HOTFIX #3
Hello !
5 days after the switch to Free-To-Play, the first HotFix is released!
[h2]NEWS ADDITIONS[/h2]
Languages: New languages have been added ! The currently supported languages are now : English, French, Spanish, Portuguese, Russian, German.
[h2]FIX[/h2]
[h3]Booster[/h3]
We've fixed a bug that was causing the same scroll to be used multiple times (Scroll: Defense Mastery, Scroll: Combat Mastery, Scroll: Inner Mastery) on the same unit. Now, when a unit gets a scroll buff, it can no longer be the target of the same scroll.
[h3]Units[/h3]
Mogsy: R "Acupuncture": Fixed a bug that caused the skill to reduce the vision of affected units instead of reducing the damage they take.
[h2]CHANGES AND BALANCING[/h2]
[h3]Global mechanics[/h3]
• Gain of Khinas by killing an enemy unit: only the player who made the last blow receives Khinas
• Fixed the MMR so that winning and losing are less frustrating: when you win a game, you win at least 20 MMR and when you lose, you lose at most 10 MMR
[h3]Boosters[/h3]
We have removed the "Tick... Tock...BOUM" booster, which made the outcome of games a bit too random for our taste
[h3]Units[/h3]
Iwobi: Q "Predation": the ratio goes from 50% to 70%.
Wasabi : HPs: 400 -> 500
Elemental and physical resistances: 20 -> 30
Q "Wild flight": ratio from 50% to 100%.
R "Celestial Dive": Basic damage increased from 100 to 150
Gakpé: Q "Explosive Bolt": base damage increases from 20 -> 50, burn damage increases from 30 to 40 per round
Pirh engineer : R "Repair": healing increases from 80 to 100
Tiwangi : Elemental Resistance: 25 -> 15
Chaksa:
Q "Twin moons": base damage increases from 40 to 60
Pirh tank: Its price increases from 800 to 750
[h3]Castes[/h3]
Also, some adjustments are made to the Castes bonuses
Creatures: Bonus 12 also adds +1 Velocity
Shaman: Elemental Mastery bonuses are reduced from 20/60/60 to 20/40/50
Singular:
• Bonus 4 - Increased damage to targets with less than 70% health is reduced from 50% to 40%.
• The Singular Caste damage bonus no longer applies to structures (cages, silos and Bastion)
[h3]Level Design[/h3]
It's a bit too easy to destroy the first cages, which gives Team 1 an advantage, especially when it comes to getting the middle cage. We therefore increase the HP of the first cages
The HPs of all the first cages are increased from 80 to 150
5 days after the switch to Free-To-Play, the first HotFix is released!
[h2]NEWS ADDITIONS[/h2]
Languages: New languages have been added ! The currently supported languages are now : English, French, Spanish, Portuguese, Russian, German.
[h2]FIX[/h2]
[h3]Booster[/h3]
We've fixed a bug that was causing the same scroll to be used multiple times (Scroll: Defense Mastery, Scroll: Combat Mastery, Scroll: Inner Mastery) on the same unit. Now, when a unit gets a scroll buff, it can no longer be the target of the same scroll.
[h3]Units[/h3]
Mogsy: R "Acupuncture": Fixed a bug that caused the skill to reduce the vision of affected units instead of reducing the damage they take.
[h2]CHANGES AND BALANCING[/h2]
[h3]Global mechanics[/h3]
• Gain of Khinas by killing an enemy unit: only the player who made the last blow receives Khinas
• Fixed the MMR so that winning and losing are less frustrating: when you win a game, you win at least 20 MMR and when you lose, you lose at most 10 MMR
[h3]Boosters[/h3]
We have removed the "Tick... Tock...BOUM" booster, which made the outcome of games a bit too random for our taste
[h3]Units[/h3]
Iwobi: Q "Predation": the ratio goes from 50% to 70%.
Wasabi : HPs: 400 -> 500
Elemental and physical resistances: 20 -> 30
Q "Wild flight": ratio from 50% to 100%.
R "Celestial Dive": Basic damage increased from 100 to 150
Gakpé: Q "Explosive Bolt": base damage increases from 20 -> 50, burn damage increases from 30 to 40 per round
Pirh engineer : R "Repair": healing increases from 80 to 100
Tiwangi : Elemental Resistance: 25 -> 15
Chaksa:
Q "Twin moons": base damage increases from 40 to 60
Pirh tank: Its price increases from 800 to 750
[h3]Castes[/h3]
Also, some adjustments are made to the Castes bonuses
Creatures: Bonus 12 also adds +1 Velocity
Shaman: Elemental Mastery bonuses are reduced from 20/60/60 to 20/40/50
Singular:
• Bonus 4 - Increased damage to targets with less than 70% health is reduced from 50% to 40%.
• The Singular Caste damage bonus no longer applies to structures (cages, silos and Bastion)
[h3]Level Design[/h3]
It's a bit too easy to destroy the first cages, which gives Team 1 an advantage, especially when it comes to getting the middle cage. We therefore increase the HP of the first cages
The HPs of all the first cages are increased from 80 to 150