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Aimbeast News

Update 3.4.4.0 - Season 2

Season 2 of ranked play is now out, from now on there will be a pre-season phase which lasts 3 days. We increased the scenario count to 12 and FOV is now locked within a range (98 - 108 Hdeg Res). We improved AI again to reduce the inconsistency of strafe patterns, and we added some additional features. See the change log below. GLHF.

CHANGELOG

GENERAL

- Ranked Season 2 is Now Available (12/09/20 - 12/10/20)
- FOV in Ranked Scenarios is now Limited within a Range (103 +- 5 HDEG RES)
- Greatly Improved Bot Movement System
- Greatly Reduced Bots Strafe Patterns inconsistency
- Added "Enable Multiple Strafe Profiles" to Bot Settings (Max 3)
- Added "Human" as New Bot Type in Bot Settings
- Added Human Model Settings in Bot Settings
- Added Hex Code Editor for Colors in Options
- Added Human Bot Joints Color in Options
- Added Custom Blood Particle Size to Options
- Updated Default Settings on New Preset Created
- Updated Quick Bot Creation Values
- Replaced "Position (x,y,z)" with "Distance from Player" in Debug Mode (SHIFT + K)

BUG FIXES

- Fixed Sphere Bots Collisions not Scaling Properly
- Fixed Distance Traveled not Working Properly on First Runs
- Fixed Shooting not Working After Weapon is Reloaded and Player is Holding Mouse Left

Aimbeast - Ranked Update



We are happy to announce the first season of ranked play. This update includes many improvements to the game, including a new system for making bots move more naturally along with many improvements to the game (check the change log).

The new ranked system will be much more suitable for competitive players, giving a single rank based on 9 scenarios (FOV locked at 103 hdeg res) split into 3 different categories: tracking, click timing and target switching. You can now also see a global leaderboard with all players from the menu and you can sort between the different seasons, each season will last 30 days. You can access the ranked scenarios by filtering ranked scenarios in the normal tab or by clicking the ranked button on the right side.

We hope you enjoy this new update. Another one will come soon with a fully reworked routine system and much more.

CHANGELOG

GENERAL

- Ranked Season 1 Is Now Available (10/08/20 - 09/09/20)
- Added 57 New Blocks to Map Editor
- Added Show System Clock to Options
- Added Show Music Player Info to Options
- Added Disable Scenario Caching to Options
- Added Enable One Frame Thread Lag to Options
- Added Custom Sky Tint to Options
- Added Enable Fast Restart in Routines to Options
- Added Enable Time Cap? to Scenario Settings
- Added Disable Spawn Overlap Protection to Scenario Settings
- Added End Game on Miss to Scenario Settings
- Added DMII(Dynamic Movement Input Interpolation) to Bots
- Added Debug Mode in Scenarios (SHIFT + K)
- Adjusted Acceleration Curve for Bots and Player Movement
- Adjusted Bots Movement Multipliers on Wall Detection
- Reworked Collisions for Some Advanced Blocks
- Reworked Timer with Float Support in HUD
- Reworked Wall Detection Function in Bots
- Perfect Lit Mode is now Enabled by Default
- Updated Fortnite Sensitivity Scale in Options
- Updated Fortnite ADS Multiplier (ADS Sens = Sens * ADS Multiplier / 100)
- Removed Force Disable Recoils from Options
- Removed “Disable Straight F/B Movements” from Bot Options

BUG FIXES

- Fixed Bonus and Penalties not Working Properly
- Fixed Sky Tint not Working Properly
- Fixed Health Bar Spin Box in Options
- Fixed “Show Player Health Bar” not Working Properly
- Fixed Verified Users not Showing Correctly on Leaderboards
- Fixed Restart Bug After Loading a scenario from the Pause Menu
- Fixed Jump Pads Collisions not Scaling Properly when Spawned
- Fixed Scenarios Ending 1 Second Earlier than Expected
- Fixed Compatibility Issues with Nvidia Shadowplay

Aimbeast - Out of Early Access

Before we head into the details on what this new version has to offer, we first need to thank all of you for supporting us. This is just the beginning and we will keep improving the game in the months and years to come so we hope you will enjoy all the new features and changes we added in this new version of the game.

[previewyoutube][/previewyoutube]

[h2]SCENARIOS[/h2]


You can explore and play a large amount of community and dev created scenarios, each scenario have a lot of options and can be customized in detail, when you upload a scenario on the workshop a leaderboard will be created and everyone will be able to play it.

[h2]ROUTINES[/h2]



Create automated routines / playlists by combining your favourite scenarios. Every time you play a routine you will see an overview of your performance and you will be able to see from the progress tracker how much you are improving.

[h2]HUMAN-LIKE AI[/h2]



Thanks to an advanced movement system bots can move and behave very naturally like a human, the movement system and every bot property and behavior is entirely customizable for every bot you create.

[h2]CUSTOMIZATION[/h2]



Everything in the game is easily customizable from the options menu like: crosshairs, sounds, map textures, HUD, map shading, sky type, third person settings, etc..

[h2]LEADERBOARDS[/h2]



Every scenario available in the game has a leaderboard so you can compete with other players and get an idea of your skill level and how much you are improving over time.

[h2]WORKSHOP[/h2]



Workshop is fully supported in the game and players can share, search and download: maps, scenarios, routines, bots, weapons, sounds, themes, etc..

[h2]MAP EDITOR[/h2]



Aimbeast offers the best and easiest tools for creating maps and scenarios thanks to a fast and easy to use map editor in which you can easily create, test your maps in real time and then share them on the workshop.

[h2]PROGRESS TRACKER[/h2]



Thanks to one of the best progress trackers on the market. You can see a graph showing how much you are improving over time and you have a lot of filters at your disposal to see your statistics more in depth.

[h2]RANKING SYSTEM[/h2]



On every verified scenario you can see your current rank which is calculated from your position in the leaderboard, you will also be able to see what score you need to achieve to get to the next rank.

Make sure to join our official discord to get in touch with us and give feedback.

[h2]CHANGELOG - 3.1.0.9[/h2]
GENERAL

- Added Custom ADS FOV in ADS Settings in Options
- Added RGB Color Pickers to Every Color Option
- Added Default Crosshairs Images
- Added Override Map Sky in Options
- Added Perfect Lit Mode in Options
- Added Update Existing Scenario? in Scenario Upload tab
- Added Update Workshop Item List for Current User to Update Items
- Added Difficulty Checkboxes in Normal Tab
- Added Discover Weekly in Normal Tab
- Added "Local" Folder reset when Resetting to Default in Options
- Added Materials List Tab in Options
- Added Randomize Button for Materials in Options
- Added Color Themes Saving and Loading in Options
- Added Upload to Workshop Functionality for Themes
- Added Download to Workshop Functionality for Themes
- Added Screen Capture for Theme Previews
- Added UI Volume Slider in Options
- Added Min / Max Sound Pitch for every Sound Option
- Added Third Person Settings in Options
- Added Third Person Camera Offset Settings
- Added Camera Adjustment Based on Wall Distance in Third Person Mode
- Added Random Colors Button in Theme Options
- Added Random Theme Button in Theme Options
- Added "Favourites" to Filters in Normal Tab
- Added Saving with JSON for Statistics
- Added Movement Scoring Bar Valid / Invalid Movement Color Indicators
- Added Camera Pivot Offsets in Third Person Settings
- Added Mode and Profile Comboboxes to Profile UI
- Added Reload Button in Profile Tab
- Added Improvement Tab in Profile Tab
- Added Date Filter in Profile Tab
- Added Option for Default Player Camera Mode (FPS/TPS)
- Added Verified Scenarios Badge
- Added Verified Users Into End Game Leaderboard
- Added Ranking info on End Screen for Verified Scenarios
- Added Valorant Sensitivity Scale to Options
- Added Valorant Sensitivity Scale to Sensitivity Converter Tab
- Added Ammo Counter to HUD
- Added Last 7 Days Performance Graph to Normal Tab First Slot
- Added Improvement Legends to Normal Tab Second Slot
- Added Global Timer to HUD under Performance Stats
- Added Website Button in Main Menu
- Added Scenarios List in Normal Pause Menu
- Added "ESC" Key to go back from any Tab
- Added Force Reset Recoil on Weapon Reloading

MAP EDITOR

- Added End Game Platform in Map Editor
- Added Kill Block in Map Editor
- Added Saving and Loading for Map Editor Play Settings
- Added Block Names with Tooltips in Map Editor Block List
- Added End Game Kill Block to Map Editor

BOTS

- Added Custom Air Control to Bots
- Added Can Move in Air? to Bots
- Added Disable Bot Collision to Bots
- Added Lock Rotation on Spawn to Bots
- Added Disable Straight Forward / Left Movements to Bots
- Added Keep Distance from Player? to Bots
- Added Can Spawn Under Bot? to Flick Ball Settings
- Added Force Full Movement? to Fly up/down Bot Settings
- Added Minimum Distance Threshold to Fly up/down Bot Settings
- Added Disable AI Logic? to Bots
- Added Fly Movement Interpolation to Bots
- Reworked Capsule Bot Scaling to Avoid Distorting the "Capsule" Shape
- Disabled Collisions from Flick Balls

CHARACTERS

- Added Air Control to Characters Settings
- Added Eye Height to Characters Settings
- Added Disable Third Person to Characters Settings
- Added Player Model Scaling Based on Eye Height
- Updated Default Values on New Character Created

ROUTINES

- Added Rest Time to Routine Settings
- Added Sensitivity Multiplier to Routine Settings
- Added FOV Multiplier to Routine Settings
- Added Routine Export Tab in Routine Button
- Added Routine Mode Support to Progress Tracker
- Reworked Routine End Game Tab
- Reworked Routine Play Pause Menu

SCENARIOS

- Added Favourite Functionality for Scenarios
- Added Instant Spawning in Scenario Settings
- Added Custom Spawn Delay in Scenario Settings
- Added Spawn in Order in Scenario Settings
- Added Spawn Bots in Order in Scenario Settings

OTHER

- Improved Workshop Loading and Removed Leaderboards from Scenarios Tab due to Steam Overload
- Improved Third Person Camera Functionality
- Reworked Statistics Tracking with Linear regression
- Reworked Aimgod Rank Badges for Aimbeast
- Updated End Game Tabs with New Session Statistics (Damage , Avg TTK, Avg TBK, Distance Traveled)
- Updated Config File Location in Options
- Updated Checked Icons to Red
- Moved Enable Toon Shader to Theme Section
- Disabled Distance Field AO for Bots and Player
- Disabled End Game Tab Buttons for 1 Second When Session Ends
- Disabled Default Accuracy Multiplier when Creating Scenarios
- Removed Lights from Main Menu Map
- Removed "Lines" details from Some Wall Blocks
- Removed Leaderboard Loading in Normal Tab
- Removed "All" from Scenario Types
- Removed Player Overall Statistics from Profile Tab

BUG FIXES


- Fixed Download from Workshop Tabs not Showing Workshop Items Correctly
- Fixed Scenarios not Loading properly in Normal Tab
- Fixed Bots Still Spawning if Colliding with another Bot
- Fixed Movement Scoring not Working properly
- Fixed Final Accuracy not Showing correctly
- Fixed Scoring Systems not Working properly when Using Fast Restart
- Fixed Conditional Scoring not Working properly
- Fixed Search Bars not Working properly
- Fixed Search Bars in Download From Workshop Tabs
- Fixed Map Editor Grid not Working properly when Switching between Game Modes
- Fixed Crouching with New Capsule Models
- Fixed Scenario not Showing Properly "By Ranking"
- Fixed Scenarios Restart Functionality
- Fixed Crouch Functionality with New Player Models
- Fixed Play Bots Air Collision Problems
- Fixed Crosshair Outlines when Crosshair Gap is close to zero
- Fixed HP Bars Counting as Hit on Box and Capsule Bots
- Fixed Crosshair and Hitmarker Previews Stretching
- Fixed Hitmarker Pitch not Saving Correctly
- Fixed Restart Bug when pressing Fast restart > Normal Start
- Fixed Character Profiles not working properly with Normal Advanced Settings
- Fixed Third Person Settings when Character Type is "Preset"
- Fixed Scenarios Stacking in Normal Tab
- Fixed Normal End Tab Leaderboard to Show Only a Range of Entries
- Fixed Roof Menu Blocks not Hiding in Map Editor and Play Mode
- Fixed Loading / Saving not Working Correctly for Some Blocks in Map Editor
- Fixed Map Editor AI Spawns Collisions
- Fixed Capsule Bot Fly Functionality
- Fixed Pause Menu Custom Settings Bot List Save / Load Bug
- Fixed Leaderboards Loading in End Screen
- Fixed Camera Crouch Height in Third Person Mode
- Fixed Combobox Styles and Text in Weapon Recoil Settings
- Fixed Some Recoil System Issues
- Fixed Ammo Count not Working Properly
- Fixed Recoil Reset Stacking while Reloading
- Fixed Distance Traveled Timer Frame Dependency
- Fixed Scenarios Ending in Freeplay Mode
- Fixed Recoil System Frame Dependency
- Fixed Routine Pause Menu Options Tab
- Fixed Kill Block and End Game Kill Block Collision in Map Editor
- Fixed Reload on Kill for Last Bullet
- Fixed Distance Traveled not Working on First Inputs

Aimgod 3.0 | Open beta

Aimgod 3.0 Open beta is finally here with a lot of new features, this is the pre-release version but some things are disabled for now, you will receive constant updates in the next weeks.
To activate this beta go into your steam library, right click on Aimgod and in the properties tab go in the beta section and select "3.0_open_beta".

These are the main features added to the game in this 3.0 open beta:
  • New UI and Models: new improved UI and new Models added to the game, this models will be all usable in the new Map editor.
  • Map editor: create maps and scenarios in minutes thanks to this fast and user-friendly Map editor, you can then share everything you made on the workshop.
  • Leaderboards: compete in public scenarios thanks to Leaderboards.
  • Workshop: share everything from maps to bot profiles thanks to the workshop support.
  • Game guide: a complete guide explaining every functionality in detail.
  • Instant loading: loading times are now 10/30 times faster then before thanks to our new instant loading feature.

Make sure to join our official discord to get in touch with us and give feedback.

[h2]CHANGELOG - 3.0.9.4[/h2]
GENERAL

- Added Discord Rich Presence Integration
- Added Color Buttons instead of Text for most options in Settings Tab
- Added Default Map Color Themes with Presets
- Added Default Bots, Weapons and Characters
- Added Leaderboards functionality
- Added New Crosshair System
- Added Enable Weapon Overlay in Options (Use Weapons Viemodel and Sound without affecting RPM or Damage, useful for playing Normal Gamemodes with custom weapons while still eligible for leaderboards)
- Added Third Person Mode Switch
- Added Crouch to Player
- Added Kills / Accuracy / KPM to End game screen
- Added Gamemode Type Selection Box in Normal
- Added Gamemode Browser in Pause Menu
- Added more Blood Colors in Options
- Added Delete, Duplicate, Rename Buttons to Presets and Routines Settings
- Added Borders Glow Option for Maps
- Added Force Disable Viewmodels in Options
- Added Gravity Multiplier in Preset Settings
- Added Delete Map Button Function
- Added Duplicate Map Button Function
- Added Rename Map Button Function
- Added Upload Map to Workshop Function
- Added Accuracy in Leaderboard Entries
- Added Default Map Template for newly created maps
- Added Download Presets from Workshop for Maps
- Added Download Presets from Workshop for Weapons
- Added Download Presets from Workshop for Bots
- Added Download Presets from Workshop for Characters
- Added Download Presets from Workshop for Presets
- Added Workshop Votes Up/Down for Ranking the gamemodes
- Added Loading Overlay when Loading Maps From Pause Menu
- Added Custom Scenario Settings Tab to Custom Pause Menu
- Added Apply and Reload Function in Custom to change Scenario Settings in real time
- Added Movement Based Scoring System
- Added Conditional Movement Scoring System
- Added Filter by Last Games for Statistics in Profile
- Added: Infinite ammo?, Reload Time, Ammo Count, Reload on Kill? on Weapons
- Added a CM/360 Sensitivity Slider in Sensitivity Converter
- Added Limit >= 0 when changing Timescale in Scenarios
- Added Forced FOV to Scenario Settings
- Added Author name next to Scenarios
- Added Achievements to the Game
- Added Live Score Calculation in Game
- Added Disable Player Movement in Scenario Settings
- Added Distance Based Scoring System
- Added an In Game Vote System to Vote Up/Down Modes in Normal End Game Tab
- Added Toon Shader in Video Settings
- Added Freeplay Mode when Playing Workshop Scenarios
- Changed Default Player Hitbox to a Smaller one
- Changed Minimum Gap Limit for Crosshairs
- Changed Size of Gamemodes in the Normal Gamemodes Tab
- Changed Default Gravity to 120 %
- Reworked Final Score Multiplier System
- Reworked and Improved Spawning System
- Reworked and Improved the Keybind System
- Removed SteamVR and OpenVR unwanted libraries in the game
- Removed Hide HUD Keybind from Input Mappings
- Discord Rich Presence State now updates when Changing Gamemode / Gamestate

UI

- Reworked HUD and UI Completly
- Reworked and Improved End Game Screens
- Added Enable Damage Numbers Outline in Options
- Added more Crosshair Colors in Options
- Added Loading Screen when Downloading from Workshop
- Added Download Sounds from Workshop in Options
- Added Map Editor Keybinds in Input Mappings
- Added Grid Snap Scale Hotkey in Input Mappings
- Added Custom Crosshair Functionality in Options
- Added HUD Settings Tab in Options
- Added Custom Resolution Functionality in Options
- Added Show Advanced Statistics? in Options
- Added In Game Score Type in Options
- Added Enable Damage Numbers in Options
- Added Damage Numbers Size in Options
- Added Leaderboard Entries Number in Normal Play Tab
- Added Leaderboard Entries Number on End Game Tab
- Added Custom End Tab Advanced Stats to Normal End Game
- Added Search Box in Normal, Custom and Routine mode
- Added Reset Camera on Restart in Option
- Added Scoring Formulas in End Game Tab
- Added Error Tab when a Workshop Upload Fail
- Added Reload Button for Every "Download from Workshop Tab"
- Added Reload Button in Normal Tab
- Added Loading Overlay when Downloading or Updating Normal Presets
- Changed Profile Tab to full opaque and Listed only (Normal, Custom, Routine)
- Changed Input Lag to Frametime in Performance Stats
- Changed the Dot Size Slider Range to make Easier Adjustments
- Increased FPS Cap to 1000 in Options
- Increased Black Background Overlay Opacity in End Game Screen
- Removed Scroll Box from Normal Advanced Settings

BOTS

- Added Advanced Bot Abilities based on events (on Hit, on Destroy, on Jump, ...)
- Added Speed Up / Down Event to Bots
- Added Freeze Event to Bots
- Added Enable Gravity for Bots
- Added Spawn in Air Option to Bots
- Added Circle Strafing Behavior in Bots
- Added Randomize in Bot Events with Min / Max Value
- Added Keep Spawn Point Height? in Customize Bots
- Added Crouch to Bots in Abilities (Crouch Interval, Crouch Chance, Crouch Time Min Max)
- Improved AI Wall Detection and Movement
- Decreased Chance for Bots to do Straight Forward/Back Actions
- Jump Variable is now not Affected by Humaniser
- Removed Change Timescale Event from Bots Event System

MAP EDITOR

- Added Map Editor Grid
- Added Fly to Map Editor Player
- Added Change Sky Function in Map Editor
- Added Show Death Plane Function in Map Editor
- Added Map Settings in Map Editor with an Hotkey
- Added "R" to Rotate Function on Current Selected Object
- Added Grid Based Snapping
- Added Simulate Play Keybind into Map Editor (F10)
- Added Increase Fly Speed / Decrease Fly Speed Hotkeys
- Added Outline for selected objects in Edit Mode
- Added Light Functions with Light Settings (Color, Power) in Light Extra Settings
- Added Edit Mode Destroy Function
- Added Undo Build Function
- Added Build Destroy Sounds
- Added Map Editor Sounds Volume into Options
- Added Cylindrical Invisible Walls to Blocks
- Added Crouch and Jump to Fly Up / Down in Map Editor
- Added Jump Pad to Function Blocks / Map Editor
- Added Jump Pad is Randomized Setting
- Added Jump Pad Min and Max Force Setting
- Added Jump Pad Randomized Direction
- Added Jump Pad Randomized Direction Amount
- Added Scaling / Moving and Rotating in Edit Mode for all non Function Blocks with Left Click
- Added Scroll Wheel Click to Select in view object in Build Mode
- Added White Sky Preset to Sky Types
- Added Transform Options for Jump Pads (Scale, Move, Rotate)
- Increased Invisible Block Opacity by 50%
- Disabled Rotation for non Function Blocks in Edit Mode
- Disabled Scaling when Transform is Applied on AI Spawns

BUG FIXES

- Fixed Statistics Saving not Working properly
- Fixed Normal Play Loading Bugs
- Fixed Red Blood Animation Triggered at Fast Restart
- Fixed Blood Colors not Matching the selected Color
- Fixed Some Bot Movement Issues
- Fixed Hide Head not Working Properly
- Fixed Multi Monitor Focus from the Game Side
- Fixed Player ADS Sensitivity for Overwatch ADS
- Fixed Set Resolution at First Start
- Fixed Hide Crosshair not working properly in game
- Fixed Leaderboard Stacking Bug
- Fixed Skylight not Updating in Map Editor
- Fixed some Maps not uploading to workshop properly
- Fixed Stats Saving and Highscore Check Functions
- Fixed Only HS? Functionality in Scenarios
- Fixed Search Bar and Gamemode Filter not Working in Custom Play
- Fixed Character Weapon Loading not Working Properly
- Fixed Highscore Popup not working Properly
- Fixed Score Saving for Normal/Custom/Routine Gamemodes
- Fixed Aspect Ratio Problems
- Fixed Sounds not playing in Pause menu
- Fixed Weapon Reloading Bar not Working Properly
- Fixed Hitmarker Selection and Sensitivity Converter Tabs into Pause Menus
- Fixed Movement Time Dependency from Game Frametime
- Fixed Reload on Kill Functionality
- Fixed Fortnite ADS FOV Calculations
- Fixed Leaderboard Loading in Normal not working when user hasnt submitted a score yet
- Fixed Workshop Upload Error not Showing when the Upload was Failed
- Fixed Invalid Param Bug when Uploading a Scenario to the Workshop
- Fixed Conditional Scoring System Not Working
- Fixed Black Bars in Map Editor Mode
- Fixed Character Velocity not Resetting at Restart
- Fixed some UI Problems
- Fixed some Collision issues for Function Blocks
- Fixed Jump Pads Scaling problems
- Fixed Spawn on ground for Bots
- Fixed some AI Movement Bugs
- Fixed some Glitches when Downloading Content from Workshop
- Fixed Movement Based Scoring Sliders Limits
- Fixed some Sky Presets Issues
- Fixed Movement Based Scoring Bar not Working Properly

Aimgod 2.6.0.2

GENERAL

- Added 6 New Maps
- Added 20 New Gamemodes
- Added New Map Materials System
- Added New Animated Skybox
- Added Fast Restart Keybind
- Added Hide HUD Keybind
- Added Custom ADS Movement Speed for Player
- Added HP Bar Scale in Options
- Added HP Bar Color in Options
- Added Show Player HP Bar in Options
- Added Pressure Mode to Presets Settings
- Added Flick Ball Ability to Bots
- Added a Game Guide Button in Main Menu
- Added Recoil Wall and Distance Unit Signs (100u = 1 meter) on TESTROOMV2
- Now the graph in the menu shows statistics from the last played gamemode
- Added Delete Button to Routine and Custom Settings
- Added New Quick Play Menu
- Reworked Quick Play Button
- Changed Bullet Trail Speed to Avoid the Perception of Projectile
- Changed UI Mouse Hover and Mouse Click Sounds
- Reorganized some UI Tabs
- Fixed RPM Block when Tap Firing on Full Auto Weapons
- Fixed Spread not Working Properly
- Fixed Hold/Switch ADS Mode
- Fixed Anti-Aliasing not working properly
- Fixed Custom Weapon not working in Quick Bot Creation
- Fixed Kill Limit Not Working Properly

RECOIL SYSTEM

- Reworked Recoil System
- Added Predictive Recoil Type
- Added Recoil Decay
- Added Predictive Multishot Recoil Type
- Added Recoil Magnitude for Multishot and Predictive Recoil Types

QUICK BOT CREATION

- Added more Specific Movement Speed for Every Game
- Added Hitbox Type Presets for Every Game
- Added "No Movement" Option in Movement Style

NORMAL MODE

- Reworked the UI
- Now you can give a star to the modes you like the most (Community Rating Coming Soon)
- Added Filters for Gamemode Type, Game and Difficulty
- Added Show only Favourites
- Added Sort by Rating
- Added Sort by Difficulty
- Added Advanced Normal Settings Tab

CUSTOM MODE

- Reworked the UI
- Added Filters for Gamemode Type, Game and Difficulty
- Added Custom Advanced Settings Tab
- Added Favourite System
- Added Pressure Mode in Preset Settings
- Added Delete Profile in Preset Settings

ROUTINE MODE

- Reworked the UI
- Added Filters for Gamemode Type, Game and Difficulty
- Added Favourite System

END GAME SCREEN

- New Highscore Notification at the end of the game
- Adjusted Blur Background for better UI Visibility