Delete, Duplicate, Rename Buttons to Presets and Routines Settings
- Added Borders Glow Option for Maps
- Added Force Disable Viewmodels in Options
- Added Gravity Multiplier in Preset Settings
- Added Delete Map Button Function
- Added Duplicate Map Button Function
- Added Rename Map Button Function
- Added Upload Map to Workshop Function
- Added Accuracy in Leaderboard Entries
- Added Default Map Template for newly created maps
- Added Download Presets from Workshop for Maps
- Added Download Presets from Workshop for Weapons
- Added Download Presets from Workshop for Bots
- Added Download Presets from Workshop for Characters
- Added Download Presets from Workshop for Presets
- Added Workshop Votes Up/Down for Ranking the gamemodes
- Added Loading Overlay when Loading Maps From Pause Menu
- Added Custom Scenario Settings Tab to Custom Pause Menu
- Added Apply and Reload Function in Custom to change Scenario Settings in real time
- Added Movement Based Scoring System
- Added Conditional Movement Scoring System
- Added Filter by Last Games for Statistics in Profile
- Added: Infinite ammo?, Reload Time, Ammo Count, Reload on Kill? on Weapons
- Added a CM/360 Sensitivity Slider in Sensitivity Converter
- Added Limit >= 0 when changing Timescale in Scenarios
- Added Forced FOV to Scenario Settings
- Added Author name next to Scenarios
- Added Achievements to the Game
- Added Live Score Calculation in Game
- Added Disable Player Movement in Scenario Settings
- Added Distance Based Scoring System
- Added an In Game Vote System to Vote Up/Down Modes in Normal End Game Tab
- Added Toon Shader in Video Settings
- Added Freeplay Mode when Playing Workshop Scenarios
- Changed Default Player Hitbox to a Smaller one
- Changed Minimum Gap Limit for Crosshairs
- Changed Size of Gamemodes in the Normal Gamemodes Tab
- Changed Default Gravity to 120 %
- Reworked Final Score Multiplier System
- Reworked and Improved Spawning System
- Reworked and Improved the Keybind System
- Removed SteamVR and OpenVR unwanted libraries in the game
- Removed Hide HUD Keybind from Input Mappings
- Discord Rich Presence State now updates when Changing Gamemode / Gamestate

UI

- Reworked HUD and UI Completly
- Reworked and Improved End Game Screens
- Added Enable Damage Numbers Outline in Options
- Added more Crosshair Colors in Options
- Added Loading Screen when Downloading from Workshop
- Added Download Sounds from Workshop in Options
- Added Map Editor Keybinds in Input Mappings
- Added Grid Snap Scale Hotkey in Input Mappings
- Added Custom Crosshair Functionality in Options
- Added HUD Settings Tab in Options
- Added Custom Resolution Functionality in Options
- Added Show Advanced Statistics? in Options
- Added In Game Score Type in Options
- Added Enable Damage Numbers in Options
- Added Damage Numbers Size in Options
- Added Leaderboard Entries Number in Normal Play Tab
- Added Leaderboard Entries Number on End Game Tab
- Added Custom End Tab Advanced Stats to Normal End Game
- Added Search Box in Normal, Custom and Routine mode
- Added Reset Camera on Restart in Option
- Added Scoring Formulas in End Game Tab
- Added Error Tab when a Workshop Upload Fail
- Added Reload Button for Every "Download from Workshop Tab"
- Added Reload Button in Normal Tab
- Added Loading Overlay when Downloading or Updating Normal Presets
- Changed Profile Tab to full opaque and Listed only (Normal, Custom, Routine)
- Changed Input Lag to Frametime in Performance Stats
- Changed the Dot Size Slider Range to make Easier Adjustments
- Increased FPS Cap to 1000 in Options
- Increased Black Background Overlay Opacity in End Game Screen
- Removed Scroll Box from Normal Advanced Settings

BOTS

- Added Advanced Bot Abilities based on events (on Hit, on Destroy, on Jump, ...)
- Added Speed Up / Down Event to Bots
- Added Freeze Event to Bots
- Added Enable Gravity for Bots
- Added Spawn in Air Option to Bots
- Added Circle Strafing Behavior in Bots
- Added Randomize in Bot Events with Min / Max Value
- Added Keep Spawn Point Height? in Customize Bots
- Added Crouch to Bots in Abilities (Crouch Interval, Crouch Chance, Crouch Time Min Max)
- Improved AI Wall Detection and Movement
- Decreased Chance for Bots to do Straight Forward/Back Actions
- Jump Variable is now not Affected by Humaniser
- Removed Change Timescale Event from Bots Event System

MAP EDITOR

- Added Map Editor Grid
- Added Fly to Map Editor Player
- Added Change Sky Function in Map Editor
- Added Show Death Plane Function in Map Editor
- Added Map Settings in Map Editor with an Hotkey
- Added "R" to Rotate Function on Current Selected Object
- Added Grid Based Snapping
- Added Simulate Play Keybind into Map Editor (F10)
- Added Increase Fly Speed / Decrease Fly Speed Hotkeys
- Added Outline for selected objects in Edit Mode
- Added Light Functions with Light Settings (Color, Power) in Light Extra Settings
- Added Edit Mode Destroy Function
- Added Undo Build Function
- Added Build Destroy Sounds
- Added Map Editor Sounds Volume into Options
- Added Cylindrical Invisible Walls to Blocks
- Added Crouch and Jump to Fly Up / Down in Map Editor
- Added Jump Pad to Function Blocks / Map Editor
- Added Jump Pad is Randomized Setting
- Added Jump Pad Min and Max Force Setting
- Added Jump Pad Randomized Direction
- Added Jump Pad Randomized Direction Amount
- Added Scaling / Moving and Rotating in Edit Mode for all non Function Blocks with Left Click
- Added Scroll Wheel Click to Select in view object in Build Mode
- Added White Sky Preset to Sky Types
- Added Transform Options for Jump Pads (Scale, Move, Rotate)
- Increased Invisible Block Opacity by 50%
- Disabled Rotation for non Function Blocks in Edit Mode
- Disabled Scaling when Transform is Applied on AI Spawns

BUG FIXES

- Fixed Statistics Saving not Working properly
- Fixed Normal Play Loading Bugs
- Fixed Red Blood Animation Triggered at Fast Restart
- Fixed Blood Colors not Matching the selected Color
- Fixed Some Bot Movement Issues
- Fixed Hide Head not Working Properly
- Fixed Multi Monitor Focus from the Game Side
- Fixed Player ADS Sensitivity for Overwatch ADS
- Fixed Set Resolution at First Start
- Fixed Hide Crosshair not working properly in game
- Fixed Leaderboard Stacking Bug
- Fixed Skylight not Updating in Map Editor
- Fixed some Maps not uploading to workshop properly
- Fixed Stats Saving and Highscore Check Functions
- Fixed Only HS? Functionality in Scenarios
- Fixed Search Bar and Gamemode Filter not Working in Custom Play
- Fixed Character Weapon Loading not Working Properly
- Fixed Highscore Popup not working Properly
- Fixed Score Saving for Normal/Custom/Routine Gamemodes
- Fixed Aspect Ratio Problems
- Fixed Sounds not playing in Pause menu
- Fixed Weapon Reloading Bar not Working Properly
- Fixed Hitmarker Selection and Sensitivity Converter Tabs into Pause Menus
- Fixed Movement Time Dependency from Game Frametime
- Fixed Reload on Kill Functionality
- Fixed Fortnite ADS FOV Calculations
- Fixed Leaderboard Loading in Normal not working when user hasnt submitted a score yet
- Fixed Workshop Upload Error not Showing when the Upload was Failed
- Fixed Invalid Param Bug when Uploading a Scenario to the Workshop
- Fixed Conditional Scoring System Not Working
- Fixed Black Bars in Map Editor Mode
- Fixed Character Velocity not Resetting at Restart
- Fixed some UI Problems
- Fixed some Collision issues for Function Blocks
- Fixed Jump Pads Scaling problems
- Fixed Spawn on ground for Bots
- Fixed some AI Movement Bugs
- Fixed some Glitches when Downloading Content from Workshop
- Fixed Movement Based Scoring Sliders Limits
- Fixed some Sky Presets Issues
- Fixed Movement Based Scoring Bar not Working Properly