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Aimbeast News

Error 0x11C7

[p]Hi, with a recent Windows 11 update, some players are starting to get error 0x11C7 when launching the game, preventing it from opening.[/p][p][/p][p]It seems to be related to Windows Smart App Control; turning that off fixes the issue.[/p][p][/p][p]If you want to turn it off, follow this guide:[/p][p][/p]
  • [p]Press the Windows key, type Smart App Control, and press Enter.[/p]
  • [p]Click on Off to disable it.[/p]
[p][/p][p]By doing this, the game should open correctly without throwing an error. If you want to turn it back on but can't, follow this video and restart your pc after.[/p][p][/p][p]Let us know if that helps. If we find a solution that doesn't need you turn off Smart App Control, we'll share it.[/p]

Update 4.2.0.6

[p]This update adds evxl.app integration for tracking ranked playlists progress, plus a new community-ranked routine made in collaboration with MattyOW, as well as several new settings and improvements.[/p][p][/p][h3]MattyOW Overwatch Benchmark:[/h3][p] [/p][p]The benchmark uses the newly added EVXL.APP integration, which allows you to track progress on community made benchmarks like this one (official benchmarks are also available there). [/p][p][/p][p]As the list of community made benchmarks grows, a new section will be introduced. In the meantime, to access this benchmark just go to the routine tab and click on it like any other routine. You'll have access to additional buttons which will open the progress tab in your steam overlay.[/p][p][/p][p][/p][p][/p][h3]Evxl.app Integration:[/h3][p][/p][p]We’ve partnered with Evil, the creator of evxl.app, to integrate Aimbeast into the site. You can now track your progress there too. A new button in the Profile tab lets you open any player’s evxl.app page and view their ranked playlists and benchmark progress aswell as see your current rank in community-ranked playlists.[/p][p][/p][p][/p][h3]Capsule Bot Humanoid Skin:[/h3][p][/p][p]New settings now let you display a humanoid model on capsule bots. This can help with reading movement and make some scenarios feel better. The hitbox remains a capsule, but you’ll see a humanoid visual.[/p][p][/p]
  • [p]"Enable Capsule Bot Humanoid Skin" -> Enable / Disable the capsule bot humanoid skin.[/p]
  • [p]"Capsule Bot Humanoid Skin Capsule Opacity" -> Controls the opacity of the capsule hitbox. Value from 0.0 to 1.0.[/p]
  • [p]"Capsule Bot Humanoid Skin Activation Threshold" -> A value from 0.0 to 1.0 that determines whether the humanoid skin is shown based on the bot model's proportions. This prevents the skin from activating when it would appear overly deformed, such as on thin capsule bots.[/p]
[p][/p][p][/p][h3]Bot Bullseye Dot:[/h3][p][/p][p]If this option is enabled, sphere bots will have a dot at their center, and capsule bots will have a dot on their head.[/p][p][/p]
  • [p]"Enable Bot Bullseye Dot" -> Enable / Disable the bullseye dot.[/p]
  • [p]"Bot Bullseye Dot Size" -> Size of the bullseye dot.[/p]
  • [p]"Bot Bullseye Dot Color" -> Color of the bullseye dot.[/p]
[p][/p][h3]New Health Bar Settings:[/h3][p][/p]
  • [p]"Health Bars Hide Delay" -> This only works when Health Bars Always Visible if set to False, it's basically how much time it needs to pass before hiding the healthbar after hovering the bot.[/p]
  • [p]"Health Bars Background Color" -> Adjusts the health bars background color.[/p]
  • [p]"Health Bars Background Opacity" -> Adjusts the health bars background opacity.[/p]
  • [p]"Health Bars Show Damage" -> Enable / Disable the damage animation.[/p]
  • [p]"Health Bars Damage Color" -> Adjusts the health bar damage color.[/p]
[p][/p][h3]New Bot Settings:[/h3][p][/p]
  • [p]"On Despawn Event Trigger" -> This will fire when the bot despawns when hitting a kill block or when the lifetime runs out.[/p]
  • [p]"Points Bonus Event Triggered" -> Grants the player's bonus points when activated.[/p]
  • [p]"Points Penalty Event Triggered" -> Detracts points from the player's score when activated.[/p]
[p][/p][h3]New Scenario Settings:[/h3][p][/p]
  • [p]"On Miss Event Trigger" -> This fires whenever the player misses a shot.[/p]
  • [p]"Points Bonus Event Triggered" -> Grants the player's bonus points when activated.[/p]
  • [p]"Points Penalty Event Triggered" -> Detracts points from the player's score when activated.[/p][p][/p]
[h3]Other Changes:[/h3][p][/p]
  • [p]Fixed lag when scrolling in the Settings tab.[/p]
  • [p]Fixed lag when scrolling in the Customize tab.[/p]
  • [p]Fixed lag when scrolling in the Scenario Settings tab.[/p]
  • [p]Improved readability in Settings > Graphics by adding offsets to options that get expanded, and added new category for Arena settings.[/p]
  • [p]Fixed a bug that caused Ranked Playlists to not load their thumbnail sometimes.[/p]
  • [p]Fixed a bug that caused stuttering when opening settings while using custom textures as walls / ground.[/p]
  • [p]Fixed an issue with health bars that caused them to appear on spawn even if the bot is not hovered and Always Visible was set to false.[/p]
  • [p]Added taskbar tray icon flash when opening a scenario/routine from an hyperlink.[/p]
  • [p]Disabled the Ice Skates event in Arena Ranked servers.[/p]
  • [p]Improved spawning system performance.[/p]

Update 4.2.0.5

[p]This is a small patch that aims to fix some of the issues reported by the community like memory leaks and game crashes.[/p][p][/p]
  • [p]Fixed memory leaks while playing a routine.[/p]
  • [p]Improved FPS stability when playing any scenario.[/p]
  • [p]Fixed a bug that would cause the game to crash when changing scenarios inside a routine.[/p]
  • [p]Added descriptions and tags to scenarios in the Pause Menu and End Session tab while playing a routine.[/p]
  • [p]Updated the Normal scenarios list so that Verified and Verified Variation now share the same priority and are ordered by rating instead of being separated (Verified on top and Variations on the bottom).[/p]
  • [p]Fixed a bug that caused the routine progress list to be empty occasionally.[/p]
  • [p]Added "Jetpack Jump Before Activation" to bot settings.[/p]
  • [p]Added "Jetpack Activation Delay After Jump (MIN/MAX)" to bot settings.[/p]
  • [p]Added "Jetpack Allow Jump In Air" to bot settings.[/p][p][/p]
[p] [/p]

Update 4.2.0.4

[p]This update includes customizable rep counts for ranked routines, hotkeys for config presets, and general bug fixes.[/p][p][/p]
  • [p]Added "Reps Count" to routines generated by pressing the "Play As Routine" button in the ranked tab.[/p]
  • [p]Added hotkeys to config presets, you can use to this to assign a key to any config preset and load them instantly while you play. When loading, it will use the settings from the last loaded config preset.[/p][p][/p]
  • [p]Fixed Yearly Activity tab showing some played days as gray.[/p]
  • [p]Fixed a bug that caused some scores not to get submitted to the Discord #score-logs channel.[/p][p][/p]
[p] [/p]

Update 4.2.0.3

This update adds training streaks with activity tracking to help you stay consistent, and a new option to launch any ranked playlist as a routine.

[h3]Training Activity and Streaks:[/h3]

This new system tracks how much time you spend on each scenario and monitors your streak of completed training days. The default daily training goal is 15 minutes, but you can customize it to fit your schedule. It's designed to help you stay consistent and motivated to train every day.

You will also be able to see which scenarios you play on a specific day, and how much time and completed sessions you have.

Preview of the daily and weekly activity:



Preview of the the yearly activity:



[h3]Play Ranked Playlist as Routine:[/h3]

With this new feature, you can now run any ranked playlist as a routine directly from the Ranked tab. Just go to Play > Ranked and click the "Play as Routine" button on the right-hand side.

[h3]View Ranked Requirements:[/h3]

Added a new tooltip button in the pause and end session menus that lets you view ranked requirements. For normal scenarios, it shows the top percentage needed per rank; in ranked playlists, it shows the score thresholds.

[h3]Other Changes:[/h3]

  • Fixed a bug causing the timer to not pause while in the pause menu in free play scenarios.